Aggro Mage is BACK BABY
- Last updated Feb 3, 2019 (Level Up Nerf)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Odd Mage
- Crafting Cost: 8060
- Dust Needed: Loading Collection
- Created: 2/3/2019 (Level Up Nerf)
- Elementalcore100
- Registered User
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- 6
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- 34
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Battle Tag:
Debatable#1963
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Region:
US
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Total Deck Rating
3100
The Hearthstone Deck I am focusing on this time around is Odd Mage. It is a really good deck that I don't think gets enough attention because of the DOMINANCE of Hunter, Paladin, and Priest. It is a solid aggro deck that can also play as a somewhat control if it needs to due to its hero power and some of the spells. It has a great late game because it is the only class with access to Ragnaros, which previously was deemed to OP to see play but now is available for 7 mana... The deck revolves around good 3 drops and decent spells and the deal 2 damage hero power that can combo with some other cards to do super large amounts of damage out of nowhere (Clockwork, Daring Fire Eater, Hero Power for 8 damage).
Matchups: It is fast enough to deal with control decks a lot of the time (primarily Priest either Control or Clone) and has direct damage so it can beat warlock as well. Play these matchups as fast as you can and hold nothing back (especially the 3/4 cause it can usually survive removal). Into Hunter you can bait out some secrets with small minions and this deck will get a buff when the Spellstone is nerfed cause it has always been somewhat difficult to deal with (although not impossible with cards like cinderstorm and if you have a counterspell). Paladin is rough but keeping Cinderstorm and Arcane Missiles is a good keep to deal with wide boards into odd, and your fast pace beats most control and OTK Paladins.
Mulligans: Keep at least a 1 drop (maybe more) and potentially some 3 drops as well. If you have Tor Mage and a secret keep that for sure for the extra value but if not many of the other 3 drop minions will be just fine due to their pretty good stats and abilities. You can also keep the dragonhawk into control if you want because it is a lot of surprise burst damage on 7 (or 6 with coin) and forces them to have removal. Into aggro though don't keep it but DO keep spells like arcane missiles and cinderstorm to help against wide boards and let your hero power clean up the rest.
Gameplay:
Guide:
That is fair, I am sure that this one was done before. I tried to change it up and do my own thing but everything I did just made it less efficient. The only thing that didn't fall flat on its face was taking out nightblade for blackwald pixie for a bit but even that was like same if not a little bit worse.
I was forced to make some changes, since I didn't own Stargazer Luna and Cinderstorm. One or more Flamestrikes really helps, especially when Hunters were prevalent. I might craft a Cinderstorm and dump one Flamestrike now. I swapped both Nightblade for Bonfire Elemental in the unlikely scenario that I saved the token from Firefly. It has still retained the 50%+ winrate, currently at 55% on rank 15-10.
I'm enjoying this deck. I'd like to throw in a 2nd Counter Spell. What should I replace?
Also, it's killing me not having any AoE.
Luna — she’s not a core card. Or take out 1x Nightblade.
I don't have Luna so I threw that in there for that (also a blackwald pixie for a time). If you HAVE Luna I would say the Nightblade if cause it is a good card but not like a super important one.
I was running this deck and yes, it’s good. But how do I deal with Emerald Spellstone? I had to replace a Nightblade with Flamestrike, but it was not a very reliable solution.
Well it just got nerfed so you have an extra turn and should be fine
BETTER AGGRO MAGE WINS :) !
Deck works really good....
I think so too
Worth to try without Luna? (29/30)
And if so, what to place there instead?
I actually ran it without Luna as well this is just the optimal build. The deck can still run just fine if you run another counterspell from my experience. It has a better chance of stopping combo decks dead in their tracks or you could go for like a 3 drop minion as well like a Blackwald Pixie for potential late game Hero powers or just a turn 3 strong minion.
I play it also without Luna. I replaced it by 2nd Fungalmancer. So far it works pretty well, 85% WR at rank 6-3 with 20 games.
Thanks for the deck mate!
Wondering this myself, did you try anything?