Kelesethspionage - Top 60 legend
- Last updated Nov 13, 2018 (Boomsday)
- Edit
- |
Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 10900
- Dust Needed: Loading Collection
- Created: 11/11/2018 (Boomsday)
- Kyten
- Registered User
-
- 1
- 8
- 14
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
395
Hey ho!
If you want to have A LOT of reaking fun while also having an good win rate, this is the deck. It is not totally broke back like druid, but this deck is very strong for sure. And it is sooo much more fun to play than the main stream meta decks :) At this time i am 22-7 with the deck in top legend on EU.
Proof:
Gameplay by Kiwiinbacon - Showcasing some hilarious moments against warriors
Game Strategy
Damn it, we made 20+ upwotes, so here comes the strategy and mulligan guide :P
Well, the general game strategy varies from different match ups. In general this deck wants to generate tempo by playing minions on curve the first 5 turns. And then fuel your hand with card draws like Myra and sprint to have enough treats yo kill your opponent.
Against druid and when having mossy on hand, you often want to bait out the plagues, by going wide then play mossy and refill. I was not sure about the mossy tech in the beginning, but mossy have turned out to be insanely good in the list.
Play your minions on curve, and try to hold back combo ativators (often 1-drops) to be able to activate Minstrel, Vilespine and SI.
One of the factors that makes the deck hard to pilot is to know when to play vilespine to generate tempo by killing a small impact minion, and when to realise that you can afford to hold it back fot bigger minions. Like against Druids and Even lock, you often want to hit spine on Lich king, Giants and Hooked Reaver. But you have to read the situation and ask yourself: Can I win by holding vilespine back this turn or do I have to generate the tempo immediately to win?
If you got epsionage in hand, donæt be afraid or too greedy with the Myra. Myra makes you able to puke out many threats the following turns and often just finish your opponent off. When having espionage, you can go Myra and then Espionage so your whole deck is only 1- costs. Also you usually will summon some spiders, so the tempo is huge. Basicly, you have to try to recognize at what time you need to generate the tempo and when to hold back. Like against Odd warrior going all in on tempo is usually a bad Idea, since they will just reckless flurry or brawl the board. That means that you might just take the game to fatigue. I played some odd warriors, and in the game where my hand do not makes me able to generate tempo and push my opponent, I choose to play it slow for fatigue. You should win in fatigue since you can go Elekk + Epsionage and shuffle 20 cards back in the deck.
Mulligan strategy
So this is what I think is the very most difficult thing to do correctly with this deck. How to mulligan is actually very hard. When playing zoo lock you just mulligans for 1 drops and keleseth, this is not the exact case with this deck.
For sure, if you are given 1 drops and keleseth you usually wants to keep the hand. But this is usually not the case. For example is always a keep, Elek and Striders are in some matches also keeps, for example against druids.
When facing aggro, you want to go more on the hard mulligan for 1 drops and keleseth. But when facing druids, hard mulliganing for 1-drop without having Cold blood in hand is often not correct since you might and up with a very expensive hand.
To break it down: If you want to simplify the mulligan, just look for 1- drops and keleseth. You will usually do well by doing so. Just be aware that keeping 3-drops against some decks are not bad as well.
If anything stands unanswered, feel free to ask questions in the comment box below and I will do my best to answer as many as I can.
i´d replace it whit one more Sprint
since i dont have leeroy i threw vanish in.usually by turn 7 if you dont have presence on the board then you usually lose even if you clear it D:
I love this deck! It is so much fun to play, with quite versatile ways to win. Myra saved me a couple of times for sure
I do struggle with the more aggro decks a bit (Paladin, Zoolock). I feel like I am waiting too long for combo's and don't have enough removal. Does anyone have any tips?
Vanish is perfect against aggro decks if you can find a card to replace.
Something you can try to improve in your game play, that I constantly need to remind myself of, is simply use your cards at any time. If you are up against odd pally and they have 4 tokens out and they are about to buff ALL of them on turn 4, use Backstab and SI:7 Agent on them 1/1's on turn 3 so you only need to deal with two 3/3's with a 3/3 on the board already and the same goes with straight tempo plays. Sometimes you can't deal with their threat till turn 5 cause you mulled and got Augmented Elekk to start your hand with no synergy so just play it as a 3 mana 3/4 so they need to use resources or you have 3 attack to add to help take down the threat next turn. This goes for Southsea Deckhand, Leeroy Jenkins, and Cold Blood all the same because holding them for the combo isn't a combo if you can't survive till you can use them. So sometimes it is 100% worth to use on tempo or to maintain tempo like using Cold Blood on a Argent Squire turn 4.
Something else that helped me was removing Mossy Horror and adding in a second Elven Minstrel so I could draw more low cost minions to battle it out and thin my deck more so I can draw the combos and use them earlier. I sort of rambled there but I hope this is helpful! Good luck!
Thanks so much for your answer! Mossy Horror has saved me a couple of times against Paladin though so will keep that one in ;-)
But you are right, waiting for combo's makes no sense if there is no game after turn 7. Thanks!
played one losed one perfectly balanced %100 lose ratio ggwp hewal
Buddy, one game is not at all enough data to call a deck trash
Take out myra I think u will live longer
This definitely has to be my favorite deck of this set so far! it's really weird but I feel like it can beat anything but at the same time be beaten by anything as well. the games are worth playing out and you never know what will happen so not only is it fun but it's also quite strong against the current meta!!
Here's what I mean in video against a couple warriors, I really hope you enjoy those sweet sweet Myra's plays :D
This version is way better I.m.o.
https://www.hearthpwn.com/decks/1189069-boom-sethpionage#c3
Judge for yourself of course.
Tried that deck. It has potential towards the end but not enough removal.
Hey, my dude :) If you like to remove the Espionage I agree with you that Perparation is not worth keeping as well as Sprint. To replace two of these three cards you might add second Minstrel and fungal. For the last substitution I am not completely sure on which card to add, but I guess Ooze should be OK given all the druids, paladins and odd rogues on ladder.
Hope this was helpful.
Yeah, I can see that. Well, on average I get Espionage value on every 4th or 5th games, so it is like 20% chance of both playing it and getting some good value. Anyway, the deck might be stronger without espionage, but you will not get those completely hillarious games every in between ;)
Might be you re correct :) But I tested it a lot out with the saps and evis instead of keleseth, and it felt weaker. But maybe I just low rolled the sap version.
What's the point of espionage if you have no way to actually draw the cards? Seems like the games would almost always either be a worse Tempo Rogue or a worse Kibler Tesspionage
Well, as it says in the top of the introduction, this deck is for the players who want to have both fun and a good win rate. That means that this deck is not ment to be the broke back deck that is supposed to dominate the meta. No, I buildt this deck and other decks with the purpose of having fun while playing Hearthstone. The primary goal is therefor not to build it completely optimally, then you would often end up with a standard main stream meta decks. In other words, of course you can build better rogue decks, but this deck is both strong and fun at the same time.
More often then not you will not play espionage. The main purpose with this deck is to have fun while also winning a bit. Espionage is like a second win condition, or a supplement to the primary win condition with generate many threats at ones. Kinda like the miracle rogue does. There are many decks in the meta that are stronger than this, but myself and many other people wants to play creative decks and different decks than everyone else. Like regular Maly Druid, Baku paladin and Deathrattle hunter is not that exiting anymore since everyone are playing those decks. As well is this deck a challenge for those who like to master and pilot a deck that is some harder to pilot well than the mentioned meta decks.
anyone test it with sonya?!
Any replacements for Myra's Unstable Element or is heavy for this deck?