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MechWock

  • Last updated Aug 28, 2018 (Boomsday)
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Wild

  • 30 Minions
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 8420
  • Dust Needed: Loading Collection
  • Created: 8/28/2018 (Boomsday)
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  • Battle Tag:

    Chocoman79#1219

  • Region:

    N/A

  • Total Deck Rating

    17

View 13 other Decks by Chocobrownies79
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This is a deck I've done reasonably well with, enjoyed playing, and haven't seen anywhere else.  I hope you guys enjoy!

 

This deck plays like a midrange-aggro shaman with an endgame plan if the burst doesn't pan out.  It has some mech synergies but is mainly based on controlling board and pushing face damage when possible.

Card Choices:

Basic mech package, including CogmasterTinkertown TechnicianClockwork GnomeMechwarper/GalvanizerPiloted ShredderGiggling Inventor (There are other mechs but these are the "good" ones):  Doesn't need much explaining IMO, these are the mechs and synergy cards that give this deck its burst and its basic frame.

Brann Bronzebeard:  Simply a value engine, since most of these cards have strong battlecries.  Use murmuring elemental if you don't own, though if you don't have this you should craft it.

Enhance-o-Mechano:  SUPER underrated card I haven't seen played in a while.  This helps you keep your board intact and gives you burst with the windfury.  Combo this with brann and you can get an easy turn 4/5 lethal

Elise the Trailblazer:  Decent body/Tempo play, gives lategame value.  Part 1 of our endgame plan, especially if comboed with brann.

Hot Spring Guardian:  Good anti-aggro tech, while not being too bad vs control.  Could be replaced with mc tech

Spark Drill:  This is used mainly for removal, as the sparks are helpful for finishing off high health minions.  This also gives our N'zoth a bit of oomph.

Tanglefur Mystic:  Solid body, provides more gas to keep playing cards.  

Jeweled Scarab:  Flex slot, solid battlecry but could use a better tempo play.

Gnommish Inventor:  Another flex slot, just using this to help cycle.  If I had a Loatheb I might play it here.

Loot Hoarder:  Solid card.  Also my favorite card.  Helps dig to your endgame bombs.

N'Zoth, the Corrupter:  Solid endgame bomb, part 2 of our endgame plan.  Resummons shredders, hoarders, gnomes, and spark drills which is Huge for reclaiming the board.

The one, the only... Shudderwock!  This is the final part of our endgame plan.  It puts tons of cards in your hand, adds cards to your deck, refills the board and buffs the board.  

If you have any questions or suggestions, let me know in the comments!