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Questing Miracle

  • Last updated Jul 30, 2018 (Spiteful Nerf)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 6760
  • Dust Needed: Loading Collection
  • Created: 7/29/2018 (Spiteful Nerf)
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  • Battle Tag:

    "Nurgs"

  • Region:

    EU

  • Total Deck Rating

    385

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This version of miracle rogue is meant for dealing with control and combo decks better. You are able to snowball your Questing Adventurer with relative ease.

While Mossy Horror is great for terminating entire lines of minions. 

If you run into more aggro based decks, switching out Questing Adventurer for Wild Pyromancer and Mossy Horror for Bloodmage Thalnos could be beneficial as they offer a great way to clear the board. 

You play this deck with a few things in mind. If you can build your Edwin VanCleef you should, but beware of decks that have a way to counter this. I think most decks have some of way, and all can run silence so it's always going to be a gamble, just remember which cards a class has and the mana costs of them when going for an early Edwin snowball. 

I mostly try and get out my Fal'dorei Strider ASAP, then proceed to thin the deck with Elven Minstrel to get at those Leyline Spider faster. 

The spider tokens are probably the strongest play we have. We have clear up the board and keep tempo like the other rogue decks, but none match the kind of tempo when you get 2 or three spiders pop out at the right time. 

We are getting tools in the new meta to let us manipulate this principle down to the card. we will be able to empty our deck and fill it back up as we please. 

It's an exciting time for miracle rogue players.

Anyway this version of miracle rogue, with the tech option of taking the pyro's is probably the best complete package right now. You don't really need SI:7's, but if you really wanted them, Void Rippers are kinda better anyway. 

Yeah Void Ripper is worth considering also. 

EDIT:

I can't stress enough how good Questing Adventurer can be. if you are able to snowball one of those guys as a tester leading into a big edwin you have probably won on that alone. 

The Mossy Horror gives a good way to deal with a lot of wide board states. You can run Void Ripper instead, but I personally think they are better in decks like Odd Rogue, Heal Zoo and Odd Paladin. The card is amazing and does work in this deck, but I happen to think Mossy is better. 

Like I have already mentioned though, you can take out the mossy and 2 questings and add Wild Pyromancer and Bloodmage Thalnos for some removal. I have only started playing with this option though so have not been able to test it a lot. I can testify that it works though. Even just one Pyro then cast a couple of spells will get rid of most aggro boards. You can get way more damage as well by combo'ing thalnos for extra damage on the spells as well. There are a bunch of ways it works though, and if you face nothing but aggro decks, this is way better than questing/mossy. 

In short questing/mossy VS. slower meta and pyro/thalnos VS. faster meta.