Roulette Rogue
- Last updated Jul 27, 2018 (Spiteful Nerf)
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Wild
- 4 Minions
- 23 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 8040
- Dust Needed: Loading Collection
- Created: 7/27/2018 (Spiteful Nerf)
- sterpfi
- Registered User
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- 5
- 29
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
119
First: Delete most of your deck with Hemet, Jungle Hunter. You're going to draw it with Elven Minstrels (so you only have to draw one of these minions, which you normally should do by around turn 6 (i.e. when you have drawn 10 cards)
Second: Play Academic Espionage and then (if necessary) Myra's Unstable Element (preferably with the second Academic Espionage in your hand so you can refill your deck if necessary)
Third: Gain so much tempo with all those 1-mana cost card that you win the game!
If everything goes wrong, you still have Pick Pocket to refill your hand if you're running out of your low-cost cards.
Edit: Sorry I forgot to add Tess Greymane. Of course now it's possible that with the first Elven Minstrel that you don't draw Hemet, Jungle Hunter, but then you would draw the second Elven Minstrel, so it's only a one-turn delay.
I get the concept, but the fact that you need to wait till minimum turn 6 to play anything substantial guarantees a loss of tempo, and it's not even as if it were sure that you would win after waiting that long.
Let's have a look at the game plan.
1- You would need to play Hemet first, which can only be done as from turn 6, or 5 if you have a coin.
2- After that, you would need to play Espionage on the following turn.
Looking at it closely, it's a loss of tempo 2 turns straight. You are literally giving the game away to your opponent. On top of that, it's not even guaranteed that you will be able to play Hemet on turn 5/6. It might just end up being a dead card: to obtain Hemet, you can either use minstrel (2 copies) or simply draw or mulligan for hemet (1 copy). That's 3 cards out of 30. Hoping to get any of these cards early is unrealistic, hence why gimmick decks such as Malygos decks and other kinds of OTK rely intensely on survival tools and draw to get to the point where they can kill their opponent. In comparison, your deck doesn't have the appropriate tools to handle anything prior to its combo (Hemet + Espionage). In short, your deck doesn't have any early game plan nor mid-game plan potentially, if Hemet is not played early enough.
Cards that I find weak in your deck list:
- Cheap Shot : 2-mana deal two to a minion is absolutely expensive, even with echo. I doubt that you would be able to clear a board with that card, even if you were to spend your whole mana pool. On top of that, playing this card guarantees that you lose a turn, aka very important tempo.
- Pick Pocket : 2 copies is way overkill. It's also most probably going to get deleted by Hemet, which renders its late-game function nonexistent.
- Preparation : without any really expensive spells, and with only 2 combo cards, two copies of prep is overkill
- Shiv : if you're only going to use it to draw 1 card, without any sort of synergy with any other card in your deck, don't play two copies of it.
- Shadowblade : why play shadowblade when you can play Spectral Cutlass, a card that has synergy with literally your whole game plan? Spectral Cutlass also has plenty of synergy with Deadly Poison, since it can have pretty much an infinite amount of durability, + infinite amount of lifesteal, which, imo, is better than a 1-turn immunity.
To make this deck more viable, I suggest you replace the cards I mentioned above with cards that would strengthen your early game. This would definitely include a few minions.