Kingsbane Rogue [58.8% WR]
- Last updated Jun 13, 2018 (Spiteful Nerf)
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Wild
- 7 Minions
- 21 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Kingsbane Rogue
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 6/13/2018 (Spiteful Nerf)
- Fluxflashor
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Battle Tag:
Fluxflashor
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Region:
US
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Total Deck Rating
27098
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Kingsbane helped Rogues carve up the meta during Kobolds and Catacombs, but the Legendary Weapon hasn’t had the same level of impact since entering The Witchwood. This Kingsbane Rogue deck looks to get that edge back. Utilizing the arsenal of removal spells at its disposal, the deck focuses on managing the board until Valeera the Hollow comes into play, when it can truly take control thanks to its access to double the awesome options!
The ol' budget kingsbane deck I see.
https://playhearthstone.com/en-us/blog/21867879/off-meta-report-june-12-2018
Try my version, consistent
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Its actually pretty consistent, Kingsbane Rogue is a deck that either crashes and burns, or highrolls.
Witchwood Piper consistently draws either Cavern Shinyfinder or Cutthroat Buccaneer which really helps against all match ups and doesn't require combo!
Assassinate also does not require combo that really helps with answering Mountain Giant if you happen to not have a Sap or want to destroy said Giant, plus with Valeera the Hollow 's hero power you can double up and destroy 2 cards which Vilespine Slayer couldn't do without a Backstab. The main point being that Kingsbane rogue doesn't run Fire Fly and it seems Backstab only takes up valuable slots so we run into the problem of not having combo activators!
Against aggro you have to draw Cavern Shinyfinder on curve into Deadly Poison and Leeching Poison to stand a chance, or in the case of even paladin Fan of Knives !
The control match ups is where it shines(no pun intended), that is if you get Valeera the Hollow on curve!
This version plays much like a control deck, so taking time to think of plan of when to use buffs and removal is vital to piloting it correctly!