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[Legend] Taunt Druid Hadroxstrasza

  • Last updated Jun 2, 2018 (Spiteful Nerf)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 8240
  • Dust Needed: Loading Collection
  • Created: 5/27/2018 (Spiteful Nerf)
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  • Battle Tag:

    Protosstar#1133

  • Region:

    US

  • Total Deck Rating

    10

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I would like to share my greatest joy: It's the first time that I reached Legend!

And all thanks to this deck that I created: Hadroxtrasza deck!

It's basically a Taunt Druid deck with some minor but game defining changes: the addition of Alexstrasza!

Usually with a typical Taunt druid deck you try to overrun the opponent with resources on the board, but this is particularly difficult vs control decks, where sometimes you don't have the enough damage output to kill your opponent fast enough before they can stabilize. But with Alexstrasza you can close the life gap so you can put huge pressure on the opponent, or finish it if you have a good board.

This deck is by no means perfect, but very useful vs most meta decks right now (May 2018). It's very good vs aggro decks with all the taunts, armor gain, healing with Rotten Applebaum, and in desperate times life gain with Alexstrasza. It's almost always good vs tempo decks because most of them can't overcome the huge value that multiple Hadronox provides. It's good vs combo decks because usually the armor gain keeps you away from 1-turn burst damage. It's kinda ok vs control decks, but you have to play it really slow and think very carefully each turn. 

The main counters to this decks, as to all Taunt Druid decks, are Shaman decks that run Hex (Even Shaman and Shudderwock Shaman), Mage decks that run Polymorph (Control Mage), and Warrior decks that run Cornered Sentry (usually Quest Warrior (not Odd)). The reason is simple: this cards put a really bad beast in your dead card pool that mess up with the chance of Witching Hour to revive Hadronox. But even if this happens, NEVER GIVE UP! Sometimes you still get the Hadronox and come back to the game, the last thing you lose is hope, so pray the RNG gods!

This is the main strategy that I used:

1. Opening hand: In most matches you want to have Wild GrowthOaken Summons and Nourish, so you can ramp up quickly and have an early board presence with the armor and recruit taunt.

2. Mid game: Throw all the taunts you can, the goal is not usually push for damage to the face, almost always it's more valuable to make good trades so your taunts die to resurrect them later with Hadronox. Don't be to affraid to draw, some good Naturalize can both keep them up with you in the fatigue game and mill some cards (hopefully some key ones!).

3. Late game: When you have 10 mana and enough dead taunts, specially The Lich King, then it's time to play your combo HadronoxNaturalize. Try not to be so greedy if you're behind on tempo, with 3 taunts you revive it's good enough, specially if you bring back The Lich King. If they clear your taunt board, then revive it with your second combo Witching HourCarnivorous Cube. Set up a situation when you can kill in 1 (ideally) or 2 turns, by either having a board you can buff with double +1 Attack with Branching Paths or reducing the enemy's life total with Alexstrasza so the board you have can finish it off.

I'll try to update this post when I have more time to be more specific about how to play some specific matches.

I hope you find this deck as useful as I did!