Wild Even Miracle Rogue
- Last updated May 3, 2018 (Witchwood)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 6640
- Dust Needed: Loading Collection
- Created: 4/15/2018 (Witchwood)
- James1
- Registered User
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- 12
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- 70
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1597
This is my new favourite deck. So much so I've decided to do a cheeky write up.
The 1 mana hero power is amazing tempo in the early game and allows rouge to play a strong turn 2 minions . While i was playing would often keep my starting hand , only replacing a 1 or 2 cards now and then. So id say it is very consistent. Even allows rogue to play very smoothly, always hit for 1 damage every turn. Play a few games and let me know what you think.
A combination of wild pyro and the 1 mana hero power is good compensation for the lose of fan of knife and should help with palidan. However blood sail is 2 mana 3/3 on 2 which is pretty good
Auto barber is insane as u can turn 1 dagger turn 2 auto barber and clear a 2 health minion, or totem golem if u have backstab.
If your having problems with warlock a second sap is probably best for wild pyro.
Or Spell breaker for eleven minstrel
Extremely fun to play! I sometimes tech in Mossy Horror when I start seeing a few too many druids and paladins (works great). Zoolock feels way easier to beat than with normal miracle rogue (if you mulligan for it) but Renolock might be a problem then since they kinda have to die before turn 6. Overall I feel like the deck has great potential and some very solid openers and mid game options. Even beat up some star aligner druids and that's just great. Btw, i've tried Academic Espionage but that often didn't fit with this deck's gameplan but it added some more fun though without Gadgetzan Auctioneer + Conceal it's just too weak.
I like the idea, but i dislike the fact that you lack many important cards for deck to be called "miracle", for example the miracle lethal with leeroy. Also the lack of rogue dk+vanish hurts with the arcane giants, but i guess adding just vanish would kinda make the decent board clear as well.
For the ideas: I think Tinker's Sharpsword Oil would make a huge difference in this deck. 1 mana hero power would make you being able to have weapon equipped every turn so basically you just need to activate a combo. And I really like the Tinker's Sharpsword Oil + Violet Teacher combo, which would mean adding a copy of that.
I will try this deck out when i'll be able to craft Arcane Giants, because being a f2p player forces you to de some cards. As i said I really like the idea and some of the combos in this deck and i think it would be really fun to play, so i'll definitely check it out and of course i'll try it with my changes so i can compare it.