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[Witchwood] Miracle/Combo Priest

  • Last updated Apr 18, 2018 (Witchwood)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Combo Priest
  • Crafting Cost: 4140
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Battle Tag:

    Profetorum#2452

  • Region:

    EU

  • Total Deck Rating

    413

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  • Gameplan

The first turns of the deck are usually a race to survive and to cycle cards. The best combos for this are Northshire Cleric + Circle of Healing (on damaged minions by a post-clear Wild Pyromancer, etc.), or Wild Pyromancer + Acolyte of Pain .

The mid game opens with the Injured Blademaster.

Against slow decks it is often essential to take the 'miracle' Radiant Elemental + Lyra the Sunshard turn (often radiant + radiant, in some cases even radiant + radiant + lyra + Vivid Nightmare on a radiant to cycle spells up to 3 mana).

So, how does the deck win? Well, it's not that simple, every game is literally different, depending on the situation. This is why the deck is so heavy to play for an inexperienced player, there is no linear gameplan to follow (so it's fun !! :D).

 

  • Mulligan

Northshire Cleric is a keep in every matchup.

Circle of Healing depends on your opponent and your hand (for example, against aggro you can think of holding Auchenai Soulpriest + Circle of Healing, against control you can think of keeping Northshire Cleric + Circle of Healing, etc.).

Against aggro (especially paladin) a full Wild Pyromancer mulligan is often needed.

Usually it is not recommended to keep the Radiant Elemental, do it if you are sure the matchup is so slow that you do not look for draw engines.