Midrange Handrush Druid
- Last updated Apr 11, 2018 (Patches Nerf)
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Wild
- 14 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8420
- Dust Needed: Loading Collection
- Created: 4/11/2018 (Patches Nerf)
- Primordial_Priest
- Registered User
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- 4
- 26
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
38
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This deck is a midrange deck that focuses on two main methods of winning: filling your hand up and playing large statted minions that benefit from a large hand, and filling up your board with smaller minions and doing massive damage with buff spells.
A lot of these cards replace themselves in your hand so you should always have a large hand. And if your opponent decides to ignore your army of smaller minions from Witchwood Apple, Ravencaller, and Wispering Woods, then you can play Savage Roar, Branching Paths for attack, or a Witch's Cauldron and generate tons of damage and resources out of nowhere.
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