Exhaust Opponent Every Time!
- Last updated Mar 9, 2018 (Patches Nerf)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Warrior
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 3/10/2018 (Patches Nerf)
- Smileez81
- Registered User
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Total Deck Rating
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I have won every game with this deck so far and it is really fun.
Kingsbane Rogues don't stand a chance.
Most opponents rage quit- Expect a few "A recent opponent would like to be your friend" invites.
Have fun :)
Just fooling around and trying to do my daily quests. Which calls for using warrior cards.
This deck is fun. Not sure how it would do in ranked play but in casual play I am more relaxed.
Just won a game with 30 health plus 75 armour! It was vs a mill warrior.
Out lasted by a rogue with kingsblade.
I definitely want to remove the Iron Hide and add in a Skulking Geist at least until the rotation. Jade Druid counters this hard.
You won every game at what rank...???
Deck is not bad, but I suggest remove [card]Master Oakheart [/card] and add one more Brawl.
Oakheart never help me well, many times just wasted my 2 attack [card]Drywhisker Armorer [/card] instead of others 2 attack minions, or just I already had minions on hand/game so it was almost bad curve play.. .Finally turn 9 is too late for stop best winrate paladin decks..
Maybe not bad idea then switch [card] Iron Hide[/card] for Bring It On! specially if You already have one Brawl on hand.
Very great deck. So far i've gone 8-1 with it. Was just trying to finish a quest but fell in love with this deck. Thank you! :)
rin lock counters it hard, just spamming the seal after turn 6 > 10/10 = gg
Hiya,
Rin can be troublesome. I would definitely say that alongside Jade Druid, Rin is the biggest counter. The best thing to do is try to keep key cards in your hand along with a Dead mans hand.
I am debating squeezing a spellbreaker in there too.
Thanks for commenting. I truly appreciate the feedback.
Best wishes :)
Just played against a Dude Pally. Even after amassing 40+ armor, he eventually got me all the way down to 4 hp with only 2 cards left before stabilizing with a good N'Zoth/Battle Rage play...drawing me 6 cards and making him concede lol
However, that being said, he did a lot of damage to me, got past all my armor and Hatchlings, especially with a good Tarim. He had a full board 3 different times. I cleared his whole board earlier on with a brawl and felt like I was easily in control but he came back. I was wondering if two brawls would be better in this deck, since it doesn't seem to have too many "catch-up" mechanics other than a single Brawl, and I guess N'Zoth. If I were to add a second Brawl, what would you suggest me taking out?
Also, I do have the Lich King but am not in love with the card tbh...why do you recommend that card, and if so, do you have any recommendations for replacements? Maybe a Harrison Jones? Elise? Cairne?
Edit: Not sure this deck is good enough for ladder tbh...I lost to a Kingsbane Rogue which you claim is nothing against this deck. I lost to a Spiteful Priest because they have tons of removal and Mind Controls...N'Zoth only brings back Hatchlings if you played them both, and Beetles. Idk... Doesn't seem strong enough. Currently only 13 on ladder.
Hiya,
Thanks for commenting.
I do agree with you with the brawl. At the moment, I'm just not sure what to take out. Everything else synergies so well.
I also feel your pain with The Lich King. Most of the time, he will fill your hand with rubbish, but sometimes he'll be kind. I would replace with Primordial Drake. The 2 damage to all minions can be really handy.
I really value your opinion and I'll look at tweaking it a bit.
Thanks
Best wishes :)
Have to sadly agree with Ghostlord on this one. Warrior is in definite need of some good new cards when the new expansion and rotation come around , since even with an armor/fatigue shell like this, it is just not competitive and loses out versus too many of the currently popular decks.
I managed to get some wins versus 1 priest and a pirate warrior but lost to multiple warlocks, a dude paladin, a murloc paladin and two more priests. We just lack removal and gaining board presence is too slow. Never thought the warrior would be 'lacking removal', but that is the way it is since the current meta calls for silence/polymorph more than anything.
I never was able to withstand incoming damage long enough to even get to fatigue point for my opponent. I am not saying I played perfectly, and there certainly is room for improvement, but I do not see it happening before rotation.
Awww, That's great to hear. Thank you :)
To be honest, these are the first decks I've posted. The more up votes I receive, I'll try to go a bit more in depth.
Thank you so much.
Best wishes :)
Thanks :)
What hand is the best to keep for Dead's man hand (aside from the 2 Dead's man hand and N'Zoth)?
Always try to Dead man's hand the Direhorn Hatchlings-They're great for N'zoth. Any others are situational. When facing aggro, try to put as many armor building cards back in as possible.
Yip is fun to put back in too, but don't go out of your way to wait for him.
Thanks for commenting :)
Best wishes :)