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Wildest Wild Secret Mage

  • Last updated Mar 4, 2018 (Patches Nerf)
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Wild

  • 13 Minions
  • 16 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Secret Mage
  • Crafting Cost: 3280
  • Dust Needed: Loading Collection
  • Created: 3/2/2018 (Patches Nerf)
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  • Total Deck Rating

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Adds an extra Counterspell in place of one of the more standard 2 Ice Block spells.

You are hoping to start with Mana Wurms, Arcanologists and Mad Scientists.  I usually discard all secrets to start. I might keep one Counterspell if I have the Coin. If I'm likely going up against a slower deck, I'll keep the Weapon. Use your Frostbolt spells sparingly as they are most valuable as burst damage when used with the Ice Lance spells.  If you have 2 Frostbolt spells in your hand, you can use one as damage to a minion since only one is required to initialize an lce Lance damage combo.

Remember Secret play order is important with Mirror Entity and Explosive Rune.  Ideally you want Mirror Entity out first followed by an Explosive Rune.  Since this order will copy your opponent's played minion first before damaging it.  Though the reverse Secret order in this case has value if expect your opponent to play a small minion since Explosive Rune will likely kill it and Mirror Entity will not be wasted on something small.

The power of this deck is that it's loaded with multiple ways to put secrets in play from your deck leaving behind minions and direct damage spells which ideally can be drawn by the legendary weapon later in the game for significant burst damage for wins.  Most games do not reach turn 10.