The Boomship
Summon 3 random minions from your hand. Give them Rush.
趣味說明
Dr. Boom ends his motivational speeches by dropping the mechs.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunken Gardens | Ability | Druid | 1 | 0 | 0 |
The Fires of Zin-Azshari | Ability | Warrior | 2 | 0 | 0 |
Impending Catastrophe | Ability | Warlock | 2 | 0 | 0 |
Identity Theft | Ability | Priest | 3 | 0 | 0 |
Collateral Damage | Ability | Hunter | 8 | 0 | 0 |
Primordial Wave | Ability | Shaman | 3 | 0 | 0 |
Conqueror's Banner | Ability | Warrior | 2 | 0 | 0 |
Divine Toll | Ability | Paladin | 7 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Reinforced | Ability | Paladin | 0 | 0 | 0 |
Twilight Torrent | Ability | Priest | 2 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
Load the Chamber | Ability | Demon Hunter | 3 | 0 | 0 |
Sigil of Reckoning | Ability | Demon Hunter | 5 | 0 | 0 |
Capture Coldtooth Mine | Ability | Druid | 2 | 0 | 0 |
More Resources | Ability | Druid | 2 | 0 | 0 |
More Supplies | Ability | Druid | 2 | 0 | 0 |
Keen Reflex | Ability | Demon Hunter | 2 | 0 | 0 |
Pride's Fury | Ability | Druid | 4 | 0 | 0 |
Living Seed (Rank 1) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 2) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 3) | Ability | Druid | 2 | 0 | 0 |
Against All Odds | Ability | Priest | 5 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Provoke | Ability | Warrior | 0 | 0 | 0 |
Final Showdown | Ability | Demon Hunter | 1 | 0 | 0 |
Gain Momentum | Ability | Demon Hunter | 1 | 0 | 0 |
Close the Portal | Ability | Demon Hunter | 1 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Slimy Shield | Ability | 0 | 0 | 0 | |
Rising Winds | Ability | Druid | 2 | 0 | 0 |
Take Flight | Ability | Druid | 2 | 0 | 0 |
Swoop In | Ability | Druid | 2 | 0 | 0 |
Soul Mirror | Ability | Priest | 7 | 0 | 0 |
Commencement | Ability | Paladin | 7 | 0 | 0 |
Demon Companion | Ability | Hunter | 1 | 0 | 0 |
Transfiguration | Ability | Druid | 3 | 0 | 0 |
Rile the Herd | Ability | Druid | 3 | 0 | 0 |
Blade Dance | Ability | Demon Hunter | 3 | 0 | 0 |
One of my favorite card in BIg/Recruit Warrior archetype
Love this card in recruit warrior! maybe not the best deck out there but it's so satisfying pulling out The Lich King and two Sleepy Dragons against an aggro player and seeing them concede on the spot.
I love it *YAY*
10 mana - Summon 3 Goblin Bombs with Rush Kappa
Edit: this was supposed to go under a comment. Why did it show up here?
Just pulled this card, could I make it the center of some type of budget warrior deck?
It can go in Mecha'thun Warrior if you are okay with losing...a lot. Does alright against aggro though.
This card's animation is so dope!
now iron man here.
nice flavor text
New Otk Mechs Warrior
They have Rush, not charge, so you can't OTK.
The OTK version is with Mecha'thun and Malygos.
Recruit warrior playable?
COOL just what warrior needed: ANOTHER legendary for recruit warrior. Now when I open this from a pack, I'll only need another 6 warrior class legendaries that are only usable in recruit warrior to play this.....
OTK potential
But...it is not 7 mana....
Clearly goes in a recruit warrior deck. So this is a 2 if recruit warrior is bad and it's a 4/5 if recruit warrior is a thing.
That's not how magnetic works. Magnetic is like a battlecry effect. This will just pull 3 of your mechs and not do anything else.
"It is a legend no one will forget.."
Legends never die.