Forbidden Healing
Spend all your Mana. Restore twice that much Health.
มุกตลกของการ์ด
No one's quite sure why it's forbidden. And yes, that should make you nervous.
Spend all your Mana. Restore twice that much Health.
No one's quite sure why it's forbidden. And yes, that should make you nervous.
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Oh okay, my bad.
All I read was "deal 20 damage" with Auchenai Soulpriest
Problem with that- this is a Paladin card.
So what? You are a priest, you have all the cards
Mind Vision, Thoughtsteal, Nefarion, Grand Crusader.
Mind Vision good thing there isnt a bullsh*t class that can just steal cards Thoughtsteal
Guardian of Ancient Kings, Reno Jackson, Antique Healbot, Tuskarr Jouster, Lay on Hands and Holy Light are strictly better than this. Either you get more healing from mana spent or an extra minion.
If those 0 cost cards have no synergy from other cards or combos, I believe they will never see play.
Flexibility has a mana cost, too, and the cards you listed are extremely inflexible, so they have that value built into their heal ceiling and/or their stats (for those that are minions) instead.
This one is going to be so fun!!
Grand Crusader with Priest...
lol feel bad for the people said its good
My Control Paladin will be so much more annoying with this :)
what about putting holy light then xD
WHATTT???? =D
THINK ABOUT VALUE!
Actually with Tunnel Trogg you can get a 10/3 for 10 mana. or an 11/3 for 11 mana if you want to wait a turn... Although in actuality unless you have that get rid of overload spell it's more like using 21 mana for an 11/3
What? Two turns lost with one card? That's a two for one right there. seems OP
This card is miles better then the one mage got..people have to remember that some of the healing cards are getting pushed out once standard hits...I can see this card being played as a one of in a control pally. Healing for 20hp on turn 10 isn't the worst thing in the world it will kill aggro decks and help in control match ups.
All these cards seem control orientated, and not very good like everyone has said. It should instead scale based on the amount of mana spent. Though this is moot if we don't see any cards that deter aggro and nothing shown so far does that.