Oasis Ally
Secret: When a
friendly minion is
attacked, summon a
3/6 Water Elemental.
Texto do card
As gentle as a bellyflop.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Rainbow Seamstress | Minion | Death Knight | 3 | 3 | 3 |
Marrow Manipulator | Minion | Death Knight | 6 | 5 | 5 |
Marrow Manipulator | Minion | Death Knight | 6 | 5 | 5 |
Marrow Manipulator | Minion | Death Knight | 6 | 5 | 5 |
Pride Seeker | Minion | Druid | 3 | 2 | 4 |
Pet Collector | Minion | Hunter | 5 | 4 | 4 |
Keywarden Ivory | Minion | Mage | 5 | 4 | 5 |
Oasis Ally | Ability | Mage | 3 | 0 | 0 |
Elitist Snob | Minion | Paladin | 5 | 3 | 4 |
Pipsi Painthoof | Minion | Paladin | 7 | 4 | 4 |
Starlight Groove | Ability | Paladin | 3 | 0 | 0 |
Pip the Potent | Minion | Priest | 3 | 3 | 3 |
Theft Accusation | Ability | Priest | 1 | 0 | 0 |
SI:7 Smuggler | Minion | Rogue | 3 | 1 | 3 |
Rin, Orchestrator of Doom | Minion | Warlock | 5 | 3 | 6 |
Risky Skipper | Minion | Warrior | 1 | 1 | 3 |
Risky Skipper | Minion | Warrior | 1 | 1 | 3 |
Stormwind Freebooter | Minion | Warrior | 3 | 3 | 4 |
Li'Na, Shop Manager | Minion | 6 | 3 | 3 | |
Sheriff Barrelbrim | Minion | 4 | 4 | 4 | |
Sir Finley, Sea Guide | Minion | 1 | 1 | 3 | |
Sir Finley, Sea Guide | Minion | 1 | 1 | 3 | |
Lushwater Murcenary | Minion | 2 | 3 | 2 | |
Spammy Arcanist | Minion | 5 | 3 | 4 | |
Spammy Arcanist | Minion | 5 | 3 | 4 | |
Devoted Maniac | Minion | 4 | 2 | 2 | |
Azerite Empowerment | Battlegrounds Spell | 4 | 0 | 0 | |
Midsummer Queen | Hero | 0 | 0 | 30 |
Crazy strong in Arena decks. I think a 2/4 or a 3/4 would be much more appropriate.
This is a solid secret because it covers a condition that the other secrets did not, making all secrets harder to test for.
It's also a secret you can control when it procs, in order to keep a secret on tap for cards that need you to have a secret up.
Why summon a random 4 drop, when you can summon one of the best 4-drops!
Really strong in wild
I don't like that this has a tribe.
If you have frost synergy on board it tells you exactly what the secret is, which defeats the point of it being a secret.
The lack of secrecy might be worth the synergy you get, though (like summoning the 1/1 shard)
Ice Barrier should also be frost though, right? So there's at least a 50/50 chance of what this secret would be in that case.
Still though, I get your point. This would be a small "tell" for your opponent if you happen to have the frost synergy guy on board.
It is, actually.
Cool