Rabid Saurolisk
Poisonous
Deathrattle: Deal 1 damage to all enemies.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Outrider's Axe | Weapon | Warrior | 4 | 3 | 3 |
Fortune Teller | Minion | Priest | 5 | 3 | 3 |
Living Dragonbreath | Minion | 3 | 3 | 4 | |
The Runespear | Weapon | Shaman | 8 | 3 | 3 |
Black Cat | Minion | Mage | 3 | 3 | 3 |
Silithid Swarmer | Minion | 3 | 3 | 5 | |
Parrot Mascot | Minion | Rogue | 3 | 2 | 2 |
Cathedral Gargoyle | Minion | Paladin | 2 | 2 | 2 |
Earth Revenant | Minion | Shaman | 4 | 2 | 6 |
Manafeeder Panthara | Minion | 2 | 2 | 3 | |
Envoy of Lazul | Minion | Priest | 2 | 2 | 2 |
Arid Stormer | Minion | Shaman | 3 | 2 | 5 |
Bluegill Warrior | Minion | 2 | 2 | 1 | |
Bluegill Warrior | Minion | 2 | 2 | 1 | |
Buffet Biggun | Minion | Paladin | 4 | 2 | 4 |
Buffet Biggun | Minion | Paladin | 4 | 2 | 4 |
Imploc | Minion | Warlock | 2 | 2 | 2 |
Infinite Amalgam | Minion | 4 | 2 | 4 | |
Escaping Trogg | Minion | 1 | 2 | 3 | |
Maw and Paw | Minion | Death Knight | 4 | 2 | 8 |
Azerite Chain Gang | Minion | 4 | 2 | 3 | |
Stoneskin Armorer | Minion | Warrior | 2 | 2 | 2 |
Bladed Cultist | Minion | Rogue | 1 | 1 | 2 |
Fairy Tale Slime | Minion | Shaman | 1 | 1 | 1 |
Suspicious Alchemist | Minion | Mage | 1 | 1 | 3 |
Blistering Rot | Minion | 3 | 1 | 2 | |
Living Rot | Minion | 1 | 1 | 1 | |
Luminous Geode | Minion | Priest | 2 | 1 | 4 |
Likkim | Weapon | Shaman | 2 | 1 | 3 |
Violet Spellwing | Minion | Mage | 1 | 1 | 1 |
Bladed Cultist | Minion | Rogue | 1 | 1 | 2 |
Primalfin | Minion | 1 | 1 | 1 | |
Clockwork Assistant | Minion | 1 | 1 | 1 | |
Royal Gift | Ability | 4 | 0 | 0 | |
Unexpected Results | Ability | Mage | 3 | 0 | 0 |
Luna's Pocket Galaxy | Ability | Mage | 7 | 0 | 0 |
Contamination | Ability | Druid | 2 | 0 | 0 |
True Perfection | Hero Power | 0 | 0 | 0 | |
Gobbles | Hero | Hunter | 0 | 0 | 10 |
Treasure Coffer | Minion | 1 | 0 | 10 |
If you give this thing taunt, it breaks the AI. The AI knows not to kill it since their board will be wiped, but won't be able to react because of that.
I remember the days when playing Kel'Thuzad alongside a Target Dummy would break the AI.
It knew that it would just get resurrected, so it failed to see the point in killing it (even if they had like 30 damage on their board), so it wouldn't do anything until it drew a spell that could get rid of kel directly. A shame they fixed that