Gold Road Grunt
Taunt
Frenzy: Gain Armor equal
to the damage taken.
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No, no, no, Gold Roads are very different from Yellow Brick Roads.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Anti-Gravity Stadium | Battlegrounds Anomaly | 0 | 0 | 0 | |
Vile Call | Ability | Demon Hunter | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Bleed | Ability | Rogue | 1 | 0 | 0 |
Garrote | Ability | Rogue | 2 | 0 | 0 |
Gift of the Naaru | Ability | Priest | 1 | 0 | 0 |
Deliverance | Ability | Priest | 3 | 0 | 0 |
Vitality Surge | Ability | Paladin | 2 | 0 | 0 |
Hot Streak | Ability | Mage | 0 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Potion Belt | Ability | Rogue | 2 | 0 | 0 |
Ghostly Strike | Ability | Rogue | 1 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 2 | 0 | 0 |
Undying Allies | Ability | Priest | 0 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 4 | 0 | 0 |
Infinitize the Maxitude | Ability | Mage | 2 | 0 | 0 |
Harmonic Metal | Ability | Death Knight | 3 | 0 | 0 |
Dissonant Metal | Ability | Death Knight | 3 | 0 | 0 |
Rewind | Ability | Mage | 2 | 0 | 0 |
Molten Pick of ROCK | Ability | 0 | 0 | 0 | |
Down with the Ship | Ability | Death Knight | 2 | 0 | 0 |
Fel Fissure | Ability | Demon Hunter | 4 | 0 | 0 |
Crop Rotation | Ability | Death Knight | 3 | 0 | 0 |
Smokestack | Ability | Warlock | 1 | 0 | 0 |
Posse Possession | Ability | Priest | 4 | 0 | 0 |
Scrappy Grunt | Minion | Warrior | 3 | 2 | 4 |
Scrapsmith | Minion | Warrior | 3 | 2 | 4 |
Glory Chaser | Minion | Warrior | 3 | 4 | 3 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
K'thir Ritualist | Minion | 3 | 4 | 4 | |
The Glad-iator | Minion | 0 | 6 | 6 | |
The Glad-iator | Minion | 0 | 3 | 3 | |
Adaptable Barricade | Minion | 0 | 36 | 2 | |
Adaptable Barricade | Minion | 0 | 18 | 1 | |
Transmuted Bramblewitch | Minion | 0 | 8 | 8 | |
Transmuted Bramblewitch | Minion | 0 | 4 | 4 | |
Voidtouched Attendant | Minion | Priest | 1 | 1 | 3 |
Wickerclaw | Minion | Druid | 2 | 1 | 4 |
Buff this minion and it's fckn crazy!
It should have had the inverse effect, basically you gain armor equal to its remaining health, so the farthest the opponent is from oneshotting it the less armor you gain
Yeah if a whirlwind effect goes off i want 6 armor not a measley 1 armor
this is actually not that bad
This is sad, half the class has a way to ping 1 damage while the other can easily kill it without activate the frenzy..
... this is a really cool anti-aggro card that I think people are sleeping on.