Crimson Clergy
Overheal: Draw a card.
Texte d’ambiance
He won't drop the ball.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Anti-Gravity Stadium | Battlegrounds Anomaly | 0 | 0 | 0 | |
Vile Call | Ability | Demon Hunter | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Bleed | Ability | Rogue | 1 | 0 | 0 |
Garrote | Ability | Rogue | 2 | 0 | 0 |
Gift of the Naaru | Ability | Priest | 1 | 0 | 0 |
Deliverance | Ability | Priest | 3 | 0 | 0 |
Vitality Surge | Ability | Paladin | 2 | 0 | 0 |
Hot Streak | Ability | Mage | 0 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Potion Belt | Ability | Rogue | 2 | 0 | 0 |
Ghostly Strike | Ability | Rogue | 1 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 2 | 0 | 0 |
Undying Allies | Ability | Priest | 0 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 4 | 0 | 0 |
Infinitize the Maxitude | Ability | Mage | 2 | 0 | 0 |
Harmonic Metal | Ability | Death Knight | 3 | 0 | 0 |
Dissonant Metal | Ability | Death Knight | 3 | 0 | 0 |
Rewind | Ability | Mage | 2 | 0 | 0 |
Molten Pick of ROCK | Ability | 0 | 0 | 0 | |
Down with the Ship | Ability | Death Knight | 2 | 0 | 0 |
Fel Fissure | Ability | Demon Hunter | 4 | 0 | 0 |
Crop Rotation | Ability | Death Knight | 3 | 0 | 0 |
Smokestack | Ability | Warlock | 1 | 0 | 0 |
Posse Possession | Ability | Priest | 4 | 0 | 0 |
Scrappy Grunt | Minion | Warrior | 3 | 2 | 4 |
Scrapsmith | Minion | Warrior | 3 | 2 | 4 |
Glory Chaser | Minion | Warrior | 3 | 4 | 3 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
K'thir Ritualist | Minion | 3 | 4 | 4 | |
The Glad-iator | Minion | 0 | 6 | 6 | |
The Glad-iator | Minion | 0 | 3 | 3 | |
Adaptable Barricade | Minion | 0 | 36 | 2 | |
Adaptable Barricade | Minion | 0 | 18 | 1 | |
Transmuted Bramblewitch | Minion | 0 | 8 | 8 | |
Transmuted Bramblewitch | Minion | 0 | 4 | 4 | |
Voidtouched Attendant | Minion | Priest | 1 | 1 | 3 |
Wickerclaw | Minion | Druid | 2 | 1 | 4 |
Mana wyrm was in a deck with access to tons of burn, where the early damage from it could just end the game.
It’s no where near the same thing.
And Mana Wyrm had to be nerfed?