Crimson Clergy


Card Text
After a friendly character is healed, gain +1 Attack.
Flavor Text
He won't drop the ball.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Vanndar Stormpike | Hero | Warrior | 0 | 0 | 30 |
Goulash Garrosh | Hero | Warrior | 0 | 0 | 30 |
Burger Uther | Hero | Paladin | 0 | 0 | 30 |
House of Rituals Gul'dan | Hero | Warlock | 0 | 0 | 30 |
The Horned Devil | Hero | 0 | 0 | 40 | |
Gluthrider Patchwerk | Hero | 0 | 0 | 60 | |
Winterflurry Kael'thas | Hero | 0 | 0 | 40 | |
Al'Akir the Whirlpool | Hero | 0 | 0 | 40 | |
Neptulon | Hero | 0 | 0 | 60 | |
K'thir Ritualist | Minion | 3 | 4 | 4 | |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Glory Chaser | Minion | Warrior | 3 | 4 | 3 |
Scrapsmith | Minion | Warrior | 3 | 2 | 4 |
Scrappy Grunt | Minion | Warrior | 3 | 2 | 4 |
Vitality Surge | Ability | Paladin | 2 | 0 | 0 |
Deliverance | Ability | Priest | 3 | 0 | 0 |
Gift of the Naaru | Ability | Priest | 1 | 0 | 0 |
Gold Road Grunt | Minion | 5 | 3 | 7 | |
Ravenous Vilefiend | Minion | Demon Hunter | 2 | 2 | 2 |
Vile Call | Ability | Demon Hunter | 3 | 0 | 0 |
Crimson Clergy | Minion | Priest | 1 | 1 | 3 |
Battleground Battlemaster | Minion | 6 | 5 | 5 | |
Cheesemonger | Minion | 4 | 3 | 6 | |
Wickerclaw | Minion | Druid | 2 | 1 | 4 |
Voidtouched Attendant | Minion | Priest | 1 | 1 | 3 |
Garrote | Ability | Rogue | 2 | 0 | 0 |
Bleed | Ability | Rogue | 1 | 0 | 0 |
Hot Streak | Ability | Mage | 0 | 0 | 0 |
Gangplank Diver | Minion | 5 | 6 | 4 | |
Cutlass Courier | Minion | Rogue | 3 | 2 | 5 |
Queensguard | Minion | Priest | 2 | 2 | 3 |
Spitelash Siren | Minion | Mage | 5 | 2 | 6 |
Wrathspine Enchanter | Minion | Shaman | 7 | 5 | 4 |
Crimson Clergy | Minion | Priest | 1 | 1 | 3 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Sinfueled Golem | Minion | 7 | 2 | 2 | |
Sinfueled Golem | Minion | 7 | 2 | 2 |
Mana wyrm was in a deck with access to tons of burn, where the early damage from it could just end the game.
It’s no where near the same thing.
And Mana Wyrm had to be nerfed?