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Another great common card for mages in arena!
So you you get two Brann Bronzebeards if you summon this while Brann Bronzebeard is out. That'd be a bit of a... Branndful.
Brannception
too bad brann's ability doesn't increase with more branns.
Ah yes, I probably should've said that you could get 2 Branns, not that you would. That makes it even more interesting if it were to happen!
This card in arena though, is pretty damn good!
Couldn't care less about it's constructed potential, it's not an interesting card to build around, nor is it relyable for a gameplan.
But arena wise? WOW THIS SHIT IS AMAZING!
If mage gets a card this strong i think we all can agree that Mage legendary is going to be Hemet level bad.
D: oh shit
It's going to be a 10 mana 5/5 discard your opponent's deck and hand.
Nah, It'll be worse than this.
The card is good but not overpowered. Put up against boulderfist ogre, the 5/5 and the average 3/4 or 4/3 body will still trade evenly. Of course it does not die to single target removal, which is a plus.
I feel like people are thinking that this card is going to be way more useful than it actually is going to be. This card is 6 mana so by the time it is played the responding player is going to have 6 or 7 mana if it is played on curve. At that point you have enough mana to use big removal and/or likely (if you aren't already behind) should have a board that you can use to deal with it. Yes, it is a card that likely requires 2 or more cards to deal with which makes it good but it isn't game breaking. Most 3 mana cards are only "okay" since they don't get their Battlecry. This card is more balanced than it might see because of the fact that Mage doesn't really have much that it could follow up with. The danger of the card is that 2 minions: 5/5 and likely a 3/3, that can be played for only 6 mana means that it could require too much resources and when a larger minion is played after then you will no longer have a way to deal with it.... The issue with this is that mage doesn't have anything to follow it up on turn 7. The only card that a mage might play that is 7 mana would be antonidas however they aren't going to play him on curve because they likely won't be able to make use of his effect if they do.
Compared with the 6 mana minions that other classes it really doesn't seem to extreme of a card: Savannah Highmane, Mysterious Challenger, or Cabal Shadow Priest. Plus when you compare it to Sylvanas Windrunner I'm not sure that this card would really be a better option.
Question: Does anyone know if minions summoned from random effects like this, when played in standard, does it only pull from the pool of standard cards or does it pull from any card that is currently in the game much like how cards like webspinner can give unreleased cards during the period between the cards being added to the game and the point where the expansion is actually released.
random effects are going to be from the standard pool while you are playing standard (so told blizzard once).
Holy shit! The card isn't even playable yet and it already needs a nerf. Cmon Blizz y u do dis D:
If Bran is sumoned, will faceless trigger twice?
No, as the battlecry has already been triggered once you played the card :-)
Card is broken because of this:
1. It has battlecry so you cant silence it as Piloted Sky Golem.
2. There are really sick 3 cost cards like Injured Blademaster, Deathlord, Arcane Golem. In worst scenario you get a Coldlight Oracle and it makes total 7-7 value.
3. Mage is already strongest class in constructted and especially arena and mage became just a +rng class. Even in standard you couldnt escape from mage's casino like crap.
With Ramp Druids and Secret Paladins floating the meta, I wouldn't exactly say they're the best in constructed
Needless to say though, this card is over the top