Athletic Studies
Card Text
Discover a Rush minion. Your next one costs (1) less.
Flavor Text
It's a quick read.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Dragonflame | Hero Power | Druid | 2 | 0 | 0 |
Water Spirit | Minion | Druid | 0 | 2 | 1 |
Bonds of Balance | Minion | Druid | 0 | 0 | 7 |
Less! | Ability | Druid | 0 | 0 | 0 |
Lesser! | Ability | Druid | 0 | 0 | 0 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Carrion Studies | Ability | Hunter | 1 | 0 | 0 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Rakanishu, Rekindled | Hero | Mage | 0 | 0 | 30 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
BURN!!! | Hero Power | Mage | 2 | 0 | 0 |
Burn... | Hero Power | Mage | 1 | 0 | 0 |
Bloodclaw | Weapon | Paladin | 1 | 2 | 2 |
Blessed Goods | Ability | Paladin | 1 | 0 | 0 |
Galakrond's Guile | Hero Power | Rogue | 2 | 0 | 0 |
Turncoat Contract | Ability | Rogue | 6 | 0 | 0 |
Lucrative Contract | Ability | Rogue | 6 | 0 | 0 |
Recruitment Contract | Ability | Rogue | 6 | 0 | 0 |
Assassin's Contract | Ability | Rogue | 6 | 0 | 0 |
Unidentified Contract | Ability | Rogue | 6 | 0 | 0 |
Fizzflash Distractor | Ability | Rogue | 1 | 0 | 0 |
Hidden Gyroblade | Weapon | Rogue | 1 | 3 | 2 |
Galakrond's Fury | Hero Power | Shaman | 2 | 0 | 0 |
Deepsea Diver | Minion | Shaman | 1 | 2 | 2 |
Haunting Visions | Ability | Shaman | 3 | 0 | 0 |
Cookie's Stirring Rod | Weapon | Shaman | 3 | 2 | 3 |
Demonbolt | Ability | Warlock | 8 | 0 | 0 |
Blood Portal | Minion | Warlock | 2 | 0 | 6 |
Runed Mithril Rod | Weapon | Warlock | 5 | 0 | 2 |
Anraphet's Core | Hero Power | Warrior | 2 | 0 | 0 |
Wrenchcalibur | Weapon | Warrior | 4 | 3 | 2 |
Overlord's Whip | Weapon | Warrior | 3 | 2 | 4 |
Athletic Studies | Ability | Warrior | 1 | 0 | 0 |
Athletic Studies | Ability | Warrior | 1 | 0 | 0 |
Blacksmithing Hammer | Weapon | Warrior | 4 | 5 | 1 |
Marrowslicer | Weapon | Demon Hunter | 4 | 4 | 2 |
Teamwork! | Hero Power | 1 | 0 | 0 | |
Soulshard Lapidary | Minion | Demon Hunter | 5 | 5 | 5 |
are these good to keep or let go
No tomb can hold me on turn three.
This with Doctor Krastinov Playmaker and Kargath Bladefist is gonna make some plays. (Also include Zilliax for wild)
This seems good by itself, but extra good if you want to build a warrior recruit deck.