Clarifications
- If played when you're at less than 10 Mana, you will not receive Excess Mana. (Source)
- You receive 1 Excess Mana if you play this when you're already at 10 Mana. (Source)
Gain 10 Mana Crystals. Discard your hand.
Hey! Moon! Can I have some mana crystals?
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You are confused like i was the 10 mana christals only last 1 turn. I thought it was a super wild growth too for a second. Now this card looks like it is probably trash.
Aviana feels unnecessary in a deck that's looking to ramp to 10/10 mana really fast.
Is there a reason to run this card as 2 copies ?
I don't see the reasoning behind it.
Might as well just make this effect into a Legendary, because really, 2 copies of this is a complete joke.
Unless, it has an added effect such as Shadow Form, Wild Growth, etc.
Example would be, if your Mana is at 10, draw 3 cards instead.
In a deck using it, you will almost certainly be going for playing it on tun 4 as often as possible. If you could stack your deck, then sure, you would only want one copy. But without two you are much less likely to ever have it when you want it.
Ahhh so having 2 copies, increases the probability to draw it ?
Kinda not worth for the tradeoff I think.
But still, it's just a theory, never been put in practical yet.
Hope this card gets some love from the community.
I wonder what happens when you are at 10 mana and plays that? Wild Growth gives you a card, this one should do something similar, if not, its unplayable.
...oh great now i must have 2 BGH in my decks
The dream is you go first, get double innervate and this, next turn you draw Alexstrasza, turn 4 you win.
but you might get the excess mana cards like playing wildgroth on 10 well have to wait and see
I'm interested to see how this card goes. If it is run, I expect the deck to have a lot of draw in it as well. Hey, we may even see Nourish make a return! :P
What do you mean "a return"? I'm using Nourish even now, for heavy mana ramp. I just came when I've seen Astral Communion, cuz I can add it to my deck without even changing anything.
By "a return" I simply mean that I never really see Nourish played that often. If this card ends up being really good, we will probably see more of Nourish in the future.
Intriguing. If drawn while behind it's manure. If played with card draw minions, it creates tension with the fatties you want to drop.... It will be VERY specific on how the build will actually work..... If at all.
While a deck full of fatties sounds fun, I could see this card getting played in a cantrip druid deck that functions like zoo. Dump your hand early with your early drops since a big curve deck will drop a lot of good cards on astraling. Fill most of your deck with cantrip like drakes, gnomish and maybe a savage roar for a finisher.
that's a really cool idea .. but the problem is .. with a zoo decks and an empty hand you'll never get to use the whole 10 mana crystals
If you play turn 4, because it isn't empty many crystals you will have 6 more mana to play with and 4 excess mana cards. Ridiculous card. Sure it is legit?
Oh my apologies, the wording doesn't give any draw. So perhaps a deck with Chromaggus, Nourishx2 and Lorex2 for burst draw? If you're putting in Chromaggus, perhaps a Dragon Druid? Can't wait to see the rest of the cards.
I don't think its overrated at all
People are making out this card like it requires such dream scenarios to get any value out of it. It's actually pretty easy to get it running. As long as you are not going up against a class that has a 1 damage hero power (even if you are, many players will not hero power on turn 2) or a crapton of 1-drops, all you need if you go second is coin loot hoarder or thalnos. Turn 2 your opponent is guaranteed to play something (a lot of decks miss turn 1 but only Handlock and Warrior can affort to miss turn 2 as well). Next turn, you innervate Communion and run your hoarder into whatever your opponent played. All you needed was 3 cards (and a coin) and now you're set. The rest of your deck consists of the other innervate, the other communion and then nothing but card draw and fatties with a LOT of taunt (no removal). Anything you draw that turn from hoarder and any turn after this outside of the other communion and innervate gives you insane tempo, and your taunts are likely to stop an aggressive deck dead in its tracks. And since facehunter goes face, the one deck that is extremely likely to have a 1-drop will not be willing to run it into your loot hoarder. In fact, the only thing stopping this plan from working is a) if the deck becomes so popular that people will be willing to throw silences, removal and hero powers on loot hoarders turn 2 every time they see them or b) control decks that happened to have drawn Zombie Chow or Northshire. If built well and mulliganed aggresivelly, I don't think this deck requires as much dream scenarios as people think.
Now that's savage ramp