Hero Power
Clarifications
- If a second one is played and triggers the Deathrattle, it does not upgrade your Hero Power like Shadowform does. (Source)
Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
You can only pick it up if you are worthy.
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Definitely a control oriented card. It might be too slow to be of use since you have to wait until turn seven at minimum to unlock your new hero power. I'm excited to play around with it if I pull it from a pack.
Bad Sulfuras :P
But I like this card, if you end up needing a taunt totem, you can play Justicar Trueheart. Hell, hero powers are indeed something else now.
TASTE THE FLAMES OF SULFURON!
So do you mean that you play Justicar Trueheart on the new "Jolt" hero power that'll change, cause Blizz confirmed that Justicar Trueheart only upgrades the basic hero power (the Totemic Call). Sorry if i got you wrong.
If you play Justicar Trueheart when you have "Jolt", your hero power will become Totemic Slam, I believe, so you can change your hero power many times in a game. If you don't need "Jolt" that much anymore, you can go back for your totems.
Oh damn, +1, tough the Justicar Trueheart would simply equip Totemic Slam, and not "upgrade" your basic one. Thanks for the info.
No, you still have it wrong. If you have this weapon out Justicar Trueheart doesn't do anything upon entry.
Yeah, I had that, I said I TOUGHT the Justicar Trueheart would simply equip Totemic Slam, and not "upgrade" your basic one, after that guy's comment I understood how it works.
And to think.. This is what poisoned blades COULD have been.
This card, in rogue, would have been AMAZING.
That was my first thought as well. Throw a Deadly Poison on it, then Blade Flurry when you want to start dealing 2 damage. So good.
I want you to stop. Take a deep breath. And then remember the inspire mechanic thats being introduced.
Yeah, exactly, suddenly you get 2 free damage outa your butt hole and make use of every single card in the set.
Oh and harrison / ooze no longer counters your entire class.
The devs revealed on livestream that the new hero power is named "Jolt"
IMO its bad, you get 2/4 weapon at turn 4. You wont even pop out the shredder or kill even 3 drops. Using 2 attack weapon 4 times is kinda meh.. you could destroy it with other weapon but is that even worth it? Tempo loss in those turns would be huge.
And when i said that it's horrible, the people tumbs me down! :(
the idea is that you sacrifice tempo early on to get amazing value you in the late game. You would make a special deck for this. Unfortunately I wish there were 2 levels of this like shadowform. You can do this same thing with justicar trueheart on mage though :/. I honestly think it's debatable whether this is better than the normal shaman hero power though.
The purpose of 4 Durability is making it's deathrattle less accessible. But yea a 3/4 would have been nice.
Love it.
They really want shaman to become playable in more than one way. Good job, keep it up, but don't accidentaly break the game :)
Is it really a good Harrison target? I feel like your opponent wants you to keep this. Maybe against impatient players who can't wait for the Doomhammer.
Err, wouldn't Doomhammer be an even better Harrison target?