Clarifications
- The minions required to activate the battlecry must be on your board. (Source)
Battlecry: If you have at least 4 other minions, deal 4 damage.
Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
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BAM!
I remember when I got a golden Jaraxxus... Spammin' emotes... the good ol' times
i like aggro deck and i have all cards just needed 4 legendary i don't know how for golden one or ordinaly but i dont like Golden Garmosk i think its docent have any difference do u think i must go for golden Gormok the Impaler ?
I haven't found this card very useful in my ZooLock Decks. Most of the time If I can get Gormok the Impaler's Battlecry off I'm already winning, or it is a dead card in my hand because I don't have 4 minions on board (and let's be honest, the body isn't that good).
My first TGT Legendary.......
same fam
Speak for yourself! Mine's was Skycaptain Kragg! I know, RIP. At least I got enough dust to craft Doctor Balanced...
So if you are winning, he is great. If you are loosing, he is crap. If I got this in a pack I'd probably play him, but I think the Dark Iron Dwarf is a pretty good budjet replacement. Dwarf has a generally weaker battlecry, but easier to trigger :)
even if you are losing its still a 4/4 for 4 mana. almost like yeti.
For all his faults and criticisms, it seems this card is somewhat constructed viable; Tempostorm calls this a solid card in Zoolock and an anti-control tech card in Secret Paladin.
so stupid card stats for a legendary.If maybe epic then okay but legendary.No chance to craft.
Good card.
In each card, evaluating between 0 and 100.
Paladin: 70 in pala secret, 80 in control, 40 in Aggro.
Rogue: 0 in Oil Rogue, 0 in Grinder Rogue.
Warrior: 0 in Patron, 20 in Warrior control.
Priest: 0 in Control, 70 in Aggro.
Mage: 0 in all.
Warlock: 90 in Zoolock, 0 in Handlock.
Druid: 100 in Token, 0 in ramp, 15 in Combo.
Shaman: 85 in Totem, 0 in Mech.
Hunter: 0 in Face, 50 in Midrange, 40 in Bestial.
I don't think it is worth crafting over other legends but i do believe it is a very good card for any aggro/token deck you may be running.
Gormok works beautifully in token Druid. Very often I find my side of the field flooded with minions, usually 1/1's but that doesn't matter. Very underrated legend that will prove to be the best of the expansion in the coming weeks.
no
Works very well in a totem shaman deck. You can easily have your 4 minions.
Great synergy with Mind Control Tech if you have 2 minions or even just a Haunted Creeper on board, you can reverse steam: 1/4 => 5/2!
Just tested this in ZooLock.Works great.If you're running Implosion and Haunted Creeper you usually get to use the effect on turn 4 or 5.Especially great in Sea Giant decks.
I opened a golden one played shockadin with it and it's complete shit muster for battle isn't even enough minions...