Summons
Clarifications
- The Silver Hand Recruits summoned will benefit off Sword of Justice if it is present. (Source)
- Minions are summoned before the 1/4 Weapon is played.
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.
"I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
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Ehhhh decent I guess........ Dang! Look at the positive parts in this card! yall said webspinner would suck. Well. WELL.! As funny as it sounds this could be an awsome combo card ie: Frostwolf warlord, Enhanced mech.
It's kind of like: Unleash the Hounds (no charge) + Light's Justice. Draw a card. I give it a 7/10, mainly because it's good but not great. Paying 2 mana for 3 1/1s is a good deal. But AoE can take out 1/1s easily and Light's Justice is just not goof. The fact that this uses 1 instead of 2 cards is a bonus I suppose. This is weak against Mage turn 4 Arcane Explosion + Swamp Ooze.
EDIT : This could be used to combo with Knife Juggler and Sword of Justice, so I'll give it 7.5/10. Still quite situational though.
Good stat value on its own - definitely worth considering in the more aggressive Paladin decks.
Decent card for it's mana cost. Good for activating secrets in the early game and getting rid of some early threats. Also has a great synergy with Equality.
Very nice Card! this is probably the best revealed card so far. Great effect at an amazingly cheap cost. Great synergy with Knife Juggler and Sword of Justice.
cant use Sword of Justice cause you get a new weapon instead.
Card text actually reads... "Summon 3 hounds for Rexxar, here's a Light's Justice though, cause that's a... good... card, maybe?" Favor text reads... "A lot of people play 1 mana Light's Justice right? (kappa) Here's one for 3 mana, more better!"
At least it's a Rare... since it will rarely see play, unless mirror matches stop running Consecrate, Shamans stop running Lightning Storm, Mages and Warriors stop playing all together... etc
hi i come from the future, there's standard format now so this card rotatedout, however before standard existed this was mandatory in every Paladin deck..
thanks for reading me
sadly I doubt this card will become paladin's "Unleash" because of the fact that they don't have charge like the hounds do
Why would a single card improve an entire class? It's 1-2 cards of a 30-card deck, it's not meant to pull all of the weight.
This card should be able to be lined up nicely with Sword of Justice to use up all of it's durability before equipping the Light's Justice, or whatever 1/4 weapon this card equips.
Even if you do lose value on one SoJ durability the three 2/2's for 3 mana is solid. I would expect turn 5 hero power or Knife Juggler + attack + Muster for Battle. Or an optimal turn 2 coin SoJ + attack, and then turn 3 attack + Muster for Battle.
Unleash the
HoundsSilver Hand Recruits!Unleash the Shroots!
Not bad, probably playable in some decks. The weapon is not that bad, on average it just deals 4 to face, sometimes it gives you valuable board control in exchange for life. If we see cards like Power of the Wild for pally then this will be much better. And yeah the art and design are both cool which is a plus.
Average card, i think.
Just consider it getting 2 charges of the Rogue's hero power for free. Depending on what you did turn 2, you could pop a Loot Hoarder or help chew through a Voidwalker or Undertaker.
Before you say no one uses a one attack weapon, just think how often does a rogue, druid or mage finish off a creature with their hero power, it happens all the time! And now you can too with this card and you've got the 3 little minions to help. Total of 7 dmg for 3 mana, not bad!
Exactly. You'd think people who play this game would understand the importance of applying one damage to something. Just ask Shamans how important that one extra damage to a minion from Lightning Storm can be. It matters a ton in this game.
Not much of a Paladin player myself, but I like the artwork.
This going to depend on the order of effects. If you can buff them with SoJ before you equip the 1/4, it'll be okay. Has okay synergy with Avenge, too.
Turn 1: Avenge
Turn 2: Coin + SoJ
Turn 3: Muster for Battle