Anchored Totem
Card Text
After you summon a 1-Cost minion, give it +2/+1.
Flavor Text
The Naga devised the perfect retaliation to any pirates dropping anchor in their domain: vandalism.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Runic Greatmace | Weapon | 10 | 5 | 6 | |
The Unstoppable Force | Weapon | Warrior | 7 | 5 | 2 |
The Immovable Object | Weapon | Paladin | 7 | 2 | 5 |
Horn of the Windlord | Weapon | Paladin | 6 | 3 | 4 |
Bone Glaive | Weapon | Demon Hunter | 5 | 5 | 2 |
Runic Axe | Weapon | 5 | 3 | 4 | |
Igneous Lavagorger | Minion | Warrior | 4 | 3 | 5 |
Glaivetar | Weapon | Demon Hunter | 4 | 4 | 2 |
Kodohide Drumkit | Weapon | Warrior | 4 | 3 | 2 |
Tempest Hammer | Weapon | Shaman | 4 | 1 | 3 |
Quartzite Crusher | Weapon | Death Knight | 4 | 3 | 3 |
Watercannon | Weapon | Rogue | 4 | 3 | 3 |
Boom Wrench | Weapon | Warrior | 4 | 3 | 2 |
Horn of Ancients | Ability | 3 | 0 | 0 | |
Handmaiden | Minion | Priest | 3 | 3 | 2 |
Record Scratcher | Weapon | Rogue | 3 | 3 | 2 |
Jazz Bass | Weapon | Shaman | 3 | 3 | 2 |
Battlepickaxe | Weapon | Warrior | 3 | 4 | 1 |
Naval Mine | Minion | 2 | 0 | 2 | |
Summon Pet | Hero Power | Hunter | 2 | 0 | 0 |
The Lobotomizer | Weapon | Rogue | 2 | 2 | 2 |
Bloodseeker | Weapon | Hunter | 2 | 2 | 2 |
Void Spike | Hero Power | Priest | 2 | 0 | 0 |
Holy Touch | Hero Power | Priest | 2 | 0 | 0 |
Nurture | Hero Power | Druid | 2 | 0 | 0 |
Valley Root | Ability | Druid | 2 | 0 | 0 |
Ice Blossom | Ability | Druid | 2 | 0 | 0 |
Ghoul Charge | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Charge | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Charge | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Frenzy | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Charge | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Frenzy | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Frenzy | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Frenzy | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Frenzy | Hero Power | Death Knight | 2 | 0 | 0 |
Ghoul Charge | Hero Power | Death Knight | 2 | 0 | 0 |
Anchored Totem | Minion | Shaman | 2 | 0 | 3 |
Xal'atath | Weapon | 2 | 0 | 5 | |
Northern Navigation | Ability | Death Knight | 2 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
You only need to summon a single 1-cost minion for this to be 2/4 in total stats (although admittedly 3 of the health is tied up in a 0 attack minion). However, with all the Piranha Swarmers, murlocs possibly making a comeback, and shaman's hero power working with it, there are tons of ways for this to work in an aggro shaman deck. This card's success in arena proves that, if only the game were a bit more board-centric and stats-based, Anchored Totem could be the shaman card everyone loathes to see either slammed on turn 2 with no answer or played on turns 5-6 alongside multiple 1-drops.
Totemic Call says 👋 hello !
Would've been sick last rotation, with every thing totem related gone though makes Amalgam of the Deep interesting since the only totems it can discover are this, Mana Tide Totem, and Flametongue Totem and itself(I think?).
Also synergizes with Irondeep Trogg for some awkward boards. Maybe not great yet since it will be hard to keep alive, but could still be fun.
Just great...it dies after the turn you play it.Get one totem with the buff.
Or you play it later one with the piranha tokens...THEN get your board wiped by aoe.
Not that great. Any deck built around this would get punished hard by AoE. Druid needs cards like Composting for a reason.
I'm not sure what this is supposed to be supporting. Shades of Hobgoblin
obviously a synergy card for piranha-shaman. I dont think this will be any good...
this buffs totems generated by your hero power, cool
can zoo shaman be a thing?