25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More
These are the patchnotes for a HUGE balance patch touching Constructed, Arena and Battlegrounds. Read about them below!
Patch is LIVE!
Quote from BlizzardPatch 25.0.4 is a data-only patch, launching today, that includes balance changes to Standard, Wild, Battlegrounds, and Arena, as well as bug fixes and more!
Hearthstone Changes
Dev Comment: Balance changes at this point in an expansion are made with early, somewhat limited data. For these changes, we like to address the most egregious power outliers and play patterns that we know we don’t like—cards that we’re likely to adjust down the line anyway as the meta evolves over time. We hope and expect to make some spicier changes in our next balance pass, once we have more data.
The following cards are being adjusted to be less powerful:
Unleash Fel
- Old: Manathirst (4)
- New: Manathirst (6)
Relic of Dimensions
- Old: [Costs 5]
- New: [Costs 6]
Dev Comment: The Manathirst on Unleash Fel felt like a non-factor that was almost always on anyway when you wanted to play the card. This change makes the card more interesting and helps reel in a Demon Hunter power outlier. Relics are prevalent and powerful—we like them and didn’t want to fully revert their power level, so we’re just touching the strongest Relic to make it a little less explosive.
Anub’Rekhan
- Old: Battlecry: Gain 8 Armor. This turn, your minions cost Armor instead of Mana.
- New: Battlecry: Gain 8 Armor. This turn, your next 3 minions cost Armor instead of Mana.
Dev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.
Boon of the Ascended
- Old: [Costs 4]
- New [Costs 5]
Priestess Valishj
- Old: [Costs 0]
- New: [Costs 1]
Dev Comment: Boon Priest is not common or overly powerful at most levels of play, but it is the best performing deck at high legend and it wins through frustrating play patterns. We wanted to give it a couple small adjustments to make it more in line with the rest of the meta, especially after the other adjustments in this patch.
Necrolord Draka
- Old: [Costs 4]
- New: [Costs 5]
Sinstone Graveyard
- Old: [Costs 2]
- New: [Costs 3]
Sketchy Information
- Old: [Costs 3]
- New: [Costs 4]
Forsaken Lieutenant
- Old: [Costs 2]
- New: [Costs 3]
Dev Comment: There are two Rogue decks that we want to adjust this patch. Deathrattle Rogue is a deck that can do some cool, fun things, but it’s too fast for most decks to deal with. We don’t want to destroy these synergies, but we do want to slow them down. Similarly, Miracle Rogue makes for very bad play experiences when their pop-off turns are too powerful too soon. We think it is fun and thematic for Rogue to have those turns where they play a bunch of cards and get rewarded for it, but we want to slow that turn down a little.
Prince Renathal
- Old: Your deck size and starting Health are 40.
- New: Your deck size is 40. Your starting Health is 35.
Dev Comment: Renathal had its run. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up. At the same time, we know he’s one of the most popular cards we’ve ever made, so we wanted to preserve his core effect as an option for his fans.
Tome Tampering
- Now banned in Wild.
Dev Comment: Discard is a thematic Warlock archetype with many tools over the years. Those tools have combined into a disruptive force in the Wild meta. Tome Tampering is the powerful enabler that puts this deck over the format’s power level; banning that enabler will let players continue to use those thematic discard Warlock tools, but at a level that is more in line with the rest of the format.
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.0.4 (Signature versions of Anub’Rekhan and all versions of Prince Renathal are not craftable).
We're taking a hard look at what systemic changes we want to make to Signature cards in the future, and have not finalized those decisions. This time, players who have the Signature version of Anub'Rekhan as of December 20th at 10am PST will receive a grant of 1600 Arcane Dust at login, later that week. Things may work differently in the future. We will share more information on those future plans once they're finalized.
The following cards are being adjusted to be more powerful:
Dev Comment: Death Knight is the cool new class that many players want to try out, so we’re making some adjustments to open them up a little and give them more toys to tinker with. Like with the nerfs, these buffs are designed to be higher confidence; we specifically looked for low playrate Death Knight cards that seemed primed for upgrades. We plan to take another look in the next balance pass.
Corpse Bride
- Old: Battlecry: Spend up to 8 Corpses. Summon a Risen Groom with stats equal to the amount spent.
- New: Battlecry: Spend up to 10 Corpses. Summon a Risen Groom with stats equal to the amount spent.
Malignant Horror
- Old: At the end of your turn, spend 5 Corpses to summon a copy of this minion.
- New: At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Meat Grinder
- Old: Battlecry: Shred a random minion in your deck to gain 3 Corpses.
- New: Battlecry: Shred a random minion in your deck to gain 4 Corpses.
Blightfang
- Old: 3 Attack, 3 Health
- New: 3 Attack, 4 Health
Stitched Giant
- Old: [Costs 10]
- New: [Costs 9]
Ymirjar Deathbringer
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Rime Sculptor
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Obliterate
- Old: Destroy a minion. Your hero takes damage equal to its Health.
- New: Destroy a minion. Your hero takes 3 damage.
Blood Tap
- Old: Give all minions in your hand +1/+1. Spend 3 Corpses to give them +1/+1 more.
- New: Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more.
Battlegrounds Updates
Quest Reward Updates
- The Kidnap Sack Quest Reward has been made harder to earn.
- The Hidden Treasure Vault and Teal Tiger Sapphire Quest Rewards have been made easier to earn.
- The Partner in Crime, Pilfered Lamps, Wondrous Wisdomball, and Yogg-tastic Tasties Quest Rewards will appear more frequently.
Dev Comment: As we approach the end of the season, we want all players to have a chance to experience some of the rarer Quests they may or may not have been able to find. Enjoy!
Minion Updates
Toxfin
- Old: Tavern Tier 4
- New: Tavern Tier 6
Dev Comment: Though not a power outlier at most levels, Toxfin has a limiting effect on what playstyles feel viable in Murloc lobbies. We are pushing Toxfin up to Tier 6 as a way to open up some space for more diverse strategies.
Minion Pool Updates
- Mechano-Tank and Interrogator Whitemane have been removed from the minion pool.
- Witchwing Nestmatron, Mechano-Egg, Mythrax the Unraveler, and Seafood Slinger have been returned to the minion pool.
Arena Updates
Arena draft appearance rates have been adjusted as follows:
- Death Knight and Paladin cards that generate more cards will appear less frequently.
- Death Knight cards that remove opposing minions and leave a board presence will appear less frequently.
- Low winrate cards from low performing classes will appear less frequently.
- High winrate cards from low performing classes will appear more frequently.
- Some Neutral cards will appear more or less frequently, depending on their performance in a given class.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where Potion Belt could not Discover two of the same Concoction.
- [Hearthstone] The wording on Astalor, the Flamebringer has been updated for clarity; this is not a functional change.
- [Hearthstone] Grim Patron and Gruntled Patron will now once again leave Corpses. Adjusted the Corpse Explosion interaction so that it no longer chains infinitely.
- [Duels] Fixed a bug where Greatsword of the Ebon Blade would lose Durability whenever any card was played, not just minions.
- [Duels] Fixed a bug that made Scourge Strike unable to be played.
- [Duels] Fixed a bug where the Scourging Hero Power doesn’t work if your board is full.
- [Duels] Fixed a bug where Hematology and Unholy Embrace did not count as consuming Corpses.
- [Duels] Fixed a bug where Unholy Embrace always filled your hand if you had any Corpses to spend when you played it.
So annoying, and want the dust back I spent on Tampered Tome because not all of us sit here and read all this crap and it didn't have a warning about wild when it was being crafted.
The nerf to Renathal made the game boring again. Everytime we have a fun meta with control decks they find some way to destroy it and make brainless go face decks thrive. I miss having to think and plan ahead.
The meta has been terrible ever since March of the Lich King launched. This is just another nail in the coffin.
The meta has been terrible since Stormwind quests.
@Thanatos2k
I liked the Sire meta overall. It had its problems but they were nowhere as severe as this one's.
Guff is still 5 mana,gj guys such insight of the game keep it up !
Guff is not the problem. The problem with Druid can be traced to one card - Scale of Onyxia.
This card is so absolutely broken and has been carrying the Druid class for a year. I cannot understand how it has not been nerfed. Without the Nourish/Guff into scale they would be dying to aggro. But instead they spam scale after scale and you can never get board control again.
I've posted this on the Blizzard forum ...
but the nerf to Forsaken Lieutenant (increase in mana) means that one of the puzzles in the Dawngrasp Book of Heroes cannot be completed because the solution now requires too much mana.
Hope they fix this somehow ... I've been going back to complete some of the solo adventures I hadn't gotten around to doing and just noticed this today ...
OK, toxifin should have just been swapped back to SI:7fin, but put him in tavern tier 6 ok I get it. BUT WHY DID THEY REMOVE WHITEMANE (baron counter) and leave the most stupid card ever leeroy Jenkins (big stats counter, mech counter, overall scam)? I'm not saying remove leeroy and leave whitemane, but at least remove them both... damn blizzard really is going to the craphole.
Not to mention that now with that new quest and new hero, other heroes besides lich king can give Leroy reborn...
Second day without Hearthstone. Uninstalled from my phone, tablet, laptop and desktop. I've been playing since the game launched but the Renathal nerf was the final straw. I am admittedly undergoing withdrawal symptoms but I need to stay strong.
Stay strong brother ! You cant imagine what the devs will fail big next time.
1 card = 1 health.
this is the core of HS, don't joke
warrior and shaman are dead----I just see tons of mage and dk bots using the same cards-
The hilarious thing is Shaman was also supposed to be a deathrattle archetype this expansion. Yet Rogue gets the copy-a-deathrattle card, the double all deathrattles card, and the "trigger deathrattles without playing the card" card, and the massive mana cheat while simultaneously copying cards deathrattle.
Shaman got....a 10 mana spell? 8 mana minion that can't be cheated out? Devs really hit it out of the park.
Evolve Shaman dead ?? , come play on EU dia 5-1 , you will see ton of evolve shaman there ... HSreplay places it as a tier 1 deck
All those Arena balance changes did absolutely nothing. How are these devs so bad? DK is still at 60% winrate and all the others are 45% and lower like before. Am seeing zero impact from those changes. Same meta. DK or bust.
Dev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.
Good, but question. Why do you print it if it represents a play pattern that you don't like?
Very good question. Over the years Blizzard's communication doesn't align with Hearthstone's game design. They keep saying they don't like uninteractive win conditions, yet keep pumping out OTK combos. They say they don't like charge and then they add Mr Smite. It's strange.
It's clearly made to push product once it has been sold they can turn around and nerf it
It's crystal clear they no longer playtest the game. Shockspitter's immediate nerf proves that is still the case, as 10 minutes of trying to make a deck like what was immediately flooding the ladder would show how busted it was.