23.0.2 Patch Notes - Duels, Battlegrounds, Mercenaries Bug Fixes & More
Blizzard just announced new patch notes for a patch that mostly deals with bug fixes and temporarily disables Sphere of Sapience due to a disconnect bug.
Read more about what's in this patch below:
Quote from BlizzardWe are currently in the process of rolling out a server-side hotfix patch that makes the following updates:
• [EDITED*]: Temporarily bans Sphere of Sapience in Duels due to a disconnect bug it caused. The card will be unbanned once the bug has been addressed.
• Speeds up the rate that minions that have been buffed “for the rest of game” appear in Bob’s Tavern.
• Fixes a bug causing crashes in Mercenaries.
• Fixes a bug causing Murky’s Tasks to not automatically update as intended under the new Task system.
• Fixes a bug where Wildfire could be added to your Duels deck after it was intended to be banned in Patch 23.0.1.
• Fixes a bug that converted Classic Decks to Wild after the Core Set update.
• Fixes a bug causing Paid Reward Track Battlegrounds Cosmetics to be removed from accounts if the player got a refund for an unrelated product purchase.*EDIT: The Sphere of Sapience Wild ban did not display as intended, resulting in player confusion as to why their deck was having error when trying to queue in Wild. To avoid further frustration and game errors, we are undoing the Wild Sphere of Sapience ban at this time as we continue to explore solutions.
Nope, my classic decks are still Wild.
Have yet to touch them in hopes they patch this.
after complaining for soo long on how OP are mecha mage and pirate warrior decks. i finally decided to join them.. and was worth it!
first time legend ever. but seriously, they need to do something about these 2 deck types. I usually win the game by turn 6 MOST OF THE TIMES...
EDIT: I left the deck i used in the image. has winrate 66% ( 33 wins / 17 loses ) games played at diamond 3,2,1 ranks. If you use it in bronze or silver leagues your winrate will be higher.
idk,i have had some bonkers 30+ dmg in standard with discounted mechs and 2-3 sharks on board,its not as bad as flamewaker was but still pretty decent
Speeds up the rate that minions that have been buffed “for the rest of game” appear in Bob’s Tavern.
OH THANK GOD. It was beyond infuriating that heroes like Kurtrus and Chenvaala were getting teabagged in amount of time between rounds simply due to having buffed tavern minions...
When are they going to fix the thing where summoning an amalgam like freezes the game for a few seconds. it's been around since darkmoon faire
Mechanical mage lol.
But in all serious, mech mage isn’t even in the same realm as bad as druid, pirate warrior, and quest hunter.
Is it just me that I have not seen a single Quest Hunter matchup in NA server since launch day? (which I'm glad because I dislike them)
FWIW I spent 10 games running a quest hunter yesterday and I was finding a lot of the hot decks were very difficult to play against. Maybe other quest hunters are experiencing the same thing in the current meta.
Quest hunter is dead. The real problem is mech mage, pirate warrior, and then druid is on another level playing a completely different game. Whichever game developer thought it was a good idea for a class to play by different rules should be fired. The progressive build up to 10 mana defines hearthstone as a game. Druids are now playing with 20 mana so by definition are playing a different game then the rest of us.
Now you're saying that, so in before they will print a Hunter card that can refresh the mana per spell in the next expansion...
Druid will end up killing Hearthstone if they don't figure out a way to fix it. It's simply the best class to play in standard and the rest are just trying to playing for second place. I cannot believe they actually made it worse than it was before rotation but somehow they managed to screw it up.
mechanical mage and pirate warrior can finish the game VERY OFTEN by turn 6 or 7! if you lack the exact answers..
they should really focus on standard right now for new GAME BALANCES..
Turn 4/5 you mean.
Except against druid who is already on 10+ mana before you even have you quest complete and is dominating the board along with tons of armor.
Glad to see that Kaelthas is still untouched in wild...
"We didn't test our game again so we're banning Sphere of Sapience"
"We were too incompetent to ban it, so we're unbanning it. Oh and we didn't fix our bug. Enjoy the crashes!"
They released a quick hotfix to nerf Pandaren Importer during the week of Pre-release gathering while they didn't touch on any nerf during the actual launch week..
lolz, intresting,
Mage kill on turn 6-7, pirat war who do it quest on turn 6 (or kill).
But what we have here !!!
No actually please just keep sphere of sapience banned, druids getting like 15 mana on turn 6 by breaking twig with guff up is pretty stupid. Or just ban twig.
I don't understand the BG change. Are they offering more elementals to people using Nomi or something?