New Priest Legendary Card Revealed - Xyrella
AmazingLP just revealed a new Forged in the Barrens card: Xyrella
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
AmazingLP just revealed a new Forged in the Barrens card: Xyrella
Learn more and see all the cards in our dedicated Card List.
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There is some middle ground between going all face like Hunter and Rogue and doing nothing unless the opponent does something like Priest.
Priest used to be a lot more proactive than now, Raza Priest, Cloning Gallery Priest, MB Control Priest, Amet Priest all had win conditions and proactive gameplan. They killed it all by removing Mind Blast, Divine Spirit and Northshire and won't give anything in return.
You can't mass resurrect your Convincing Infiltrators anymore.
Buahahaha
Priest has neven been proactive to be fair. Like a class i mean. Except in the frozen throne. Atleast we have cards to hurt ourself in the long term if that is really what we want. Maybe we can get other cards like that but in the core Priest is more a reactive focus class sinse always and is one of classes that rarely go against his identity which, i can understand, sometimes feels boring. Maybe the second lego is more about do something or set-up something instead of waiting that something happen.
Huh? GvG/Naxx priest was very proactive. Dragon Priest was proactive. KnC Dragon Priest was proactive. Ashes of Outland priest was MEANT to be proactive (again with dragons and then tempo priest). Galakrond Priest with Lazul, Thoughtsteal, etc. and the Galakrond minions was also reasonably proactive. Even Res priest is SOMEWHAT proactive.
I think priest in general needs more self-damaging effects, but I think cards like this are MOSTLY a step in the right direction. This allows priest to play for board, rather than trying to just grind out the opponent.
Naxx priest proactive? literally the only proactive stuff you do in those times was drawing 4 cards. We have a very different dfinition of what "proactive" means. Priest focus is always generate value. Yeah dragon priest was able to go face but your gameplan never was winning with minion damage or spell damage. It was only generate value over value. Generate cards in the hand is not the same as being proactive in the game, in ending the game. For a lot of time Priest has this thing that your opponent dont even think in concede even when they are left with 1 HP (almost literally) because its priest. Priest lacks on tools to go into the board and dont think on what your opponent is doing (except res priest). Its not like mage, again the proactive version of priest, that generate cards yeah but they can use it to end the game very fast.
I agree with you priest is not only "wait until someone do something" but that is most of the class identity btw. And is kinda what i like of the class because every match is different you just dont play the deck in the same way every time. Againt there are exceptions that we can point: Res Priest, Big Priest (which is kinda the same deck) and Corrupt priest (atleast the Kibler version). In Wild we have Raza priest too. But in general priest = value over action.
Well I'm not an expert on GvG priest, but from what I remembered I thought Dark Acolyte and Vol'jin saw a fair bit of play. But otherwise, all of those deck play a lot of minions.
Un'goro too was a lot more proactive.
Going face isn't really proactive. And all of those decks play for board. Galakrond doesn't necessarily win by playing for board, but has board tools. It doesn't mean winning with spell/board damage, it means having plays that you can make in the early - mid game that don't rely on your opponent doing something.
So they've said before how they have cards designed out a year ahead of time. I have a creeping suspicion their base set redesign was slapped together at the last minute, long after these cards were in the pipeline.
They have no idea what they're doing with priest at this point. They're trying to take the class in three directions at once.
This was exactly what I meant, I can't explain the downvotes, maybe I was too direct ... What I can't understand are those people who claim to be "Priest lover”, but they complain about an always passive game ... Apart from extremely rare cases, Priest has always been a reactive deck that always wins over value; cause it has always had exceptional control's tools, that capable of having a historically better late game than the other classes; I also remember in the Old Gods meta, when Priest was almost unplayable, you could create a perfect counter against the very strong Control C'thun Warrior, thanks to the cards copying from the opponent's deck, mind control and entomb ... This is what I say: if reactivity is the basis of the identity of the class, why complain about it? Why do you love Priest if you don't even like it what makes it "unique”?
priest had win cons in the past like cloning gallery or Raze. Blizzard also said that they want to give control decks finishers recently.
I can imagine people trying this with Soulbound Ashtongue and Silas Darkmoon. Maybe also with the aoe deathrattle heal card?
It's a Reno Jackson girlfriend. When you combo them they give double orgasm.
This card is beyond broken , nerf it asap
The artwork is so good. Really good card, you can easily deal 5 Aoe on turn 4 against aggro while healing yourself.
That even may be too good.
this card is gonna have huge impact
1. Aurechenai did survive but you are correct.
2. I only implied the face 0 mana heal. Aurechenai is also not in standard anymore, I was just comparing combos.
3. Aurechenai gave you the option to use hero power or other spells to deal damage. So, not always worse or better. Just different.
This card is 1 of and you need 2 cards and to be damaged if you want to drop on 4. If you want a 10 hp clear you need to have lost 10 hp and 3 cards. I'd say that's quite conditional. We'll see how it does in the expansion. Priest is already slow on drawing and this would just muddy up your pool imo.
If you want 10hp clear you only need to have lost 5hp and dealt 5 to the opponent.
Then you can Desperate Prayer + this for a 10 damage AoE to the enemy's board for 4 mana. Even if you don't get the full 10 it's a great board clear.
With auchenai you needed specifically that and specifically circle of healing.
With this you just need any cheap healing in the game (even something from your minions the turn before having some trigger, like Lightwell, any deathrattle heal, any lifesteal) including rejuvenate, desperate prayer, circle of healing, flash heal, divine hymn, spirit lash, I know many of these are wild butwe're talking about circle of healing and auchenai, which will be in wild.
It's just that none of us see how this is worse than auchenai. What I said above makes up for it only being a 1-of, and it likely does more damage than 4, and it damages only enemies
This artwork is amazing
This is a worse Auchenai Soulpriest+Circle of healing. This requires 2 cards and for you to be damaged. And you can only run 1 of making it harder to pull off. It's also a battecry so the effect will only go off once whereas Auchenai could go off multiple times in differen't turns. The upside of this is in certain situations where you are near death and you need to board clear, this will save you if you have the pieces together.
You are wrong about the first half of your comment, as the healing is all the healing you've done that turn, not just the healing to your face. For example, if you and the opponent are in a slugfest and both have 3 minions, each of which is down 4 health, you could play Circle of Healing, then drop this deal 24 damage to the opponent's entire board.