New Warlock Rare Card Revealed - Blood Shard Bristleback
Trolden just revealed a new Forged in the Barrens card: Blood Shard Bristleback
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Hopefully there's more to this mechanic than just this and Soul Rend. Deep works pretty well as an archetype in LoR, so I wouldn't mind seeing that transplanted to HS somehow. New archetypes are always nice to see.
I guess in the meeting to talk about new card designs someone came up with the brilliant idea of playing uncorruped tempo Tickatus...
See, that might not be so terrible. In most matchups which aren't against control, corrupted Tickatus doesn't actually do anything. Facing down a rogue in a game that'll never come close to fatigue? Discarding cards is almost surely actually meaningless (other than any FeelsBadMan of seeing the cards). So why not slam Tick on 6 to get that much closer to activating this for some lifesteal?
that works if you are facing aggro, but if you are facing control or value deck you are probably going to lose if you have a self destruct deck
Against control or value, you don't need to self-destruct, you just need to wait.
but you'll have bricks in your hand
That's how Control vs Control often works--it's frequently a waiting game to gain as much value from your cards as possible.
Tickatus always gets to "brick" until, well, he becomes A MASSIVELY ANNOYING WIN CONDITION.
Meanwhile, a 3/3 Lifesteal in Control vs Control is OK just drop to regain hand space, if you must. Certainly decent enough to justify sometimes waiting for a big heal and removal.
Tickatus being slightly-less-brick-like in non-Control match ups since he helps you activate Blood Shard Bristleback is a minor perk. Maybe. As I've said elsewhere, we won't be able to know how good or bad this is until it sees play, since the trigger condition is new and unlike anything we've seen before.
Great card
Just what we needed, more darkglare warlock support...
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Darkglare is from ashes of outland.
It’s a tier 1 deck in wild, and yes I play wild. Darkglare warlock runs spell stones and this is just strictly better since they draw their entire deck anyway
"Fewer than 10 cards" is a pretty neat mechanic. This is clearly very strong if you can get it to work. Dealing 6 damage, gaining 6 life, and getting a 3/3 lifesteal that an opponent kind of needs to remove is a potent card for 3 mana. It'll be interesting to see how reliably it actually triggers. "7 or more mana" for druid turned out to be wicked easy, and I'm not sure this will be...
Lets say you're first player. 3 + 1 card per turn = 13 cards by Turn 10. So you'd need to get 7 extra cards out of your deck in order to trigger the effect by Turn 10. No more Sense Demons, Plot Twist is gone but wouldn't help. Casting Backfire and tapping 4 times would get there by Turn 10, but otherwise it's tap 7 times by turn 10, and you can't tap turn 1. Turn 9 can get there, with no other card draw, if you tap every round you possibly could.
My first thought is that I think this is going to be too slow, that it'll take too long to get down to 10 cards in deck. We'll see. It's always cool to have new mechanics added to Hearthstone that we can't really evaluate until they're live in the game, and folks are able to play with them in real decks.
Soul Rend might do it, depending on the board you clear! But then you don't get to actually play those cards, of course.
Isn't Soul Rend kinda bad, tho? I don't see it being run over either Hellfire or Twisting Nether.
I mean, I think Blood Shard Bristleback is worth experimenting with, since it might work out better than expected, and the payoff of 6 burst healing with the treat of more from Lifesteal is really good for Warlock. However, I don't think it really justifies running bad cards.
I don't feel like they usually print only one card with a new mechanic, so there's a good possibility that we get other support cards through the year of the gryphen. So, it might end up making self-mill cards like Soul Rend more worthwhile. (Not totally relevant to Hearthstone, but there's some pretty broken self-mill decks in Magic. If the dev's borrow some ideas from there, it might turn out to be pretty decent.)
Maybe. I'm still kind of doubtful, since while Soul Rend is better than Hellfire against aggro where you don't care about self-mill, I doubt it's enough better to justify how much worse it is in slower matchups.
Then again, the Prime Gaming Envoy Rustwix style of deck loves to fill it's deck back up, so maybe burning it with Soul Rend isn't that terrible. I'm just doubtful.
DEEP DECK
I'm excited for "few cards in deck archetpe". I know that zoo with Fel Reaver works.
Sounds like Blood Shart, 5/7 because that made me giggle