Neutral Card Revealed - King Phaoris
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Saviors of Uldum Cards List & Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Learn more and see all the cards in our dedicated expansion guide.
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So beautiful ! 10 mana 5 / 5 oh how I love you .
Pros : extremely flexible and can be used in many different classes
cons: 10 mana, you have to live and control board till u can play this.
Pally and priest suffered during ROS expansion. Glad to see this expansion helping them out.
I mean, even with a hand full of cards that cost like 3+, it's still at least a generally better Onyxia Right?
Nice silent nerf to Conjurings Calling and a buff to big spell mage. Now we just need something to delude the 12 mana spot, but how.
"Persistent Johnny (Johnny is a Mummy)", 12 Mana, 3/4, 'This minion is Reborn four times and costs (1) less per Reborn minion you have played'.
15/8 across four turns would actually be kind of neat, like a Splintering Festerroot, and dramatically less useful in Conj. Calling "16/16 on board every turn" decks.
Nice suggestion - I like that concept - that might be a solution to the 12 mana pool problem.
It couldn't be reborn... unless it stacks like the candle twinspell does on solo... the issue with this idea is that if the reborn minions still cost twelve, it would give the mage really sticky conjurers targets. The first reborn minion would need to cost less for this to be a good solution.
Very powerful effect!
GOLDEN INSTA-CRAFT
"Hype increased from (0,01%) to (50%)
Big spell mage and Big Priest back in Standard..This also support the Mage quest..
I dont think this will be played a lot. Only class who can somehow use it is Shaman now (who has only 6 spells above 5), most of the spells from Hagatha will be 0-2 (20 of them in standart), so only playable for board filling with small minions for bloodlust/stormbringer. But as most of those small minions will have 0-3HP, it will be possible to kill all/most of it with one spell. And with Shudderwalk you will possibly kill all of those with hagatha battlecry, so you might end up with Shudder and thats it.
As well, you are very reliant on Hagatha, because without it you murlock decks are pretty often out of cards, so they dont even have a lot of spells in hand.
Control Priest wet dream
MIND control and Plague of Death
Lol
The average control decks don't have all too many big spells. Warrior caps out at Brawl, shaman at Rain of Toads, mage at Blizzard. Warlock has Twisting Nether, which is good at 8. Now you only have two copies of those high-cost spells, the majority of spells are gonna be below that mana cost. Also consider that by turn 10, you've most likely used a good portion of them. Hoarding them is usually simply not possible.
I really don't see this consistently creating threatening boards. If you're able to do so, that means you've probably pretty good hand to win the game anyway. At least N'zoth created taunts and Dragoncaller Alanna created a consistently lethal threat, in which the condition for playing big spells actually synergized with the late game.
Seems too clunky, but feel free to prove me wrong if you disagree.
Flamestrike? Puzzle box? Hehe
Most mages don't run Flamestrike although they probably would if they played this. And I haven't considered new cards. But in general, my other points stand that saving high-cost spells for a turn 10 tempo play that doesn't provide an immediate benefit (you simply have to hope for taunts/rush) sounds too clunky.
Token Druid decks on average run half-to-just-over-half on Spells, several of which have Twinspell.
As it's a deck that tends to gas out in the mid-to-late-game, this might be a natural inclusion simply as a 2-4 minion board flood they can drop and hopefully buff it their board survives the turn.
I'm not calling it an auto-include, but I don't think this card needs to be run by a Control deck to be viable; a deck like Token Druid, which (In theory) outpaces Control decks by filling the board too many goddamn times, probably won't mind spending 10 Mana on a nearly full board when they already do it (Sometimes worse) for 8 Mana.
Again, not an auto-include, but I think it adds yet another board recovery tool to a deck full of Spells that is built around using Spells to flood the board.
i honestly think mages would rune flamestrike and maybe even a pyroblast if this turns out to be a good card
Agreed.
This card is great for control v control matchups, where you get stuck with the big removal in your hand.
Then again, for that there's Chef Nomi which saw like, zero play.
Considering you get a 5/5 and, for example, a 6 mana minion, is manawise a decent outcome. Occasionally, when you get more than one minions, it is better than just decent. The fact that this isn't outright OP every time it's played doesn't make it clunky.
You're right about the hoarding aspect imo, but it only makes this just more consistent in a sense that it's more likely to be manageable than not. People won't hate too much to see this card from their opponents
Spiteful Druid would have loved that, wow
do not speak english well
Looks like the most overrated card ))
It will be 5/5 + 4/4 + 2/2 more often
do not forget that 7 mana minion do not means 7/7 for example
control deck uses spells for control and do not collect them for turn 10