Hearthstone Balance Changes Incoming - Information Coming Next Week
In a tweet this afternoon, the Hearthstone team has announced they have reconsidered their stance on balance changes before the next set. More information will be made available in an update next Monday, October 15.
What changes would you like to see?
Quote from @PlayHearthstoneWe've been discussing a couple of card balance changes to make next week. We'll have more information to provide on October 15.
i beat aggro mage with quest rogue yesterday. felt so dirty i had to shower twice.
I play all sorts of Aviana decks, meme and non-meme ones, and before K&C (IE before Branching Paths) none of those decks achieved Tier 1 or Tier 0 status. Aviana makes the combo deck possible, but it isn't what it making the deck(s) consistent. The cards that make them consistent are Branching Paths, Juicy Psychmelon, & Malfurion.
There is a big reason why Kun first being released did not suddenly spawn these extremely powerful combo decks.
It doesn't matter that Aviana isn't what's making it consistent. If Blizzard nerfed the cards that made the combo consistent through card draw, they would just release more later on. Right now, Branching Paths, Nourish, UI and Juicy all contribute to an absurd amount of consistency in draw, while their hero card, Branching Paths and Spreading Plague allow absurd amounts of survivability for a combo deck. Unless all of those get hit, druids will just sub in different cards to fix the gap.
I get it. You like the Aviana Kun combo. I did too until it became the destroyer of wild. I also liked things like Naga Sea Witch, Big Priest, and Secret Burn Mage before they became overpowered and overplayed. The fact of the matter is that the combo is degenerative and needs to be axed. Change Aviana's ability and you've instantly gutted 3 different decks that have consistently caused frustration in the wild meta and forced druids to move away from the one combo that rules them all. Master of Disguise had its ability pre-emptively changed due to its potential to be a total pain in the ass so Blizz should have no qualms about doing this as well.
If you invested dust into the combo, then it either means you were a bandwagoner who blew all your dust on the FOTM deck and deserved it (which I'm fairly certain is not the case for you), or you were someone who got your kicks out of the combo over the past year and now it's time to move on so others can enjoy the game. I pushed legend with secret hunter at the start of the expansion but the second this ridiculous deck gained traction, I dropped wild ranked play just like I did when NSW was winning T5 games against anything non-druid or non-warlock. No deck should be this unfair in almost every matchup.
We expect a "juicy" nerf...
about goddamn time, 1 month too late but still
by the time the changes come it's 2 months too late
My bet is on Avianna. There is no other card that limits design space as much as that card. Yeah, it's wild only, but the fact that so many "joke" cards (togwaddle, star aligner) have become top tier decks due to it has to scare Blizzard. The fact that the mana cost of a minion doesn't matter in a druid deck means that any powerful card has to be measured against how strong it will be at 1 mana. Star aligner, a meme card becoming tier 1, has got to be the last straw.
In my humble opinion, Shudderwock and King Togwaggle need a considerable change. If you don't take those out before a certain time, there isn't anything you can do thereafter.
These are also T1 decks based on the analytics provided on HearthPwn and a few other sites, and currently they don't have a proper counter.
Both of those decks are very counterable in wild with control decks if you tech appropriately. Even in standard you can switch to warlock and run Demonic Project if druids or OTKs are a tough match-up.
There is also aggressive decks. A good Odd Rogue will always beat a good Shudderwok or Togwaggle player.
Saying there is not proper counter is a gross misrepresentation regardless of which format we're talking about.
I'm genuinely curious about what they're wanting to nerf since they were just proclaiming that they were fine with the meta.
Perhaps Rogue quest more minions required. I don't see them nerfing the minions to 3/3's or anything.
Druid is likely a nerf to Branching Paths and Nourish. Mana cost increase to Branching or reducing the armor gain on it (let's be real they literally cannot nerf the other two options since they're already at 1) and then a mana cost increase to Nourish.
Perhaps a nerf to Giggling too ONLY because they originally didn't have an issue with it but now that they're going back on originally saying that the meta was fine and now wanting to nerf things leads me to believe otherwise. MAYBEEE a nerf to Psychmelon. Thing is in Wild when you see a druid use Psychmelon you just use Dirty Rat or some other form of hand disruption and you usually just win outright which is why Renolock is currently so good in wild at the moment. Between Dirty Rat, Demonic Project, Gnomeferatu and being able to use Brann to double two of those they definitely have options. Going to be interesting to see what they do
I agree playing Dirty Rat after your opponent plays Juicy Psychmelon gives you a very good chance of disrupting your opponent’s combo. However, suppose your opponent has already drawn Juicy Psychmelon, Aviana and Kun the Forgotten King, and only lacks the remaining cards that Juicy Psychmelon tutors. Then your opponent playing Juicy immediately after playing Aviana and Kun still leaves plenty of mana left to complete many combos, like the Star Aligner one. The possibility of this somewhat complicates timing the Dirty Rat play.
Blizzard have to be one of the least agile software devs. We knew weeks ago that nerfs were required, but they had to wait until people stopped playing before they acted.
People want Giggling Inventor nerfed but in some decks it's the only new card from Boomsday. I want more Boomsday cards to see play, not less. Nerfing Giggling will not achieve that. They would have to nerf some classic cards like Wild Growth, Leeroy Jenkins , Mountain Giant or cards from older sets such as Prince Keleseth or Deathknights.
It is very funny and I really like it when Blizzard announces an announcement for the next announcement. Even though it does not change anything if they keep it a secret for next week, at least we know we have something to looking for
You had to reach really far to even get an example and even then they are not great. The only "buffs" that we ever got were cards being fixed so they worked as they should or were so small it had absolutely no effect on the playability of that card.
What most people mean when they say that they want buffs is buffing cards that are never played to a state where they are played or at least playable. In the history of Hearthstone (outside alpha) the nerfs are 1000 to 1 buff (and that's only a little bit hyperbolic) so "for a change" absolutely applies.
Teaser for a teaser eh? Great
Honestly, standard is pretty balanced. The problem is it's highly polarizing and frustrating. That's hard to fix with nerfs, there's a lot of factors.
The balance problems are in Wild.
Actually they're not even in wild either. Everybody has just started running double dirty rat to counter the combo druid decks which has allowed decks like renolock to become tier 1 in wild. So I'm actually curious what they're nerfing.
I imagine just nerfing druid due to the circle jerk in the community about the class and probably just going to over nerf the rogue quest. I Have no clue what else honestly because everything else is rather fine. What I find even more odd about this is that they were just two days ago on Reddit talking about how the meta was fine and now they're going back on that. This leads me to believe that they're nerfing solely due to the circle jerk.
Well they always said how players feel about the game can drive nerfs, and I think that's what's happening here. I think we might see something like Cube and Giggling go to 6, Keleseth bump 1 stat instead of 2, a Druid card, and something random we won't see coming.
I wonder if they'll nerf something for wild...
(proposal) The next iteration of trying to kill quest rogue:
Sonya Shadowdancer, "After a friendly minion dies, at the end of your turn, add a 1/1 copy of the minion into your hand. It costs (1)."
add a 0/1 copy should be better to not kill the card right away