New Warrior Legendary Card Reveal - Darius Crowley
A new legendary warrior card has been revealed by Dog Thief (Gouzei).
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Extremely disapointing.
*Yawn*
I can see more and more tempo decks for each rush card that comes with the expansion.
At best you kill a stonehill defender and get a 6/5 for 5 mana. Question is will this guy be surviving a lot. Card can be awesome in arena, but in constructed many decks have good enough removal or run lots of huge minions.
Pretty sure (or atleast i hope) that we will see a card, that buffs rush minions. Still not sure if it will be playable....
In what universe is a 5 mana 6/6 with Rush bad? This card is fantastic.
it has to kill something in order to get buffed :/
And at what point can it not do that? My only concern for the card is how popular cheaper 4+ attack minions are like Kirin Tor Mage and Spellbreaker. If those are still popularly played on curve, then this can't trade and it's a problem. But if paladin is still popular, this card is nuts and will snowball out of control.
If he hits a 3/3 he becomes a 6/3, not a 6/1. That's a Worgen Greaser that deals 3 damage, which is comparable to Fire Elemental as I saw someone else point out. And that's not half bad.
Well, not only is this card trash, it's also just BORING. Hopefully the second warrior legendary is much better.
I think people here are being a little too hasty in their judgement of Darius Crowley. The Boogeymonster may not have been good enough to put in a deck, but anyone who ever had one randomly generated knows that its effect could be very powerful.
Given where Darius is on the curve, you'll probably end up attacking him into something with 3 attack (anything with less attack would be better, but we'll assume 3). Since you'd absolutely kill it (because why did you play Darius if you weren't going to kill the opposing minion), he ends up being a 5 mana 6/3 at the end of your turn (which is worth about 4 mana - see Worgen Greaser). If you are fortunate and kill a 1 attack minion, Darius ends up at 6/5, which is a fair vanilla statline for the cost (see Pit Fighter). All he needs to do is grow a little more and he could be very good.
If we assume a 6/3 start for Darius, he ends up about 1 mana under the power curve the turn he's played (not as far as The Boogeymonster was). Now compare this to the other rush minions we've seen - Muck Hunter, Militia Commander, and Scaleworm. All are also under the power curve in various ways/conditions - Muck Hunter is technically a 5/8, but gives your opponent 4 attack worth of minions, so he's functionally a 5/4 at 5, Militia Commander enters play just north of the power curve as a 4 mana 5/5, but after rushing down an opponent is likely left as a 2/2 or 2/3, and Scaleworm needs to meet a dragon synergy condition to avoid being left south of the power curve at 4/4. Given these drawbacks, I think it's fair to say that Darius Crowley fits in with the others pretty well, and the part that separates him as a legendary minion is the fact that he can grow over time, where the others will simply be killed off.
Now, there are clearly some drawbacks to the functional 6/3 statline relative to the current meta. Given that start, he's vulnerable to Hellfire, Lesser Amethyst Spellstone, and Duskbreaker, all of which see lots of play today. That said, against Control Warlock, he's less likely to trade into a 3 attack minion (at that stage of the game, many of their minions are 2 attack or less), so that should protect him, and there's no way to even know if Priest will have enough decent dragon synergies to run Duskbreaker after cards like Drakonid Operative and Netherspite Historian rotate out.
Sorry if there was an confusing. For clarity, I'm comparing attacking a 3 attack to a 1 attack, not suggesting after two kills you'd still only have 6 attack on Darius Crowley.
My argument is that Boogey isn't very powerful, but his effect is - he's too expensive to see play because his baseline stats are way under the power curve and he doesn't provide enough of a tempo swing. Darius Crowley, on the other hand, will be used to kill an opposing minion when he's played, increasing the tempo value and leaving him closer to the power curve by the end of the turn he's played than Boogey ever was. In these ways, the Boogey effect is made much more powerful on Darius.
Don't know why people are so down on this. Sure, it's not incredible, but not bad either.
In most cases it's a 5 mana 6/6. Best vanilla stats are 5/6 or 6/5. Unless it has a big downside like corrupted healbot (also 5 mana 6/6). On top of this, it can trade the turn it comes into play, which shouldn't be underestimated. ALSO your opponent has to kill it, since it can get bigger.
I'm not saying it would fit in control warrior or a hyper-aggro warrior, but I can see it in a tempo or mid-range list as a worthy but not deck-defining card.
(and before anyone says, yes after it has traded it won't be 6/6 anymore, but you can say that about any minion, the fact the trade happens immediately and by your decision instead of your opponent's doesn't mean it didn't have 6/6 stat value in total)
LUL
A 5 mana 6/6 + 4 damage minion removal deducting from the minion's health "{the attack of the damaged minion} + 2 if 4+" is very solid, but it gets preeeetty good when the 6/? is capable of indefinitely buffing if not removed. Keep in mind this is in warrior, what with both control and face decks being pre-established, and control warrior suffering only from small/mid-strength removal and priority threats, both of which are provided in one card. (And in face it's cheap taunt removal that also leaves a large self-buffing body.)
Looks extremely good to me, but apparently it's not, so k den. There's always Arena, at least.
I expected nothing and I am still disapointed ;-;
Kinda sad.