Vote for your Favourite Community Created Cards Where Size Definitely Matters
It's that time again - time to vote for a winner in a card design competition!
Competition-Specific Restrictions:
- Your card must have an effect that is based on the size of your or your opponent's hand.
- CLARIFICATION: The effect of your card must be able to be changed by changing the size of your (or your opponent's) hand, no matter what is added or removed.
- Your card cannot be a Legendary.
This Week's Finalists
Out of 65 entries, we've narrowed it down to 8 of the community's favourites. Check out the finalists below and then head on over to the final poll to vote, vote, vote! Tokens, as usual, can be viewed in the voting thread.
by Sinti
by kegstandgoldmedalist
by Toble
by Macabessa
by CheeseEtc
by Schukala
by Likafoss
by RazorOfArtorias
*looks at Hungriest Hippo*
Please don't give Blizzard ideas ...
P.S I didn't realise until now how cool quick shot art is
I think Treasure Hunter.
When is the new comp going to start?
Hungriest Hippo is insanely unbalanced, imagine playing your whole hand as an aggro deck, while putting this card as your last one - it literally discards your opponent's hand and if he won't top-deck any board clear (single-target removal may not be enough), he is hopeless. So this card would have been hated to play against.
Same thing with Sunbreak Drake - it gives such a huge boost for aggro decks. You'd just empty your hand by the turn 4 and then play 4 mana 4/7 (considering you draw a card on the start of your turn). And that is broken, because there are very little cards who can deal with a 7-health minion and a couple small ones for 4/5 mana. Imo this is also a bad idea to reward for playing your whole hand carelessly.
Psychic Link is crazy. Not only you gives you info on what your opponent currently has in his hand, but just it is such an insane value. I mean after playing your whole hand (bunch of cheap spells/minions perhaps) this card reloads your hand completely and gives you a way to go. I think it's similar to Divine Favor, but it just doesn't exhaust your deck! Think about it.
Rouge cards are pretty interesting. Although Gluttony seems to be powerful, I think it wouldn't see much play. It counters well only one type of deck which is Combo archetype. Haggle - 6 Armor is rather a small reward, so you want to draw two cards like almost every time (two cards for just 1 mana? Holy...). And it is just not always possible. Overall, my favourite card from this set is Daydream. It gives a new opportunities to build deck based on stealing, rotating small spells (synergy with Lilian Voss, maybe?) and although it would have the lowest chance to see in a ranked play comparing to other cards, I think it would give more fun than the others.
Hungriest Hippo is OP only because of the ability to silence it immediately, which effectively just ruins every single control deck in the game.
Sunbreak Drake is garbage. We already had a similar card for Hunter (Core Rager) and that never saw play because having an empty hand on turn 4 (or 5) just never happened.
Treasure Hunter is the best among these
Hungriest Hippo & 1 youthful brewmaster in hand.... GG... OP
Why Daydream is legal:
You could effectively rewrite it's effect as "For every card in your hand, transform a card in your hand into a Hallucination".
With this wording, which effectively does the same, it's effect would change, based on the amount of cards in your hand.
Isn't that force fitting the card into the theme? There is no way you would word a card like that. It would also make Cataclysm ("for every card in your hand, discard a card") or Doomguard ("discard 2 cards, unless you have 1 card, then discard your whole hand") a valid entry.
You could consider that a technicality, but we chose to be relatively lenient for this competition. We even said Dead Man's Hand was legal in the Discussion thread.
Cataclysm would in this case be legal, as it changes periodically depending on you hand size. Doomguard however wouldn't, as it does it's effect, depending on the hand size. There is no difference in effect for the card, if you're at 2,3,4,5,6,7,8,9 cards remaining in your hand.
Taken directly from the promt rules.
"CLARIFICATION: The effect of your card must be able to be changed by changing the size of your (or your opponent's) hand, no matter what is added or removed."
Cataclysm would change the amount of discarded cards, based on any change in hand size, regardless if it's one more or one less card in hand. Daydream in the same case would transform a different amount of cards, regardless if it's one more or less less card in hand.
Doomguard would in most circumstances not follow this rules, which breaks the "no matter what" part of the rules.
legal ? why would it be illegal ? didnt know that HS cards were a crime now
It's legal because the number of cards you receive changes based on your hand size. Instead of turning them into nothings with Cataclysm, you turn each into a Hallucination. If you have 8 cards before casting Daydream, you get 7 Hallucinations. If you have 10 cards, you get 9 Hallucinations and so on.
Really? Most of us probably could've made more interesting cards if we had known that was legal.
I just went through the submissions and I am a bit disappointed to find very few innuendoes. At least a couple people tried
Overall not the most mind-blowing competition. Congrats to all who made it to the finals!
Given the restrictions, notably the clarification, I'm curious as to how Daydream is allowed as it's effect doesn't matter how many cards you have in hand/your opponent has in their hand? Or am I just missing something?
Well, technically effect of this card is affected by the size of your hand (you replace 1 card with hallucination, or 3 cards, or x cards etc.)
Lamest of justifications. I'm with the people who say that it's skirting the rules just to be in the game.
Okay, and I disagree. You don't write cards with the text of "If you have 3 cards, replace 3. If you have 1 card, replace 1." This isn't how Hearthstone card effect syntax works, so it strikes me as lameassed shoe-horning. If you disagree, that's your prerogative.