Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
probably make the doomguard gain charge on Battlecry
so standard blizzard nerf, from broken to unplayable, gg, didn't expect anything else.
Corridor Creeper is now pretty unplayable. It could possibly see a home in some hunter decks just cuz of the beast tag but that's about it.
I had a golden and normal Raza the Chained, dusted both just recently after being infruriated playing against Priest. Come on Blizz.
So sad, Razakus is my all time favorite deck. So nuanced, so technical... most unique win condition. There were plenty of counters to it and it was unfavored in several matchups. I don't get why they'd change raza just a couple months before it's leaving standard anyway....
Guys, guys it is totally fine, they will nerf cubelock for sure ! Two months before it rotates out !
Man I really disliked this nerfs, I know these cards deserved a nerf but they just killed the cards, pretty sad, but nothing really surprises me, when hearthstone team decides to balance cards, they just go and destroy an entire deck. Really disappointed with these nerfs even though I hate these cards.
get your silences ready, folks
"hoot hoot" will return!!!
I love all these changes, but I'm a bit worried that one of the strongest decks in the format (Cubelock) appears to be untouched.
To be fair, half these nerfs don't really matter much to standard because they were about to rotate out anyway, but the creeper nerf, while very deserved, nerfs the last of aggro's chances against cubelock.
Aggro never really had much of a chance against warlock to begin with
I guess with cubelock being the next tier 1 deck, and aggro being nerfed to the ground, it's time for everyone's favorite stage four cancer to step up. To be honest, I prefer jades over cubes.
Wrong cubes are better. Warlock main btw
Great changes as a whole. Corridors Creeper might have been too heavy. Only problem is cubelock is about to become super freakin powerful. The raza decks able to damage past the taunt wall was one of the only things that kept it in check.
Am I the only one that thinks... ABOUT _ING TIME !!!!
No, no you're not.
So where’s that nerf to warlock?
Ben Brode: "Opps, I know we forgot something! But don't worry we will fix this soon... like 2019 soon. Hahahahaha!!!"
Cubelock moves to God Tier for 2 months.
So...buff Murloc Paladin basically...
So what we have.... CUBELOCKS rule them all.. :(