Mike Donais Explains the Categories of Hearthstone's Mechanics
Card keywords, or mechanics, are a popular topic when new expansions are announced with discussions flooding in on the Hearthstone team not revisiting mechanics of old. Mike Donais explained on reddit that there's three different categories for mechanics and ones that they may bring back in the future could be tweaked or made more fun. Specifically, a change to Joust was mentioned.
Read his post about it down below and while we're at it:
Which mechanics do you like the best and are there any that you think should make a return?
Quote from Mike DonaisThis is a topic we discuss a lot. We have mechanics that fall into 3 categories.
Mechanics we use a lot: Lifesteal, Poisonous, Discover
Mechanics we use sometimes: Played an elemental last turn, Holding a Dragon, Mech build arounds
Mechanics we might bring back: Hero Cards, Joust, Inspire, Adapt, Quests.The nice thing is if people enjoy a mechanic they will be excited to see how we tweak it when it returns, or how we make it more fun the next time. If I was to bring back Joust for example I would probably make ties win instead of lose.
What mechanics from old sets did you all likes the best? Which ones would you like us to bring back sometime in the future?
Whatever mechanic that not fit RNG on it
I like joust and inspire they just weren’t strong enough. If they had some more joust to heal cards then we could really see the meta slow doesn’t as it’s almost alway a win vs Agro unless they pull their bonemares .. inspires could get out of control with some of the current decks like razakas if they actually had decent inspire effects lol
I’d love more hero cards but not until these ones rotate . I would love new quests as well.
i would like to see more mechs and elementals mechanics
I like Joust mechanic. It may stimulate all players (including those, who didn't use Joust cards) to use more expensive (in terms of mana) minions and thus more control oriented decks.
I would like to see rare or epic hero cards that have some interesting effect but not too strong.
I have been asking for a the druid hero card transformations, especially moonkin, since the beginning. Stuff like shadow priest that isn't super broken, autoinclude.
More RNG they bring back.
Rngstone!
I love the following mechanic "Play Golakka Crawler when Pirate's onboard"
DO NOT BRING BACK JOUST OR INSPIRE PLEASE
Hero cards we should get more of if not new classes entirely, just to keep the game interesting, throw balance to the wind, I say.
Adapt feels kinda broken because it doesn't feel like the devs value it highly in terms of mana, so if you bring it back maybe make it more expensive.
Quests ended up not working out for the most part, a retry could be a good idea, with smaller rewards and smaller requirements. Also have them not be legendary so we can have a bunch of different ones.
One thing I'd like to see in the vein of Hero abilities is pre-game optional hero powers. Like have 3 available to choose from. Similar to WOW where you choose a spec, each class could get 3 different specs to choose from at the start of building a deck, and each spec unlocks unqiue cards and a unique hero power.
I don't know about everyone here but I think the inspire and joust mechanics were implemented badly.
thats true, some of the joust mechanichs were made for agro and midrange decks, those that lose all the joustes, maybe with some support cards it could be better
I don't think a tie for joust should be a win. In what case is a draw a win? Even in game, if you both die at the same time, it's not a win for anyone, it's a loss for both.
Except Joust cards were teribad because of their lack of consistency (without a lot of payoff), so if a tie was a win, then it would greatly improve their viability in wild. There is a reason TGT was panned by a lot of people as one of the worst expacs in the game.
You can't really compare those situations. A tie could be a win because one person initiated it and by some logic should have an upper hand. I'd love to see the return of joust and inspire.
Edit: Although now that I think about it, for joust to make any sense, ramp druid would have to stop existing first.
I really liked the ''adapt'' mechanic its sad to see they put it in the catagory ''might come back'' I was hoping to see more of it!