Once again the community of Hearthpwn has come out en masse to vote on the new cards of the upcoming expansion.
Based on the results of those polls we have assigned a final score to each card. Below we have summarized a compendium
of the most interesting and powerful cards in "Journey to Un'Goro"!
Top 10 Rated Cards
86
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84
84
82
81
79
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78
78
Quest Accepted!
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Storm, Earth & Fire, Heed My Call!
82
79
77
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71
Class Highlights
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Magma Rager Award
22
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Community Favorites
nurgling13 - Card Design ChampionThis is a great example of how a simple card can still be a great design, with lots of synergies. Two 1-Cost minions from the same card means it’s going to be auto-include in any Hunter Quest deck, and can trigger Ravasaur Runt and Nesting Roc by itself. It also should work well in Zoo, and might even push out Possessed Villager. It’s also the most plausible way to get a big Ozruk, although I’m not sure that will see much play.
SanderNightsite - ModeratorThis is one of my favorite cards from Un'Goro. Hunter will have access to a lot of powerful 1-Cost beasts this expansion which makes Stampede incredibly powerful. It's also playable if you only have one beast in your hand because every beast you play recycles itself. It's a fun card and I can't wait to experiment with it.
Asylum_Rhapsody - Card Design ChampionI think Tortollan Primalist will surprise you despite its high cost and randomness. Most Mage spells, for example, have no target and can't backfire, including Blizzard, Cabalist's Tome, and all of those juicy Secrets. Plus, it reminds me of one of my favorite HearthPwn mods.
FrostyFeetEU - ModeratorI’ve really liked Mana Bind ever since I first saw it as it has great art coupled with an awesome effect. Forcing your opponent to play around it will generally work in your favor. The spells you’re getting will also help you with the Mage quest. I expect the card to see a lot of play, at least in my Mage decks.
CheeseEtc - Card Design ChampionSpikeridged Steed combines a great effect with great flavor. Worst case scenario, it's a (8) mana 3/7 Taunt that summons a 2/6 Taunt when it dies, which doesn't strike me as awfully bad (at least not in all matchups). Best case scenario you have a minion to play this on on turn 6 and you get a huge wall. Sadly I don't think it will make Paladin great again, but it's nonetheless a cool card with a cool effect that fits the class very well which, for me, is what matters the most. Also, turtles riding dinosaurs? Yes please.
For all card scores visit the forum thread! To learn more about Journey to Un'Goro visit our guide!
Tomorrow!
Just few hours boys!!!
more like 12 hours it's not coming out when quest come out.
Why does the priest quest rated so high?
Playing so many dearthrattle and survive against an aggro swarm is hard, and having 40 health against control is pointless, so against which deck this quest is actually good? (probably OTK or finite damage combos)
Priests always find a way. There has never been a rank one priest deck anyway.
I believe you're asking questions nobody at Hearthpwn can answer with 100% certainty.
I can, however, make an educated guess based on previous expansions that for NA it will roll out between 12:00pm - 1:00pm EST, and will roll out to other regions in the following hours.
NA Get it first but adventures and expansions always come out in Mid-day
the launcher states the Hearthstone will go down for maintainance in the morning and come back online at 9am PDT.
Hearthstone's new theme song:
Some (mildly) interesting statistics I threw together from the past 4 sets' Community Compendiums. Click on a box to go to its respective news article.
From what it looks like, the community has more faith in this expansion (higher average & higher 'lowest' score), but has more managed expectations (lower 'highest' score). Neat,
"Most Common" = the statistical mode of the set, meaning it was the score given to the most # of cards.
EDIT2: Here are the class averages for Journey to Un'Goro, from highest to lowest:EDIT: Dang, I forgot to add the class averages for this expansion, something I noticed absent from this Community Compendium that was present in the past.
1. Hunter (72.2)
2. Priest (65.4)3. Mage (64.7)
4. Shaman (63.1)
5. Warlock (59.3)
6. Warrior (57.1)
7. Druid (55.6)
8. Rogue (54.9)
9. Paladin (53.3)
Nice! The classes in the "Class Highlights" slider are sorted from highest to lowest average rating but i didn't add the numbers this time. They might return next time :) If you want to know them, they are as follows:
Hunter 72
Priest 65
Mage 65
Shaman 63
Warlock 59
Warrior 57
Druid 56
Rogue 55
Paladin 53
Interesting comparison.. unfortuantly the community are terrible at rating cards.. For example last expasion patches was not even in the top 10 and in WoTG ... well just have a look
A moment of silence in remembrance for Professor George H. Doyle IV and Eddie Malore, who perished today in a giant fireball.
Press F to Pay Respects
F
Btw, I'm a little disappointed that we didn't get them as Legendaries, especially the professor.
And btw, what race is Eddie?
Nah according to Eddie's Journal they survived
In my headcannon, he is a murloc