New Journey to Un'Goro Card Revealed: Hemet, Jungle Hunter
Trump has revealed a new Legendary Neutral featuring Hemet!
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This card would be only useful if you're not running cards that cost 0-3 mana or eventually if the meta is slow. I don't think you want to burn all you raptors from Hunter quest, all your Jade Idols, all your pirates and so on. Also this is shitty card in Murloc decks.
I wouldn't, that's why this card is useless.
Remember how most streamers said that Mysterious Challenger is just an ok card and will see just some mediocre play and never competitive?
Well I think this is close to that card, weaker for sure but it does make you deck much better if you are playing a midrange style.
Couldn't agree more.
Sorry, but that's BULL****. First there were people who thought Mysterious Challenger was insane, i doubt i see this here. Second that's simply bull****. You are right if this destroy 2 and below cards, but so many crowd control cards are at 3 mana, that this is unplayable. Also who want to fatigue themself earlier?
You don't get the card here, you simply gimp your deck. Nice, you get a lot of high level minions; then
The absolute ONLY deck where this might be insane is Renolock, but even here many matches goes to fatigue, and i don't want to burn a Earthern Ring Farseer to get my big guns too early. And especially in Renolock matches decide in Fatigue so often.
@konawolv
You don't want something like this in zoolock. Your strength there are not big minions, it's more having multiple small ones, buffing and supporting each other. You cycle already fast enough through your deck, you surely don't need to destroy half of your deck for big guns.
This card is simply crap. Nesingwary was crap in GvG, they simply want to bring nesingwary back, and when they bring a card back it's either as good as the original one, or crap like the original one too. Elise was awesome, new elise is awesome. This card is crap, original Nesingwary was crap too.
The Boogeymonster of Un'goro
Actually, completely forget everything I wrote before. This card can be broken if you tech your deck to work with it.
Imagine Hunter. He has his quest, 20+ cards that const 3 or less, this card and few high-cost finishers. He secures his early game with low-cost cards, completes his quest, eliminates his remaining early game with this card, then plays 2 turns of 7 3/2 dinos to secure board control and then he kills his opponent with finishers.
You know, there's a saying: "Generals always fight the last war".
That's about you trying to squeeze this card into existing deck.
It's like saying "Man, Reno Jackson sucks! What are the chances to have no duplicates on turn 6 in your deck?!"
So, i think this card will be game breaking IF it triggers deathrattle from your deck. Otherwise, it could be used as a deck thinning card for decks like Zoolock.
This is nutty, but I'm not sure if it achieves playable status. If it destroyed all Minions 3 and under it would be amazing. I worry about eliminating low cost spells which are essential to out-valuing your opponent, especially with already thinning your deck.
Very good, predict in most new decks
Bro this is OP in the new Hunter quest deck
It destroys the cards not play them. This card makes it impossible to complete the hunter quest because you will no longer have any 1 mana minions.
You complete the quest play Hemet, Jungle Hunter then play Queen Carnassa and only draw raptors/good stuff. This card actually is pretty decent in the Hunter quest deck as you are playing 12-20 1 drops depending on the speed at which you want to complete the quest removing 5+ (likely 10+) bad draws from your deck is insane. You will only complete the quest on turn 6 if you are playing a 25+ one drop build and in, that case you probably want to run Hemet, Jungle Hunter even more as you are all in on the hope my opponent can't Consecration my board twice or Hellfire or any other good board wipe against Pirates people are running.
This effect confuses me.
This is because we've never seen this before
Which means I'm gonna naturally think its bad because I can't imaginse such an archetype right now,
Which means its gonna probably be meta defining and create a whole new type of BS archetype.
...
Don't mind me I'm just reading the "History of Reno Jackson" novel...
I think it's only useful when you're in or approaching the topdeck mode.
Low-cost cards have the most power/cost efficiency, and sometimes you'll want to play a 1-drop alongside your 7-drop plus hero power, or two 3-drops and a 4-drop, because that's what will give you the best result or the biggest swing on the field. With Hemet, you're denying yourself a lot of versatility when playing cards in exchange for the assurance of being able to draw at least a 4-drop every time. I don't think it's worth it, except, as I said in the beginning, if you have very few cards in your hand.