The Designing a New Reno Card for Standard Card Design Competition
Season 5 of our Card Design Competitions continues! This week, we're going full Reno!
Singles Night - Season 5 Competition #6
This weeks theme comes from timmult, whose "Murlidan Tiderage" was the winner of our "Power Pellets" competition.
Competition-Specific Restrictions:
- The restriction this week is simple: Your card must have the text "If your deck has no duplicates..." on it. That's it! After all, Standard knows what it's looking for in a card. It is open to new experiences, though, so note that your card doesn't actually need to be a minion or a legendary. Existing examples include Kazakus, Raza the Chained, Inkmaster Solia, Krul the Unshackled, and
Reno Jackso-no, he's the one Standard is avoiding, stop bringing him up, we're trying to have a good time. - As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
- Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such as Imgur or Photobucket.
Submit Your Card Design Today!
Head on over to the submission thread to read the rules and submit your entry. Also be sure to check out this week's discussion thread.
I know the voting has already moved to the next stage, but I just wanted to share this.
So if your hero takes enough damage to drop to zero, there is instead an animation as this card leaves your hand and your hero is replaced by...
So the idea is for control decks, a card that makes start the game all over, with full decks and full life. This card of course can be transform or returned back to your opponent's hand or stolen and silenced (otherwise would be too strong). The idea is to start a new game so both players can set new strategies during the same game to play against each other. Of course, chronos doesnt come back to the deck or it could be an infinite game. Instead, a weapon is added with a similar effect of Kel'thuzad. So the thing is, can this card's owner survive until turn 10?
This is the weapon:
It Gives you 5 "resummon" o "resurrect" while you have it equipped, so you must choose wisely which minion you want it to be resummon at the end of each turn.
A complete new game, but Chronos can only be used once per player, cause the "new" game would not appear in the deck anymore. About the 10 mana cost, well, its almost to play everything again, so i cannot make it easier.. Being TAUNT prevents for direct atk. The only way to be defeated by direct damage is a whole of spells, primary from mage. So, it has to be really well played and is not suitable for every deck, and of course has deck weaknesses
oo
Take an extra turn
Presenting.. The long lost sister of Reno Jackson, The one and only Jude Jackson!
May I ask how you managed to create a tri-class card? I can't find that option at HearthCards.net.
Edit: Nevermind, figured it out. For anyone else wondering, change the set to Gadgetzan. Can't believe I've missed this.
[img]http://i.imgur.com/YDJoVNY.jpg[/img]
Really useful card which punishes faster decks that dump their hand and punishes late game surge so one must think a lot before they get punished. Didn't add word 'Taunt' because this not only targets aggro decks but can be interesting late game too! Being 5 mana also means that it can be played with a 5 mana Kazakus potion or other cards like a combo (if anyone can come up with one).
In case the image doesn't show: http://i.imgur.com/YDJoVNY.jpg
Fandral's current wording doesn't let this use all three effects, but could be changed if this became a card.
i like! ;)
Wow! Love this card. :-)
Check mine: http://www.hearthpwn.com/news/2229-the-designing-a-new-reno-card-for-standard-card?comment=34
Rewind - a mechanic that sets something in a state from past.
Examples:
Something that benefits both players. Would be cool.
Oh my God, this dialog is freakin hilarious!
Here's my submission.
It's really thought to replace Reno. It's an epic so you can get two in the decks but you've got one less card space in the deck if you want the equivalent of the full heal Reno gives you. You can play it one turn earlier and even when you're at full health because it gives armor instead of health. I thought it could be great for a Reno-like Warrior. I've set the Armor gain to 12 instead of 15 because Reno never really heal for 30.
EDIT : Whoops, I replied in the wrong topic. :D
A card that can be used as anti aggro in the early game, as well as control in the late game.