Blizzard just announced a huge nerf wave for constructed along with some Battlegrounds changes. Read all about them!
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21:00 CET - Arena news updated
Quote from BlizzardPatch 28.4.1, launching today, brings bug fixes and balance changes to Hearthstone and Battlegrounds!
Hearthstone Updates
Dev Comment: This is our first balance patch after the launch of the Delve into Deepholm mini-set. The overall goal of the patch is to help the mini-set launch in two ways: 1) reducing the power and popularity of some of the dominant decks from before the mini-set that are continuing to see lots of play; and 2) toning down some mini-set cards that didn’t land how we wanted.
It’s too early in the new meta for buffs, but we’ll keep an eye out for those opportunities in our upcoming balance patches. Looking a little further ahead, some of the cards we’re adjusting are cards that will be rotating out of Standard with the next expansion—we'll take another look at them when the time comes to see if they should be reverted once they’re out of Standard.
Velarok the Deceiver (created by Velarok Windblade)
- Old: 3/6
- New: 3/3
Shattershambler
- Old: Battlecry: Your next Deathrattle minion costs (1) less, but immediately dies when played.
- New: Battlecry: The next Deathrattle minion you play immediately dies.
Dev Comment: Excavate Rogue is an example of a pre-mini-set deck that we wanted to tone down a little to make room for new strategies. We’re happy that our recent buff to Velarok has facilitated this deck that people clearly love playing, and we don't want to undo that, but it’s just a bit too powerful and popular. These changes to Velarok and Shattershambler reduce the early-game blowout potential of Excavate Rogue to keep what’s fun about playing the deck, but give opponents more of an opportunity to respond.
Cactus Construct
- Old: Discover a 2-Cost minion. Summon a 1/2 copy of it.
- New: Discover a 2-Cost minion. Summon a 1/1 copy of it.
Herald of Nature
- Old: Battlecry: If you’ve cast a Nature spell while holding this, give your other minions +1/+2.
- New: Battlecry: If you’ve cast a Nature spell while holding this, give your other minions +1/+1.
Pendant of Earth
- Old: Discover a minion from your deck. Gain Armor equal to its Cost.
- New: Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Shattered Reflections
- Old: Choose a minion. Add a copy to your hand, deck, and battlefield.
- New: Choose a minion. Add a copy of it to your deck and battlefield.
Dew Process
- Old: [2 Mana]
- New: [4 Mana]
Dev Comment: There were a few powerful Druid archetypes that we wanted to address in this patch. Cactus Construct is a powerful card across Druid decks that had room to be a bit weaker. The Herald of Nature change makes early Treant Druid boards a little easier to react to. Pendant of Earth was adjusted so that it can still be a strong defensive tool later in the game, but isn’t as strong as an early, proactive stall tool. Shattered Reflections was causing too many reflections, leading to repetitive gameplay—so we took one reflection away. Finally, we weakened Dew Process because the game is less fun when decks like Mill Druid are extremely competitive and meta-warping—we still want cards like that to exist for players who like that type of gameplay, but we don't want them to be the prevailing ladder strategy.
Boogie Down
- Old: [3 Mana] Summon two 1-Cost minions from your deck. Finale: Give them Taunt.
- New: [4 Mana] Summon two 1-Cost minions from your deck. Finale: Summon another.
The Garden’s Grace
- Old: Give a minion +5/+5 and Divine Shield. Costs (1) less for each Mana you’ve spent on Holy spells this game.
- New: Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you’ve spent on Holy spells this game.
Dev Comment: Paladin is looking strong after the mini-set. Boogie Down is a card that we’ve seen in almost all Paladins since it was released, so we’re making it a little bit slower and adjusting the Finale to partially compensate for the later play. We’re also hitting Garden’s Grace to reduce some of the deck’s from-hand burst potential. To that end, we’ve got our eye on cards like Shroomscavate, but we like that players are trying out the new cards, so we’re making just these changes for now and we’ll make further changes later if needed.
Thaddius, Monstrosity
- Old: Taunt. Your odd-Cost cards cost (4) less. (Swaps polarity each turn!)
- New: Taunt. Your odd-Cost cards cost (2) less. (Swaps polarity each turn!)
Dev Comment: We don’t think combo play patterns are inherently bad, and Thaddius isn’t a power outlier right now, but he has been in Standard for a long time and has facilitated several decks with early one-turn kills and low feelings of agency. We think it’s time to make another adjustment to Thaddius and see what Standard looks like when he’s significantly weaker. Now that we’ve been able to make this change to Thaddius, we're unbanning Pyrotechnician.
The craftable versions of the cards listed above will be eligible for full dust refunds for two weeks following Patch 28.4.1. Additionally, there was an error with the dust refund periods for patches 28.2.1 and 28.2.3, so the cards eligible for dust refunds in those patches will also be eligible for full dust refunds for two weeks following Patch 28.4.1. For clarity and simplicity, we’ll be returning to the consistent two-week full refund period from this patch going forward.
Pyrotechnician is no longer banned in Standard.
Battlegrounds Updates
Dev Comment: We’ve made changes to Land Lubber and some economy-related spells to address an unintended play pattern where players could stay on low Tiers and buy dozens of spells in a turn. We’ve also adjusted Hawkstrider Herald and removed Titus’ Tribute to lower the frequency and power spikes of late-game Beast strategies.
Card Changes
Archlich Kel’Thuzad
- Old: At the end of your turn, destroy the Undead to the left of this a resummon it.
- New: At the end of your turn, destroy the Undead to the left of this and resummon an exact copy.
- Dev Comment: This is a text-only change for clarity, not a functional change.
Moroes, Steward of Death
- Old: 6/1. Reborn. Deathrattle: Give your Undead +2/+6.
- New: 5/1. Reborn. Deathrattle: Give your Undead +1/+5.
Hawkstrider Herald
- Old: [Tier 5] 5/2
- New: [Tier 6] 6/2
Mystic Sporebat
- Old: 5/1
- New: 3/1
Land Lubber
- Old: [Tier 2] 3/4
- New: [Tier 3] 4/5
- Dev Comment: Land Lubber has been returned to the minion pool.
Moon Bacon Jazzer
- Old: 1/3
- New: 2/3
Geomagus Roogug
- Old: 3/6. Whenever a Blood Gem is played on this, play a Blood Gem on a different friendly minion.
- New: 4/6. Divine Shield. Whenever a Blood Gem is played on this, play a Blood Gem on a different friendly minion.
Prickly Piper
- Old: 3/1
- New: 5/1
Paint Smudger
- Old: 3/2
- New: 5/3
Fleeting Vigor
- Old: [Tier 4] Give a minion +6/+6 until next turn.
- New: [Tier 3] Give a minion +7/+7 until next turn.
Shiny Ring
- Old: [Tier 3]
- New: [Tier 2]
Staff of Enrichment
- Old: [3 Gold]
- New: [2 Gold]
Primal Staff
- Old: [Tier 4]
- New: [Tier 5]
Dreamer’s Embrace
- Old: [Tier 5]
- New: [Tier 4]
Planar Telescope
- Old: [Tier 4]
- New: [Tier 3]
Overconfidence
- Old: [Tier 2]
- New: [Tier 3]
Natural Blessing
- Old: Choose a minion. Give all minions that share a type with it +3/+2.
- New: Choose a minion. Give all minions that share a type with it +2/+2.
Spell Pool Changes
- Reckless Investment, Leaf Through the Pages, and Titus' Tribute have been removed from the Spell Pool.
Arena Updates (New)
Arena offering rates have been adjusted.
- Forge of Wills and Transfer Student have been removed from the draft pool.
- Butch, Amalgamate, Mage Armor, and Crusty the Crustacean have been removed from the treasure pool.
- The appearance rate of all Mini-Set cards has been increased.
- The appearance rate of Sludge on Wheels has been decreased.
- The appearance rate of Kobold Miner and Burrow Buster has been decreased in Rogue and Warlock.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where Shadestone Skulker could cause infinite loops. Now, when the weapon is “given back,” the Skulker will no longer have it—meaning it will only return a weapon the first time the deathrattle is activated on a particular Skulker.
- [Hearthstone] Fixed a bug where Lightshow showed the wrong text and functioned incorrectly when cast from somewhere other than from hand (like through Void Scripture).
- [Battlegrounds] Fixed a bug where the enchantment banner for Golden Sprightly Scarab showed the wrong buff amount.
Feels like Warlock is this batch of nerfs version of Paladin for the first nerf patch this expansion avoided nerfs even though they needed it.
Sludge on Wheels for me just feels way to good for its cost 2/5 with rush and the effect it comes attached to its just too good. Everytime a card offers both tech towards their wincondition and a direct impact on the board tempo that card is a card that should be up for debate.
Bug Fixes and Game Improvements
Not fixed btw. Mine rogue in wild with double deathrattle gives back the weapon twice breaking it again and triggering 1 mine 8 times
I got over 4500 dust just from my duplicates alone, not to shabby!
So what? Are half of this cards going to be nefed for like a month, or nerf revertions are no longer a thing?
The powercreep in this game is getting ridiculous. How could they release Call to Arms when Boogie Down exists? Smh Blizzard
Where Guff nerf? Do they still think 10 vs 20 mana is fair??
No compensation for diamond Velarok seems a bit mean - card is pretty much gutted now
Duels still down. Why do long? We need it Back
When I saw the new cards: Oh, Priest actually getting decent cards!
Now: Nevermind.
Upping the cost of Dew Process for a class that is defined by mana ramping is a meaningless nerf. Eventually you'll have to address the elephant in the room for upping it's mana to mean more than a minor inconvenience.
Also boo to Herald of Nature nerf. Tree Druid didn't overperform by any metric. It was merely strong but entirely fair. More than other meta staples could say.
Calling Dew Process getting nerfed to 4 meaningless is... a take indeed.
Having to spend 4 mana for this effect makes it VERY slow. If you aren't able to get it off early, it's unlikely you'll be able to get it off at all against anything except the Reddit Control decks without a proactive bone in their body.
These have to be some of the worst takes I've seen in a while lol. 2 to 4 mana for something that doesn't instantly do anything is huge and treants have literally been the highest winrate deck in the game for like the past 3 expansions, only getting stronger over the time as more good cards for the deck have come. I don't play the game much these days but I've been doing my weekly quests mostly with treants for the past 2 expansions and im around 85% winrate from around 120 games. Treants are super disgusting and deserved a nerf for a long time now
The core identity of Druid is mana manipulation. It was for the Year of the Wolf and it still is in Wild. It going up to 4 is a meaningless nerf due to the fact it is about to cycle to Wild soon.
But hey, keep going to bat about a card that shouldn't have been printed in the first place with the verbiage it had.
The core identity of Druid in the Year of the Wolf and Wild has always been mana manipulation. Being able to get to higher mana and sustain unreasonable amounts of mana in Wild. To nerf it this far into the Yearly set is meaningless because it's going to cycle to Wild where 4 mana is negligible.
Treant Druid was nowhere near oppressive in Standard. It was top of tier 2 and consistently good but nowhere near in need of getting it's wings clipped so much when, again, that card is about to cycle to Wild where Treant Druid is just a bad joke.
Must be hard to balance dual type cards for both classes when druid or warlock is involved. Druid's archetype being to "cheat" and warlocks tend to like to synergize with self-harm.
Nerfing Velarok hurt my soul :( they also nerfed Shattershambler... bro im trying to get six more wins for my last vanilla golden hero. Stop ruining my week haha.
Gotta be honest, some of this nerfs caught me off guard, Dew Process evaded so much nerfs that I thought they were to keep the card that way.
Boogie Down is completely dumpstered, ripip.
As annoying as Dew Process is, a +2 mana cost seems overkill for a card that gives your opponent initiative.
It seems so bad compared to Call to Arms. Granted that card was nerfed to 5 mana, but damn.