• 8

    posted a message on Abyssal Enforcer

    This gives me a lot of faith in the rest of the set for Warlock. Hope to see a lot of cards that improve the heavy control Warlock archetype. 

    Posted in: Abyssal Enforcer
  • 3

    posted a message on Spiked Hogrider

    They should have tacked on "Costs (1) less for every totem your opponent has summoned." Kappa

    Posted in: Spiked Hogrider
  • 0

    posted a message on Dirty Rat

    Paladin refusing to play his Tirion until you've exhausted your Entombs? No problem! Just play this, force it out of his hand if you're lucky, then entomb it!

    OK, not a very likely scenario, but I can't wait to see it on a Trolden clip.

    Posted in: Dirty Rat
  • 3

    posted a message on Get $50 in Amazon Coins for $25 - Spend them on Hearthstone Packs for Gadgetzan!

     Been with Amazon for years so it wouldn't let me use the promotion. FeelsBadMan

    Posted in: News
  • 2

    posted a message on New Card Reveal: Blowgill Sniper

    What, you don't speak Thai? Kappa

    Posted in: News
  • 2

    posted a message on Drunken Ramp Druid

    So earlier today I theorycrafted an Aviana + Kun deck that involved a 30 damage OTK with Leeroy, two Faceless Manipulators, and two Brewmasters. This is less fun than yours but regardless of that, when I was scrolling through the deck archetype options, they have just about everything you can think of, even C'Thun (yet nobody plays C'Thun druid anymore), except for combo! I know combo used to refer to a specific combo, and it's a bit of a touchy subject and maybe a bit insensitive to refer to any new combos as the "combo" archetype, but Hearthpwn should let us label a deck that wins with a combo as such! Just because that combo is no longer Force of Nature Savage Roar, doesn't mean we shouldn't be able to make a combo deck and properly categorize it here.

    Sorry for ranting... cool deck, can't wait to get my hands of Kun and mess around with stuff like this.

    Posted in: Drunken Ramp Druid
  • 1

    posted a message on New Warrior Card - Alley Armorsmith

    So it isn't going to get a bunch of armor through whirlwind effects like armorsmiths can, or if your opponent kills it with a flame lance, since it has to deal damage in minion combat or going face/getting hit by a weapon. But if you mess around with the stats with buffs or the alchemist, you could gain a lot of armor, potentially. Definitely a fun addition to Bolster. But as someone else already alluded to, Priest makes it very scary to play cards like this.

    Posted in: Card Discussion
  • 1

    posted a message on I want Mill Rogue Nerfed....

    Half the time I've faced mill decks while playing control I still won, despite mill being favored. I just draw so much that I can drop threat after threat and once saps and vanishes are gone, it's GG.

    Posted in: General Discussion
  • 2

    posted a message on Blizzcon 2016 Card Back

    It certainly doesn't look as nice as last year's. I use that one quite a lot. Still, I bought the virtual ticket this year, just as I have always done, because if Hearthstone has a collectible card back or hero, I've just got to have it.... If it feels bad paying $40 for a card back, just know that I spent $100 to get the Dalaran Flame card back.

    Posted in: General Discussion
  • 2

    posted a message on Hearthstone Patch 15181 - Murloc Card Changes, Bug Fixes, New Dailies, and More!

    I have smurf accounts I made for Morgl and the packs, hadn't played in three months. Just checked and didn't get the welcome back quest, so I'd say more than 3 months.

    Posted in: News
  • To post a comment, please login or register a new account.