Drunken Ramp Druid
- Last updated Nov 6, 2016 (Yogg Nerf)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Theorycraft
- Deck Archetype: Ramp Druid
- Crafting Cost: 8200
- Dust Needed: Loading Collection
- Created: 11/6/2016 (Yogg Nerf)
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
193
Your primary win condition with this deck is essentially to overwhelm your opponent through big-threats such as Ancient of War, Druid of the Claw, Azure Drake, Aviana and Kun the Forgotten King. Your way of getting there is through Mana-cheating. Wild Growth, Mire Keeper, Lunar Visions, Darnassus Aspirant and Innervate will help you out with that. To prevent running out of cards in the process, we have douple copies of Loot Hoarder, Wrath, Azure Drake and Lunar Visions. Since most minions in the deck rely on their Choose One or Battlecries, we run all four Brewmasters and Fandral Staghelm for ultimate greed. Seems like a fair, decent version of Ramp Druid, huh?
Well, here's the shady part. Within this harmless deck, an OTK is hidden. It's a 5 card (close to) infinite damage combo.
Aviana into Kun the Forgotten King (Refresh your Mana Crystals) into Knife Juggler into Youthful Brewmaster & Ancient Brewmaster bouncing. Keep bouncing them back and forth until you reach 2 mana, where you simply bounce your Kun the Forgotten King back with the third Brewmaster and repeat the process. Be aware: Time is key here. In order to deal maximum damage you need to be fast and act flawlessly. A minor mistake such as playing Kun the Forgotten King before Aviana can cause you to lose the game on the spot in some matchups.
If this gets any upvotes I will make a more in-depth and clearer guide on the combo!
All I changed in the deck is -1 Ancient Brewmaster, +1 Barnes. I'm now 5-1 with it (lost my very first game with bad plays). Barnes has a ton of synergy with Brewmaster's, it also let's you hit Aviana.
As for the combo, you don't need 3 Brewmasters, just make sure your first bounce is on Kun and then 2 brewmasters will get the job done.
would it be possible to add in malygos and alex for damage burst?
yeah sure you could ancient tanks, using avianna, but i would suspect the following turn they would be able to nether, brawl, equality or some big board removal. So those tanks to me at best is something played PRIOR to using the aviana turn, if only to delay while you try drawing cards.
anyway you added stuff like brewmasters and loot hoarder which i feel may be good at faster draws especially early game delay. But i don't feel knife juggler is needed? Wouldn't the auctioneers be better for card draw? Also an Emperor thaurisian to discount him and the other spells cards to 0-1 which would also help out auctioneer.
i understand that your trying to combo brewmasters with knife jugglers, but it's only 1 damage each time for 1 crytal (random rng too). Hardly feels worth it at all. If you see my video, if you alex + malygos and spell nuke, you do way more smorc damage for lethal, rather than playing around with knife jugglers. Also remember save the brew master so you can recast Kun, so you essentially have more than sufficient mana to play your whole hand for lethal.
I made a video to illustrate my point. The deck needs refinement, and i definitely learned some tweaks from your deck for it.
Omg with you didn't pick Mark of the Wild? You had lethal with it
plus alex after burning some hp after the armor
Replaced Juggler with CTHUN, a lot better in a less time, also:
-2 Ancient of war
+2 Dark Arakoa
-2 Darnassus aspirant
+2 Beckoner of Evil
-2 Lunar visions
+2 Nourish (work better with Fandral, draw 1 card more and gives you crystals)
I lose because the combo takes way longer than 90 seconds to input. Feels bad man.
Seems like a cool combo - which can use any number of multi minions combos like leeroy faceless/faceless - I guess the biggest issue is not drawing into BOTH Kun and Aviana... In that way it's less consistent than even C'thun decks... I feel like it needs a 3rd win condition due to this... Maybe even C'thun, if you can somehow fit enough C'thun minions. Dark Arrakoa is an easy and probably BETTER replacement for ancient of war since he can be played a turn earlier for better protection against aggro decks.. You could also replace Fandral and druid of the claw fairly easily for 3 more C'thun Minions. Maybe get rid of 1 ancient brewmaster for C'thun himself. Than - you can also slam down C'thun 3 times with this combo, or if C'thun comes first just use him by himself. I also feel like 2 Knife Jugglers is better, since this combo isn't actually infinite.
Why not throw in a Questing Adventurer too for infinite stacks?
why does he need to stick on the board when you can just drop him after playing aviana and kun?
Because he can't attack for a full turn
could u credit the deck to noxious because he came up with the idea in his card review
Definitely a cool combo, but Aviana will be out of standard play with the new set ):
let's fix
5 card infinite damage comboin the text with 7-card 39 damagedefinitely cool combo, i'll play this combo for the memes
i'd play these to slow down the agro:
-Darnassus Aspirant
-Druid of the Claw x2
+Feral Rage
+Moonglade Portal x2
So earlier today I theorycrafted an Aviana + Kun deck that involved a 30 damage OTK with Leeroy, two Faceless Manipulators, and two Brewmasters. This is less fun than yours but regardless of that, when I was scrolling through the deck archetype options, they have just about everything you can think of, even C'Thun (yet nobody plays C'Thun druid anymore), except for combo! I know combo used to refer to a specific combo, and it's a bit of a touchy subject and maybe a bit insensitive to refer to any new combos as the "combo" archetype, but Hearthpwn should let us label a deck that wins with a combo as such! Just because that combo is no longer Force of Nature Savage Roar, doesn't mean we shouldn't be able to make a combo deck and properly categorize it here.
Sorry for ranting... cool deck, can't wait to get my hands of Kun and mess around with stuff like this.
Note that the combo is not actually infinite, but is limited by the number of brewmasters available. The maximum damage output with this combo is 39 damage (plus one more for each creature besides brewmasters in hand).
As long as Kun is refreshing your mana every time you play him, and you have 2 minions that can return a minion from the board to your hand (the brewmasters) you can cycle the three of them as many times as you want. Just gotta go quick. Every time you play a minion...knife juggler pings for 1
There will always be one left behind, remember you also have to bounce Kun:
(Hand) 1 BM, 1BM, 1BM, 1BM, Aviana, Kun. Knifey
(Hand) 1 BM, 1BM, 1BM, 1BM,
(Board) Aviana + Kun + Knifey
After bouncing Kun for the first time:
(Hand) 1BM 1BM 1BM Kun
(Board) Aviana, Knifey, BM
9 mana -> Bounce BM (Brew masters until left with 1 Mana)
Then Play Kun again:
(Hand) 1 BM, 1BM, 1BM,
(Board) Avi, Knifey, BM, Kun.
(At this point you have Kun in play as well as a BM, you gotta bounce Kun and would then have this board:
(Hand) 1 BM, 1BM, Kun
(Board) Avi, Knifey, BM, BM.
Every time you bounce Kun, you would be leaving behind 1 Brewmaster. Therefore only giving a Max of 39 damage with the combo like Thallion mentioned
Shaman? How?