Highkeeper Ra is fun if you can last 7 rounds (or six with the coin)
- x0chipilli
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Member for 7 years and 1 day
Last active Thu, May, 4 2023 01:31:15 -
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CheckYourSix posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: News -
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fogras posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: NewsFirst game instantly won after opponent attempted to invoke without a Galakrond.
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Beatsz posted a message on New Neutral Common Card Revealed - PlatebreakerPosted in: NewsWell I sure hope they're giving everyone who has High Priest Thekal a dust refund, because this card effectively makes him unplayable. Good luck playing a card that changes your health to armor in a world with a common card that can remove said armor.
I know they won't, I'm just saying, this card is kinda dumb. If you want this kind of an effect you print a card that says "Remove any health or armor above 30 from your opponent", or something to that effect. That way you have a tech tool that still works to counter massive overbloated health pools that Warriors and Druids can get sometimes, but doesn't make cards you've printed in the past (and were never problematic) completely useless in the process.
And just imagine how bad this will feel to play against when you're facing an aggressive deck, they get you down to 5HP but you manage to stabilize and basically armor back up to full, only for the opponent to deal 25 damage with a neutral common card and smack you in the face with two tiny minions. No room for outplay, no room for strategy, just a case of "Opponent has X card, I guess you lose".
I'm very excited for the new set, but there's a few cards that just make me question their direction.
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vNihilism posted a message on New Paladin Common Card Revealed - Bronze ExplorerPosted in: NewsI don't mind cutesie cards now and again but this and Azure Explorer are so visually unappealing compared to the Druid and Hunter ones. They look like characters from a straight to dvd kids film about anthropomorphic baby dragons
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TovarischS posted a message on New Priest Rare Card Revealed - ChronobreakerPosted in: NewsIllustration is so bad.
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Nohva posted a message on New Neutral Rare Card Revealed - Depth ChargePosted in: NewsThis dude, haha.
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Greym1 posted a message on Doom in the Tomb Part 2 is This Week's Tavern BrawlPosted in: NewsNice to get free packs, but i have never been so unlucky with opening packs. 120 Uldum packs and still only 4 legendaries.
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Armeon posted a message on New Warrior Legendary - The Boom ReaverPosted in: NewsNo no no!!! This won't work. Too Expensive for a random minion. You cannot build your deck aroud one minion and if you could it wouldn't work to be stable. Won't see play. 1/10
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AlexJnr posted a message on Lord Slitherspear Heroic [VIDEO]Posted in: Lord Slitherspear Heroic [VIDEO]Well, the boss I have been fighting against for 16 hours in total..... Done on my first try with this deck
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Manuelo46 posted a message on STOP COMPLAININGPosted in: General DiscussionYou can't tell me what to do lol. sod off
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Revert Jaina portrait
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0 mana neutral Legendary
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That’s not what “jumping to conclusions” means.
There is no conclusion there, just a question lol
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I have been a little disappointed in this PvE compared to the last two. Tombs of Terror was wonderful, so I’m confused as to why they went back to the “wing” gameplay compared to the new formula they had developed since Dungeon Run. Seems almost like they peaked lol
Don’t get me wrong, I love the flavor and new cards that have been added. But I was surprised at the lack of difficulty. After replaying all the newer solo adventures; from K&C to SoU (excluding Boomsday) the amount of RNG seemed to lessen each time IMO. But the same is not true for the older adventures that require deckbuilding. Those seem to worsen with specific bosses, with Lich King being one of the most obnoxious of the bunch.
For me personally, one of the best parts of the older adventures is the ability to exploit a specific weakness when building a deck. It helps to be fun and creative with it. And while I realize that’s not everyone’s cup of tea, I found it dissatisfying how easily I could beat the “heroic” bosses in Galakrond’s Awakening so far.
Perhaps next week will surprise me, but so far I have been able to beat every boss with Exodia mage. More than half of them on the first try. Does anyone else feel a bit underwhelmed with the difficulty? Below is the deck I used, I found it Looking for a way to beat a heroic boss in League of Explorers.
I know OTK mage is vastly OP for these Solo Adventures, but I am speaking about the bosses themselves. Again, these are just my opinions and I’m curious for insight on why they decided to change back.
### doom draw freeze otk
# Class: Mage
# Format: Wild
#
# 2x (1) Arcane Artificer
# 2x (1) Ray of Frost
# 2x (2) Doomsayer
# 2x (2) Mad Scientist
# 2x (2) Novice Engineer
# 2x (2) Research Project
# 2x (2) Sorcerer's Apprentice
# 2x (3) Arcane Intellect
# 2x (3) Coldlight Oracle
# 2x (3) Frost Nova
# 2x (3) Ice Barrier
# 1x (3) Ice Block
# 1x (3) Simulacrum
# 2x (4) Molten Reflection
# 2x (6) Blizzard
# 1x (6) Emperor Thaurissan
# 1x (7) Archmage Antonidas
#
AAEBAY0WBMABuAjWEbnRAg2KAZwCyQOrBMsE5gTtBPgH9w3axQKW5AK0/AKfmwMA
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What? What does that have to do with a psychopomp like Anubis?
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I think a necrium vial as I’m pretty sure the effect with Baron Rivendare doesn’t stack. It’s one mana cheaper and worse in some ways but provides a body. Then again, people run weapon removal and there’s really no weapon buffs/synergy in the deck; so if you’re facing less aggro maybe that’s a better swap.
My last guess would be umbra; same mana cost but the effects are a lot better if you can keep her up sometimes.
really any of these work I think. Personally I’m going to try swapping him out for a Vial first.
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You saved me hours tring to otk priest, won first game. Very much appreciated
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I disagree, I think at the time of Frozen throne leading up to the Odd & Even decks, most of these cards we wild cards for decks like , and the only legendary that's bad I'd say is Maxx but maybe even that would some day be good lol
More than that, the mode itself it is fun and I think it adds a really cool setting for the game.
With n'zoth decks, ,combo, aggro and midrange decks. I think there is a lot of possibility for counter play with the cards and that's why I enjoyed it. Try the game mode if you want to play wild, hopefully they put old adventure up for gold eventually, let me know when it's real and I'll be back
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I don't actually know if this is true considering the secret, but deathrattles are supposed to resolve before spells so I'm guessing you should survive? Sounds kinda weird though, I'm going to test it.
edit: Yeah you die anyways, I guess if your health is a 0 without lifesteal that's it
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Play vs summon, so no it will not