• 2

    posted a message on Magtheridon

    oh this wasn't clear for me. I thought it summoned three 1/3 minions called Enemy warders

    Posted in: Magtheridon
  • 1

    posted a message on Magtheridon

    summon 3 1/3 minions for 4 mana is pretty neat on itself 

    Posted in: Magtheridon
  • 1

    posted a message on Bulwark of Azzinoth

    this effect would have been much better in Paladin

    Posted in: Bulwark of Azzinoth
  • 0

    posted a message on New Paladin Rare Sidequest Card - Righteous Cause

    if this hits two minions it would be worth it for the mana cost but not for the card spot cost. if you get it from a spell discover mechanic it would be really good but not sure if it's worth putting in your deck.

    This + Sky Claw is pretty strong early play. 

     

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Epic Card Revealed - Sanctuary

    why is this not a secret ?

    Posted in: News
  • 1

    posted a message on New Paladin Epic Sidequest Card - Sanctuary

    Paladin still suffers from Deck limit.  it's really hard to justify putting this into the deck cause it Costs way too much.

    it's a 2 mana spell + Card slot from the deck.   if a card doesn't have immediate powerful effect it loses it's value.

    Almost every single tech/Removal/ effect in the game screws with paladin class more than any other class. 
    Silence = counters buffing
    Polymorph = counters buffing and minions
    Board clears = counters paladin's board.
    Mind control = counters big minions
    Sap = screws with their mana usage + buffs
    u cannot exhausts these cards anymore because of how almost all other classes have Card discover regen. which forces one type of play which is OTK.

    so running a card like this is questionable. and depends mostly on how the meta

    Posted in: Card Discussion
  • 1

    posted a message on New Common Paladin Card - Sand Breath

    only good if there are more Spell Discover mechanics like Firetree Witchdoctor

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Card - Khartut Defender

    A New Challenger... buff

    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Card - Pharaoh's Blessing

    oh cool I'll just spend 6 mana to buff my minion and ... Pressure Plate

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Pharaoh's Blessing

    paladin seems to be geared towards low cost swarm minions in next expansion. so this card can turn those small minions into an annoying taunt. 

    It wont be as good as Spikeridged Steed was due to it not having the deathrattle effect.

    There are some dormant paladin archtypes that haven't emerged yet.  one of them are

    Spell paladin?  remember this card Spirit of the Tiger

     

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Card - Infested Goblin

    this card gonna be played in paladin decks

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Quest Card - Making Mummies

    does finishing the quest automatically reward us with the new hero power or does it give us a spell to change it ?

    Posted in: Card Discussion
  • -1

    posted a message on New Legendary Card Revealed - Sir Finley of the Sands
    Tier list:
    S Tier :  Warrior
    A Tier :  Mage - Hunter - Druid
    B Tier : Paladin - Warlock - Rogue - Priest
    C Tier : Shaman

     

    Priest : restore 4 health.  meh
    Hunter: deal 3 damage. good pressure
    Warlock: Draw card.  paladin always needs to draw so it's good.
    Mage: deal 2 damage.  paladin lacks direct damage and it would be helpful
    Shaman: least effective.
    Druid: 2 attack 2 armor. better than nothing
    Rouge: 2/2 weapon.  not very good
    Paladin: summon 2 1.1 tokens.  well better than regular hero power but not that good without their support.

    Warrior : Gain 4 armor each turn. is pretty good in almost all situations. combining this with High Priest Thekal would gives u high level of survivability 

    Posted in: News
  • 2

    posted a message on KRIPP Undatakah Paladin

    too slow and unplayable. 

    very weak to silence. and saps 

    no strong mulligans you'll die to aggro on turn 5  

    Posted in: KRIPP Undatakah Paladin
  • 0

    posted a message on New Paladin Card - Call to Adventure

    it's not a draw a card... its draw a minion.  it's specific pull. beside that. it's more of a cycle card than actual draw.

    it seems it costs 3 mana just because it's a paladin spell as it's recurring theme

    Posted in: News
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