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    posted a message on Bad Manners and You

    I usually do it quickly. In casual though, there might be games (mostly control matchups) where I play 1-2 more cards in order to show my opponent what I had in my hand, so he knows it wasn't a topdecked lucky win, but something inevitable. An other exception is gimmicky deck stuff, like Randuin Wrynn. If I have lethal but also have a gimmicky card like Mindgames in hand, then I tend to play it first because of occasional trolden situations.

    Posted in: General Discussion
  • 1

    posted a message on Is "Inspire mechanic" dead

    Kodorider cries silently in the corner...

    Posted in: Card Discussion
  • 1

    posted a message on Ragnaros, The lightlord!

    Paladin gets a lot of healing recently. I might see it in a Reno paladin with Sylvanas, Cairne, Tyrion and N'Zoth.

    Posted in: General Discussion
  • 1

    posted a message on Most Underrated Cards

    Nexus-Champion Saraad. Pretty much every card this guy gives you is able to win you games

    Posted in: Card Discussion
  • 1

    posted a message on Basic weapon nerf incoming?

    Good points, so this is entirely possible.

    Or maybe they are just bad at designing weapons and don't realise this.

    Posted in: General Discussion
  • 2

    posted a message on New Warrior Card - Tentacles for Arms
    Quote from Cardstone >>

    Yeah the only saving grace of this is fatigue wars.
    Which is the worst, most boring and less interactive way of playing the game.I think I have a new less favourite card for this set (and that's saying a lot after the travesty that the Boogie Monster and Infested Tauren are)

     Even in fatigue, how is this better than any other warrior weapon? Let's take Arcanite Reaper It deals 10 damage to the face in just 2 turns and has the upside of being playable before fatigue and also trading into big minons. 
    Tentacles for Arms on the other side, needs you to spend 15 mana to deal the same amount of damage over 5 turns! Ofcourse after the 10th turn and if you don't care about mana it might have value, but what are the chances of getting 10 turns into fatigue?
    Posted in: Card Discussion
  • 1

    posted a message on My Theory: lowering the power level
    Quote from KitsuneRTC >>

    Well, i think they will rotate out classic soon. which would make sense. year 2 kill away a lot of classic cards or whole set. kill away tgt and black rock.

     

     I disagree. Without classic, the game would lose it's groundwork. Most of the classes would lose their flair and Blizzard will have to reinvent the core mechanics every 2 years. That wouldn't make sense from economical point of view. I'm pretty sure classic is here to stay. That's why they take nerfs seriously this time.
    Posted in: General Discussion
  • 5

    posted a message on Two Potential WoG Leaks

    Making your opponent discover something during your turn? Will never happen.

    Posted in: General Discussion
  • 2

    posted a message on New Legendary Priest Card - Herald Volazj
    Quote from Sahgos >>

    Also, I'm guessing the way this will be implemented is the 1/1 copy minion will be the regular minion with a 1/1 debuff.  If that is correct then it could be silenced to have the regular minion's attack and health rating.  I highly doubt they'll create a separate instance in their database of each minion in the game with 1/1 health.

     They actually already did. Remember the recent Brawl where every minion was a 1/1 for 1? This was a test for this mechanic for sure. That's why I'm confident that silencing them wouldn't bring them back to full stats.
    Posted in: Card Discussion
  • 1

    posted a message on Which Class has the Best Golden Cards?

    For me it's Priest for sure. 

    Entomb and Cabal Shadow Priest look awesome!

     

    Posted in: General Discussion
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