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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    Still haven't posted my submission. I don't really know which version I should go with, or if I should ditch both. Can't figure it they're underpowered for the drawback.

    The idea is that Shaw is framed in an attempt to kill King Anduin, has to desert the SI:7 and go in a quest to discover who's behind this plot, all by himself.

    The first version of the card represents him going into hiding while the forces of Stormwind keep looking for him, and the second one is joking about the name of the card. Basically what it does is trigger any Battlecry or Deathrattle your minions have if you played a card before them that turn.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    @Shatterstar1998 Does it spawn the Lightwarden first, then kill the minion, or is it the other way around? In any case, I don't think this card is any good. It can kill many of your own minions - as Priests tend to play many high Health, low Attack minions - and basically does nothing against aggro, as it always replaces whatever it kills, and even worse, it restricts the use of your Hero Power.

    @Noah_McGrath This is certainly not viable in any Control deck, and I suspect neither in Silence Priest. Normally that deck only runs a handful of big minions, spells to control the board and draw and Inner Fire combo.

    @Xetrov Both Mage cards seem massively unfun to play against. Turn 1 they drop a gigantic minion you can't clear and you're screwed - and that happens with the second version too 'cus Mountain Giant is a card. The Paladin card looks strong but bland.

    @Metamorphosis Auto-win versus Aggro. I don't like it.

    @UndeadRebel13 This could be good on Zoo but I think it's too risky for combo. You're basically drawing thrice as fast, but you mill one third of whatever you draw, and potentially even more if you can't dump your hand, which probably wouldn't be a problem but who knows.

    @Pryce_Permafrost That boss was so annoying. lol I dunno, the card seems ok. I don't like that the token has five lines of text. Maybe you could make it so that if you don't have a minion at a certain point in the game (the start of your turn or something like that), you take a fixed amount of damage?

    @ffinderous The Burden is pretty much the same as mine, so I guess I like it, but the reward seems kinda crappy. By the time you can play the hero card, you already got steamrolled by most decks 'cus you're running lots of shitty cards.

    @Turkeybag This restricts the use of your Hero Power significantly, as I imagine the deck that would benefit the most from this effect is not the kind that runs lots of minions nor does many proactive plays, especially early in the game.

    @linkblade91 I don't know what to think of this. I have no idea what kind of deck you could build around it.

    @Fortify Just too much RNG for this to be any good.

    I finally thought of an effect for my card. I like how it ties in with the joke in the card's name and I think it has a lot of potential, just don't know if it's good enough to be viable. You'd need lots of 1-drops in a deck like this, I presume.

    I have yet to change the token and add the dragon to the card frame, just didn't feel like doing it before I'm all set.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    I had an idea for a storyline, kinda like the ones linkblade91 himself created for his cards, but not quite a trial.

    This is how it goes: Matthias Shaw, spymaster of the Stormwind Intelligence, would find himself in the middle of a conspiracy (perhaps dissidents who wanted to kill the newly-crowned King and take Stormwind for themselves?). After suffering an assassination attempt, he'd defect the SI:7 and go on his own to discover who's behind this plot.

    The name is ironic and that's what I like about it, though I can see why people would find it weird, so I might need to change it. I'm not really sure what should be the Start of Game effect; it's fitting that he'd lose access to the assets he had as a member of the SI:7, but what advantage could he possibly get by working all by himself? I figure it should be something quite powerful to compensate for such a heavy drawback.

    More on the Burden: Originally I thought I should make it so that you couldn't put class cards in your starting deck, and if you were to get some during the game, however that might happen, you would be able to play it. But then I realized this was kinda cheap as it wasn't a "true" burden; it didn't affect you in game and could even be reworked into only a Start of Game effect, so I changed it to what it is.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic

    Unfortunately I can't really review any of your cards right now so I'll just drop mine and come back to do it later.

    I don't quite like the name or the fact that it's so similar to a giant, but I'm not sure about the balance so I gave it 8/8 worth of stats just in case.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Discussion Topic

    Love the theme. I'mma see what I have here already, but first, let's take a look at your cards.

    @Hikarigami Tbh I didn't get the pun until you explained it, but I wouldn't say it's bad, just a bit bland. The card itself could be super broken.

    @Shatterstar1998 Well, "spill the beans" is not really a pun, but an idiom, right? So I don't think you can go with that. The other card is fine, quite strong really. The art is a bit weird.

    @Demonxz95 That name feels kinda lazy.

    @Pumpkin03 The wording is fine but the card itself seems borderline useless.

    @CecilHoshino I like the Mech better, both the effect and the name. The cycle spell is a bit too good for my taste.

    @Giz4Gamer Kinda like the name. I wish you could make it damage the minion instead of changing Health (I think it would improve the flavor), but then it would be too similar to Toxic Arrow and severely limit its usage.

    @Fortify I'd go with Egg-plosion! 'cus Trigger Happy is too similar to Forbidden Flame (but better) and there's no pun in the Warrior card name. And maybe you could put the "eggs" in the plural so it sounds better, perhaps even change the effect a bit to reflect that.

    @ffinderous I think it counts but I can't see the connection between the name and the effect.

    @Wailor It's fucking stupid. I like it. And hate it at the same time.

    Alright, this is what I got. EDIT: Added Omega Lull. It feels really unbalanced but I couldn't pass the opportunity.

    The way it's worded, Van Hellscream can destroy everything from the Warlock spellstone to Gul'dan's Hero Power, or Kingsbane, or even a minion buffed with Unidentified Elixir. It's kinda overpowered in some very specific situations.

    Inside the spoiler below are some other cards and the old version of Van Hellscream, which I think is significantly stronger but didn't really fit the flavor. Now he's a true vampire hunter.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.08 - Submission Topic

    This is NOT an Aggro card. It's a combo card, a win condition.

    You need to play AT LEAST 3 Mechs to upgrade it ONCE, that is, if you can keep the first one alive and land both Magnetics on it. Being so hard to upgrade and weak to weapon removal more than compensate for the crazy burst potential with cards like Upgrade! and Heroic Strike.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.08 - Discussion Topic

    Hey crasyherbz, thanks for the feedback. I think having to trigger Magnetic four times is kind of a steep cost as well, but I forgot to account for Omega Assembly. Still, I don't know if I should change it just yet.

    Now some feedback for everyone, as usual.

    @AngryChicken While I like the simplicity of the design, I think it's kinda bland. Really smart what you did to circumvent the artwork problem.

    @Shatterstar1998 I think the card will be fine if you make it hatch after playing 2 dragons.

    @Lathy I like the flavor but it seems somewhat difficult to utilize this effectively due to the upgrade requirements and the cost.

    @Demonxz95 Maybe it could cost 1 more 'cus the Lifesteal seems really strong. Also, while it's interesting that the final form is a hero, I dunno if it's a good choice, especially with such a weird hero power and so much life gain. The art is really good as well (looks like it comes from one of those card games in which all creatures have some sort of upgraded form) but is there no third form that you can use with the hero?

    @crasyherbz I like the idea of telling a story through the upgrades and how similar the first two artworks are. I don't really like the Deathrattle effect in the third form as I don't feel it makes a lot of sense. Maybe you could change the story so this guy gets resurrected as a Death Knight and change the effect accordingly?

    @linkblade91 The card is fine as a Deathrattle, maybe even a bit too slow. I don't know if I like the third artwork since it looks the most different from the other two.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.08 - Discussion Topic

    Dunno if this is balanced. I don't think it would work in Aggro Warrior but you could use it in a combo deck and I'm afraid it might be too good in that case.

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]

    Geez, not only did I miss the deadline, I also missed the voting phase.

    Unfortunately, I hit a brick wall about a week before the deadline and everything I made I would discard just a while after. That, and the fact that I would spend days without even turning on my computer 'cus I wouldn't be home most of the time.

    I was actually really happy with how the expansion turned out concerning flavor, but mechanically it was a mess. I couldn't think of a cohesive identity for each class in the set 'cus I happen to have a much broader approach to designing cards. This is why I'm kinda relieved I couldn't even make it in the first place, as I don't think I could make two other expansions, even if they're not full-sized.

    Anyway, congratulations to everyone who made it! Also what is all that fuss about people being disqualified? I don't quite get it.

    Posted in: Fan Creations
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    posted a message on Card Nerf - Shadowboxer

    Could have at least changed it to "Whenever a character is healed, deal 1 damage to an enemy minion." so it would guarantee a full clear and not be completely useless.

    Posted in: Card Discussion
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    I'm adding flavor text and some explanations this card. Hopefully this will help you guys form a better picture of the set as whole, both mechanically and flavorwise.

    As I said before, I don't like putting all my eggs in one basket, nor pushing specific archetypes too much, so I tried to diversify the sets. That being said, there's a brief summary of what I'm aiming to achieve with each class before the actual cards.

    DRUID

    Token Druid is getting some support but nothing is set yet.

    FLAVOR TEXT

    Druid of the Dark Knight: "A Kul Tiran druid of noble birth, he was orphaned at a young age and, as an adult, decided to fight evil by shapeshifting into a gargoyle. His origin story was later retconned: apparently, he got his powers from the bite of a radioactive nerubian."

    Piranhado: "They've gone too far."

    TOKENS

    HUNTER

    I'm pushing Control Hunter in this set. Lots of heavy, slower cards.

    FLAVOR TEXT

    Sword of Omens: "FIRE, FIRE, FIREBATS HOOOO!"

    Greenleaf Archer: "They're taking the gnomes to Ironforge!"

    Shootout: "PEW PEW PEW"

    Van Hellscream: "Aren't the vampires he hunts the ones supposed to have Lifesteal? And how the heck is he supposed to turn into a Worgen at the end!? He's an Orc, duh. Geez, who writes these things?"

    Green Wranger: "IT'S POLYMORPHIN' TIME! Frog!"

    Green Wranger is one of my wild cards. It will trigger effects like those of Wandering Monster and Explosive Trap, but not Bear Trap (which happens AFTER an attack) or Freezing Trap and Misdirection (which affect the attacking character, as there is none).

    MAGE

    I'm not sure where I'm going with Mage. I've always had a problem designing cards for the class. Maybe a different kind of Secret Mage that doesn't burn your face to death?

    FLAVOR TEXT

    Cryonics: "Sure, let's freeze him. No one's ever done it before, right?"

    Blue Wranger: "IT'S POLYMORPHIN' TIME! Sheep!"

    Tinknator: "Sadly, he won't be back this time."

    PALADIN

    I'm aiming for a more midrange-y Paladin, a kind of deck which is non-existent right now. There's also a small focus on buffs.

    FLAVOR TEXT

    Costume Designer: "Gosh, can someone please tell Garrosh to take off those pauldrons? They're SO outdated!"

    Yellow Wranger: "IT'S POLYMORPHIN' TIME! Kodozord!"

    Adam Eternum: "BY THE POWER OF GREYS-- erm, RAGNAROS (¯\_(ツ)_/¯), HE HAS THE POWER!"

    An "enchantment spell" is any spell that applies enchantments to a minion (or weapon, if "weapon enchantment" is specified). Spikeridged Steed, Blessing of Wisdom, Dark Conviction, Humility, Deadly Poison in the later case are all examples of enchantment spells.

    PRIEST

    Flavorwise, Priest is unique in the sense that it is getting mostly cards related to the backstage, like paparazzi and critics, and no actual film characters. There's also Trading Places which is a story that has been told many times already, where two people who look the same switch lives for a while.

    FLAVOR TEXT

    Gnomish Paparazzo: "Your best angle is definitely from below."

    Say Cheese!: "CHEESE!"

    Trading Places: "TRADING places! Get it?"

    Tom Athos the Rotten: "He wonders why no one invites him for press screenings anymore."

    TOKENS

    ROGUE

    I'm offering lots of support for Stealth Rogue, and all of these cards happen to be even costed, so there's some opportunity to tinker with different builds.

    FLAVOR TEXT

    Jack's Parrot: "It must be the worst parrot you've ever heard of."

    The Untouchables: "Can't bribe what you can't see."

    Kobold Sensei: "Some say it was him who trained the four Old Tortollan Samurai. It's as silly as it sounds."

    Matthias Shaw, SI:007: "Imagine his surprise when Matthias Shaw, master of stealth and infiltration, found out some ordinary goblins dug up his entire life and were making a (unauthorized) biopic about him."

    SHAMAN

    I want Crusher Shaman to be a thing. Unfortunately, by the time this expansion hits, Snowfury Giant and the Spellstone will have already rotated out, so I don't know if that's really possible.

    FLAVOR TEXT

    Infinite Mana Gauntlet: "The original idea for this card was a Legendary weapon with Battlecry: Turn your entire collection into dust."

    Aladjinn: "How come parents let their kids watch this? Just look at his face for a second."

    Charged Kaiju is a last-minute addition, a reskin of an old card from my Dark Souls crossover expansion. I wanted to print a big minion with Overload, since Shaman is losing Volcano, I decided to recycle this design. I'm afraid the synergy between these three cards turns out to be too powerful.

    WARLOCK

    Warlock has had its time to shine and I want to refrain from making too many potentially dangerous effects in the first set, so I'm going with a more tame, Zoo-ish route.

    FLAVOR TEXT

    Netheraiser: "Easy now, put the rubik's cube down."

    Pride and Prejudice: "Never before has the film adaptation been so different from the source material."

    Keldor the Lost: "HEYYEYAAEYAAAEYAEYAAIDONTKNOWWHATTOPUTHEREHEYYEYAAEYAAAEYAEYAA"

    WARRIOR

    Warrior is getting cards that could see play in many different strategies, be it more tempo or value-oriented.

    FLAVOR TEXT

    Old Tortollan Blademaster: "And here I thought only Orcs could be Blademasters. As if it weren't enough, his master was actually a Kobold. These gnomes are not even trying anymore."

    War Horse: "Ridin' straight to the face."

    Tauren Marine: "Some writers have weird ideas."

    TOKENS

    NEUTRAL

    I know we haven't seen all the Magnetic cards yet, but after seeing the higher costed ones and the Legendary, it's safe to assume The Iron Gnome will not be easily broken. If the entire set is not revealed until the time comes to make my submission, I will replace it with another card.

    FLAVOR TEXT

    Prince of Beasts: "He just can't wait to be king."

    The Iron Gnome: "Is it a bird? Is it a plane? It's a flying suit of armor! (And this is not the correct reference!)"

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    Hey, I'm back after a while. I've read all the feedback you sent me and I appreciate it a lot. Inside the spoiler there are some decisions I made based on what you said and some answers to your questions.

    - Again, when I say "enchantment SPELL", it means spell cards, not minions.

    - Druid of the Dark Knight will remain a human. He's a Kul Tiran indeed and that was always the plan, not an oversight by me. To help avoid these problems in the future, I wrote flavor text for all of the cards and I'll include it in my next post. As I also don't think he is really too strong (more like other Poisonous cards are just too weak), I'll keep the stats for now.

    - I changed Green Wranger because of the interaction with Rat Trap. I'll explain how exactly it (and other weird cards, like War Horse and the other Wrangers) work in the post, in case it is still confusing.

    - The idea was that Tom Athos would only reveal the cards in your opponent's hand at the time it was played, and then you would know the other cards because of the [SPOILER] in your hand. I realize that doesn't let you know every card 'cus it doesn't account for when they draw in their turn, so I might change the Battlecry.

    - Fan Club is gone; the wording on Adam Eternum and Keldor the Lost now correctly states "At the end of YOUR turn"; Shaw has changed again; Piranhado is now a Druid card and that is set in stone.

    - What CheeseEtc said hit me harder than anything else. I don't think it's a wise decision to put all your eggs in one basket, as if your idea turns out to be a failure, the class is dead for four months (remember Freeze Shaman?), but I realized I didn't really have a main theme going for every class yet, so I decided at least half of them will serve a common purpose and try to push a more specific strategy.

    Now it's time I return the favor. Since most of the sets are at least halfway through as of now, reviews will be getting shorter and more straightforward.

    @KingKuba

    - I like the idea behind Lo'Gosh, but I've tried it before and it didn't feel worth the trouble of having to explain how it would work, if you could attack with each one separately, etc. The game just doesn't really support these interactions very well.

    - Storage is a very interesting keyword, props for it. I think some of the cards, like Aedelas Blackmoore, are pushing it too much, but otherwise it's really nice, kinda like having a sideboard. Worth noting you could probably just write "Store" when it's used as a verb and I'm sure everyone would understand.

    - I don't really like it that you are trying to make Discardlock happen. Blizzard has tried it so many times already and it would always fail. I think it's best left behind.

    - Aside from the discard synergy in Warlock, there's really no connection between your class cards mechanically. I don't think that's necessarily a problem, but it's something that's been pointed out about my own cards and I'm trying to change it so the set has a better chance at shaking up the meta and introducing new archetypes.

    @Shatterstar1998

    - I think everyone has already addressed the problem with the stories drawing you cards for free and nothing else seems to have changed from the last time I wrote about your cards, so I'll just reinforce what people said about the Druid and Rogue Legendaries.

    - I still don't get what The Tooth Fairy's artwork has to do with the card. Sure, the effect is very flavorful and I can get behind it being an Elemental, especially in Shaman, but why a fire elemental?

    @linkblade91

    - I've reviewed the trials before, haven't I? In any case, I still have a lot to review so I'll just write about the new cards.

    - If all of your wild cards are gonna be Legendaries, I'd suggest going with one of the simpler ones (like Alleria, which is my favorite out of those), one that makes tokens (I prefer Kael'thas) and another one. I'm not a big fan of the Legendary weapon, but that's because it's Priest.

    - I made almost the same card as Feedback Blast before, only difference was it specified killed by attacking (so it wouldn't kill a comboed Vilespine, for example). I thought it was not strong enough to be a Hunter Secret (but maybe too strong to be a Paladin one), but with this change it might be alright.

    - Props for Hold the Line!, it's like an interesting version of Divine Favor. It's cool that you managed to make cards that can support your trial playstyle but also retain their usefulness in different builds.

    - Already said what I think of Coin Rogue. It's unfortunate all three cards revolve around this strategy.

    - If I'm being honest, the Shaman set as a whole doesn't seem very strong. Volcanic Guardian is just so bad it hurts. I actually think if you changed it to add Flame Elementals to your hand, it would be slightly better ('cus those are way easier to sneak in your curve than Igneous), but still bad. :/

    @teknician

    - The neutrals are good, none of them seem "vanilla" as you said. Some are simpler but that's definitely not a bad thing.

    - Mark of Goldrinn seems really weak, both as a buff and as removal. Overall, the Druid cards don't have anything to do with the theme of your expansion.

    - I like the idea of empty hand Hunter, though it's pretty hard to make work. Booty Bay Holiday is a very interesting card and it might help solve this problem but I'm not completely sold out on it. Piercing Shots is really weird and also quite hard to get value out of.

    - Beast synergy in Mage feels kinda out of place. Sea Monsters seems very weak.

    - Sunscreen Guardian may be a tad bit too strong, but I like the flavor. It made me chuckle. Your dual tribe tag is also quite nice. The dragon synergy in Justice by Sunlight doesn't really make sense to me.

    - Kul'Tiras Holiday is very passive and could probably cost 1.

    - I mean no offense, but I hate your Rogue set. It's definitely not your fault nor a problem with the cards per se, I'm just fed up with the whole Coin/Burgle Rogue thing.

    - Maybe you're giving Shaman too much AoE? Cookie is a 1-card clown fiesta.

    - I like the direction you're taking Warlock, but you should tread carefully. Cards like Evil Investment are just too heavy a loss if you don't play them very early, or maybe very late in the game.

    - Boarding Party has an effect that doesn't seem to fit in the deck which could meet its requirements. The rest of the cards are fine. Gromakk is a bit scary but also so very slow.

    @dropdead

    - Farakki Scout seems weak. Could just destroy the Secrets tbh. Maybe that and -1 Attack. Permanent "Can't Attack" is very problematic and unfun. You should refrain from making this kind of card.

    - Damn, you had almost the same idea as I for Gahz'rilla. lol It's fine, I'm probably not gonna use it anyway. The card itself seems a bit too strong with Cleave, and it should just summon one Serpent whenever it took damage. Scratch is now just an even weaker Shadow Bolt.

    - Your Hunter Legendary is quite interesting.

    - Hey look, it's Mysterious Challenger for Rogue. lol The card seems fine tbh.

    - Defender of the Meek just seems way weaker than Blood Knight.

    - Executor's Mace could probably use +1 Durability. It would become quite strong, but right now I think it's just too weak.

    Posted in: Fan Creations
  • 8

    posted a message on New Shaman Minion - Menacing Nimbus

    holy shit this is boring

    Posted in: Card Discussion
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    Quick repost of my cards. No flavor text yet, only some explanations here and there. Some old cards are gone, some were reworked. I still plan to bring back ideas like Darth Knight, just don't know how.

    DRUID

    I feel like there's too much Choose One already, even if it's just two cards. That is bothering me a bit.

    TOKENS

    HUNTER

    MAGE

    PALADIN

    - "Enchantment spell" means any spell that gives a minion an effect or alters its stats. Think Dark Conviction, Blessing of Wisdom, Blessing of Kings etc.

    - I feel like Adam Eternum and his Warlock counterpart, Keldor the Lost, are mechanically too simple and bland for Legendaries, though I like the flavor of them a lot. (The idea is they're both fighting for the control of the Greyskull Castle board in a way that's very characteristic to their own class.)

    PRIEST

    - Ironically, I'm not a fan of Fan Club myself. The card is really unfun in Wild and it costs too much; also there is already a board clear for Priest in the set. I just wanted to show you so I can see your opinions on it; I also don't want to give up on this art yet.

    TOKENS

    ROGUE

    - I really think Rogue should get at least one spell, but I tried turning CSI into one (cost 2-3) and it just felt even more highroll-y. I honestly don't think that's a problem in Wild, as the pool is so diluted it is just not worth running, but I might have to be careful not to fuck up Standard with this card. Having all minions also helps make Shaw more viable, which is something to consider as well.

    SHAMAN

    - I can't decide which class should get Piranhado. The Piranhas themselves were originally created by a Hunter weapon but its set is already finished, and the whole tornado thing fits way better in Shaman. Druid up there appears to be the middle ground.

    - Swamp Thing should probably be an Epic like someone suggested before. I just forgot to change the gem.

    WARLOCK

    WARRIOR

    - You should think of the weapon not as a weapon, but as a mount. The idea is that, if you're too injured to fight on foot, you can get on horseback and charge at your enemies.

    NEUTRAL

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    @Vilegloom With removing Muster you mean just the keyword or the effects altogether? Will you just rewrite the text of your cards or make new ones? If it's the former, then it's fine, go for it. Otherwise, that depends on how much time you have to spare. Still two weeks to go, though, so it might not even matter unless you're having a creative block.

    Also, I noticed you have a lot of minions and very few spells, much like myself. I'm only pointing that out 'cus this has been bothering me (in regard to my own set, of course) and you might have missed out, or you simply don't care. I wish I didn't but I'm getting a little obsessed with these things. It's not like it's a problem anyway, just, ah, I dunno. xD

    Whatever, let's get down to it.

    - Druid cards are fine, nothing really special about them. I'm not a big fan of the Legendary for some reason I can't seem to explain. The text seems a bit clunky, though.

    - Maybe you're showing one too many 2-drops? Again, I've had a similar "problem" with Rogue and 1-Cost minions. It's not a critique, just a suggestion; you might want to diversify the set a bit more in terms of mana cost. The cards themselves are cool; the Murloc is a bit scary but I feel it's just irrational fear. lol

    - Can I suggest changing Furnace Fire to 3 mana and lowering the damage accordingly? It just doesn't seem worthy running over Polymorph, but that might just be because you didn't show enough Mechs so far.

    - I like UNITE! a lot, props for that. The Knight is kinda like a retroactive Vilefin Inquisitor; it seems decent, but definitely not stronger than Megasaur. Lightfury Drake has a somewhat weird wording; have you considered writing it like Demonfire?

    - Dragontamer is pretty meh but to me that's fine 'cus I can't stand Dragon Priest anymore. Vyte is just too dangerous: turn 5 you can Velen/Maly + double Mind Blast them if you draw the nuts. But then, I don't remember what you HoF'd so what I said might just not be that relevant. Even then, in Wild tho...

    - Rogue cards are nice, especially Racrook. I just love the idea of stealing an enemy weapon, and even though it could be neutral, it fits Rogue perfectly. I think the Legendary is just good enough to see play despite the statline, and it seems fun.

    - Static Shock has a lot of potential, but so far, I haven't seem many Mechs to take advantage of it. Cannon is cool but the Totems feel kinda meh. Goblin Totem is just kinda pointless I think; usually it will Silence your Totems, then give them +1 Health, which isn't even necessarily good, and then again, there's not enough Mech synergy to justify playing it. Static Shock, for that matter, is completely counterproductive. Mushu is alright, I guess; I can't see it becoming a problem.

    - Murkscale Ritualist is almost a reprint of Siltfin Spiritwalker. Not that interesting, really. The Legendary seems weak; there's not enough Pirates that are good by themselves worthy putting into your Demon deck so you can take advantage of the Pirate synergy if you don't draw this.

    - Your Warrior cards are really cool and flavorful, I like them a lot. That being said, you might wanna change the name of the weapon. It's just too generic.

    - Backstabber seems deceptively strong. I think this card might see much more Constructed play than we would have expected. Winds of War is nice, but seems a bit too slow at 5-mana. The Legendaries are all really interesting but I have no idea how to evaluate them. Junkwing though... the guy may actually break Big Druid.

    @CheeseEtc First of all, someone back then suggested you change Faction Points to Loyalty or something else, and I think you should consider that.

    You might also wanna build a custom example deck for each Faction so we can get an idea of how many Faction Points you could realistically generate in a single game to better evaluate the power of your cards. So far, I can't say anything for sure, and it would just take too much time and work to go through all the playable cards that interact with the mechanic.

    The Rings are way easier to evaluate and they all seem pretty balanced, as well as the other cards. Aldor Ring looks like the one with the most potential, especially in Arena.

    I made you a template for your rings. I'm not sure how you're supposed to edit it and it's still a bit crude, but it might just do the trick.

    Posted in: Fan Creations
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