Card is actually bad, sadly. :( Aganst slower decks, it is VERY rare when you can complete the whole sequence and it has actual significant effect on the outcome of the game. Against aggro/tempo, it is just a bad Fen Creeper.
Got to legend first time (and quite possibly last time) with the deck as well. But I have a question: how the hell did you not get bored af with the deck after the first time? I myself couldn't touch the deck ever since...
I think 2 expansions would be very bad for the game. I usually get bored of the game 1 or 2 month tops after an expac hits. The problem is not the number of expansions, but the number of trash and never used cards (~80% per expac).
I think 3 expansions with less (80-90) but much more impactful cards would be better.
I agree with number 10, but 9 would make no sense in a card game. You aren't allowed to game randomly shuffled opening hands in physical card games (they don't even allow you to 'mulligan' in most cases) so why should HS allow you to heavily manipulate opening hands to dig for perfect starting hands?
I think there is a misunderstanding here. The original comment claimed that the cards you mulligan away can return to your hand immediately which is not true.
What you throw away during mulligan, you can't draw it back again until game starts.
I still dont get why Val'anyr is in every Aggro Paladin's Decklist.
It's at least 8 dmg to face (or it can clear some annoying stuff), buffs a minion (for example, a 5/3 divine shield + taunt for 1 mana is "OK") with the potential for even more face damage.
While this is true, another rallying blade is more face damage per mana cost in shorter time span. I don't like this weapon in an aggro list, where your goal is to go for face. Against control decks that manage to fend off your aggression it doesn't make big enough difference. Against other aggro deck that gets an early lead on board when you get this in mulligan it just loses you the game more likely than helps.
While this is also true, I have been in many sutiations where Rallying Blade with its attack of 3 simply wouldn't be enough to kill the opponent fast enough. There is a significant difference between a 3 and a 4 attack weapon. That said, I would prefer both Blades AND a Val'anyr in my list.
But when you have to play it from hand, Gravelsnout Knight is much worse. As aggro, the last thing you want is to summon annoying minions on your opponent's board. Besides you skip on the potential +1 attack with charge.
I still dont get why Val'anyr is in every Aggro Paladin's Decklist.
It's at least 8 dmg to face (or it can clear some annoying stuff), buffs a minion (for example, a 5/3 divine shield + taunt for 1 mana is "OK") with the potential for even more face damage.
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I wonder if we will see the exact same decks until April from now on, would be sad, but seems realistic...
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Card is actually bad, sadly. :( Aganst slower decks, it is VERY rare when you can complete the whole sequence and it has actual significant effect on the outcome of the game. Against aggro/tempo, it is just a bad Fen Creeper.
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Could you give an example for an unwinnable match that can be won with a correctly played King Mosh? I really need to know how to play it correctly.
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Got to legend first time (and quite possibly last time) with the deck as well. But I have a question: how the hell did you not get bored af with the deck after the first time? I myself couldn't touch the deck ever since...
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I think 2 expansions would be very bad for the game. I usually get bored of the game 1 or 2 month tops after an expac hits. The problem is not the number of expansions, but the number of trash and never used cards (~80% per expac).
I think 3 expansions with less (80-90) but much more impactful cards would be better.
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I wish it was April 2018 already with the new expansion and the rotation.
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Actually they don't.
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I'd try songstealer instead.
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Just play Big Spell Mage then. Eats this deck for breakfast.
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What should be cut for a Dragoncaller Alanna? Deck is nice tho.