• 0

    posted a message on Why Dafaq They Nerf Tendril decks?

    In HL warrior brann combo with tendrils and shaman version was pretty oppressive... and very Boring for the other player because in decks that can boardclear every turn, let you in most of the games going for  late game and you know eventually you gonna Win and your opponnent gonna lose... they lower the power level of otks decks and other decks May have Space to Shine like for example "no minions mage" that for what i try early set was pretty fun but after the meta was found, pretty unplayable btw have a huge buff, feels like hero power druid, dragon druid, and highlander druid, May Shine again, like the minionbuff paladin or HL paladin, or HL shaman or control shaman, all this decks that i said saw almost zero play in the meta because of the oppressive otk combo decks... and btw warrior was punish again on the boardclears,i mean one turn later its pretty hard when you are playing against minion base decks that win games by turn 4, 5 or 6.

    We allways say bad things about dev team, but they are show us they are looking and trying to develop a healthy and funny game for the players, and if they feel this nerfs aren't enough they will make more adjustments..

    Btw wheelwarlock it was completely destroyed!!!

     

    Posted in: Standard Format
  • 0

    posted a message on New Priest Legendary Card Revealed - Raza the Resealed

    everyone is talking about this card in wild, and dont get me wrong... but in standart its pretty obvious with Reno, Lone Ranger its pretty good in a HL deck with the hero power that refresh your mana you can go for a some type of 20 damage or something in a turn.

    Pros will find a way...

    this card is what Priest needs in standart for a long time, a finisher!

     

    Posted in: News
  • -1

    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar

    i have a feeling this card its gonna be great, and if by helpful it means the other player have a board and you clear it... i mean, its like you play the card and your opponent cant do much during 6 turns...

    if this gonna be played in every mage deck, you need find a space in your deck for Rustrot Viper.

    i believe they gonna nerf the weapon to 3/4 stacks and the cost of the card going up to 7 or 8, and its gonna be pretty good for sure... 7/8 mana 5/5 with a board clear, and next turn a counter spell or draw 2 for free... 

    Posted in: News
  • 0

    posted a message on [Wild] Holy Wrath Me Daddy

    GREAT DECK! Thanks for sharing this gem.

    iam a standard player and i dont have all the cards of this deck because, i had skip some hearthstone expansions but i remember some OTK Shirvallah decks in standard some years ago and i allways love to play it. 

    i just take out Blademaster Samuro because i dont have it, and i put another Order in the Court, this make the deck more consistent to hit the combo... i have to say that most of the games i dont need to hit the combo this deck can win very often at turn 5/6. at this moment iam 31/9 with a 78% winrate.

     

    Posted in: [Wild] Holy Wrath Me Daddy
  • 3

    posted a message on 28.0.3 Patch Notes - Balance Changes for Constructed and BGs - Bug Fixes & More

    I like the balance patch they didnt destroy any of the cards... but i feel that naga will be a problem anyway.. Beeing possible to turn 4/5 popoff and clear the board and deal like between 10 to 14 damage its hard to comeback... because they draw half of  the deck and problably will have the other naga to finish it.. but lets see

    Posted in: News
  • -10

    posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!

    Prison Breaker... he is getting target just because of druid op...because they remember after print the card that druid is so strong that can't have a boardclear... so sad.

    Embrace of Nature doesnt matter still too strong effect, but at least they target the card;

    Yogg-Saron, Unleashed they kill yogg... i feel like it could be a 7/8 mana minion, now only rogue will play it and punish every deck in late game because of the bounces...

    in the end they will let druid do what allways does... ramp in a way that your opponent cant deal with it, draw all the deck and wombo combo you with ignis weapon and probably some combo with many big minions in one turn. and since nobody will play yogg because they kill it nothing will change... so sad, i think Elon Musk should buy Blizzard... and resolve the problems of dev. people :S

    Posted in: News
  • 1

    posted a message on incredible run to legend!! 74% win rate
    Quote from NegativeNancy >>

    Serious question - Why are you proud of this? You created none of those decks and just stole them from someone else. It's literal luck that got you where it did

     iam not proud to get to legend...i don't play all day, unfortunately i work, so i dont waste 8 hours a day playing, nevertheless i normally get diamond every month, but never hit legend with 74% winrate its pretty high... and i play 62 games and dont have found a rogue... thats was the thing...

    why ppl need to be toxic when you share something that you have some type of proud lol if you dont see nothing great or dont care why comment ??? and nobody hit legend without meta decks you may change some cards but in the end the core deck of some architype is there...

    Posted in: Standard Format
  • 0

    posted a message on incredible run to legend!! 74% win rate
    Quote from dmhWarrior >>
    Quote from tchobo >>

    i would like to see your win rate with this decks... why so mad? ahah

    And exists others broken decks like SIF mage, drum druid, treant druid, control warlock, thaddius warlock, aggro paladin, totem shaman, mech rogue (that win games by  turn 4 and 5 pretty often)... its only a question of matchups and how you played against others decks...

    i would say i had really difficult matchups with warrior... yes is good, great board clears but its not allways easy to pull the combo specially against warlock and priest and somefast decks that can put pressure on you, and if you fail to have your board clears you lose.

    anyway dont understand that hate... lol "golf clap"

     Its just silly to me to post how great a run went when people use insanely broken decks to get there.  Its like cheering because you won a drag race using a top fuel dragster and won against a Honda Accord.  Nice work.  C'mon.

    Even prop players know how dumb this meta is right now.  Standard is so obnoxious.  Zero variety.  You have two choices:

    1. Run a hyper aggro deck and pray you can draw well and go wide enough early.
    2. Run Warrior, Druid or Warlock and sit there until you play your "sorry I win combo/OTK cards"

    Thats it.

     like i said...

    you should go see hsreplay.net --> https://hsreplay.net/meta/

    you can check that exists 11 decks with better winrate... warrior is sitting at 53% winrate, dat is a pretty low win rate...btw at this moment there is no deck with more than 60% winrate, i would say meta at this moment its pretty good, many different decks nothing is dominating only that jailer druid that will get nerf!

    not everybody is a pro player... lol meta at top legend (i would say 1-100 legend players) its completely different they only play 5 / 6 decks because they know basically what opponents are playing and you dont see top players playing warrior atm.

    i ask you again what are you playing what is your winrate? 

    Posted in: Standard Format
  • 2

    posted a message on incredible run to legend!! 74% win rate
    Quote from dmhWarrior >>

    ** Golf Clap **.  You took broken stuff and climbed.  Excellent work. 

     

     

    i would like to see your win rate with this decks... why so mad? ahah

    And exists others broken decks like SIF mage, drum druid, treant druid, control warlock, thaddius warlock, aggro paladin, totem shaman, mech rogue (that win games by  turn 4 and 5 pretty often)... its only a question of matchups and how you played against others decks...

    i would say i had really difficult matchups with warrior... yes is good, great board clears but its not allways easy to pull the combo specially against warlock and priest and somefast decks that can put pressure on you, and if you fail to have your board clears you lose.

    anyway dont understand that hate... lol "golf clap"

    Posted in: Standard Format
  • 1

    posted a message on incredible run to legend!! 74% win rate

    i would like to see your win rate with this decks... why so mad? ahah

    And exists others broken decks like SIF mage, drum druid, treant druid, control warlock, thaddius warlock, aggro paladin, totem shaman, mech rogue (that win games by  turn 4 and 5 pretty often)... its only a question of matchups and how you played against others decks...

    i would say i had really difficult matchups with warrior... yes is good, great board clears but its not allways easy to pull the combo specially against warlock and priest and somefast decks that can put pressure on you, and if you fail to have your board clears you lose.

    anyway dont understand that hate... lol "golf clap"

    Posted in: Standard Format
  • 1

    posted a message on incredible run to legend!! 74% win rate

    hi there!! 

    just wanted to share my run after i hit plat. 5.

    i made a 46 wins / 16 losses (which is a 74% win rate), i only play 5 decks:

    arcane hunter/naga hunter = 10-2/8-4 // no neutral paladin = 7-2 // bloodDK = 1-1 // Odyn Control 30 cards (sanitize version) = 18-6 i made some more games with other version previous mini set that was 2-1 before sanitize

    the most interesting thing is, in 62 games i dont play agaisnt a rogue lol how is that possible?

     

    Posted in: Standard Format
  • 0

    posted a message on New Death Knight Cards Revealed - Fall of Ulduar Death Knight Cards

    I dont understand i feel like when i get plague dk on ladder they are pretty toxic deck to play against...not much you can do if they have good curve and play the Helya its gameover...I always feel that in my decks I have to have E.T.C., Band Manager with a Steamcleaner just because of this deck... maybe iam unlucky but i play alot against plague DK...Iam a standard player, but i have seen some wild versions of plague DK that are WILD lol... 

    Blood DK continues to be a good ladder deck at least the 30 card version, can deal almost with everydeck. 

    Anyway feels bad for not have new frozen cards... i mean after the nerf to discover rune cards, frozen its very much dead.

     And i dont understand the need that people have, to good decks become broken decks...in this miniset seems like they had been carefull printing cards (with the exception of rogue...that i dont understand a deck that already wins alot between 4 and 6 turn very often get more support cards for mech rogue)...and thats a good thing, maybe its me but i feel that nowadays in standard we have a pretty healthy meta... with diversity decks in different classes some classes have more than one playable deck!

    Posted in: News
  • 0

    posted a message on FAITHFUL KRUSH

    i dont face alot of aggro decks but i feel that the hardest one is mech rogue, but just mulligan for Star Power, aggro DK and plague DK do the same, but the only deck that the win rate was bad and it feels almost of the time that was impossible to win is big warlock but now with the nerfs maybe its getting better,but i dont know... iam on vacations so have not play last couple of days

    Posted in: FAITHFUL KRUSH
  • 0

    posted a message on CONTROL CURSE

    love the feedback i love warlock to since handlock and then cubelock :D!!! i will try some changes Sir finley instead of Scourge Supplies for sure, i will change the storm giants for mechagnome, but i really like the HP regen from from drathir... maybe the solution is the 40 card deck.

    i love tech cards to and playing ladder allways feel pretty good have some cards that counter other decks...

    Posted in: CONTROL CURSE
  • 0

    posted a message on Anub'rekhan Needs Another Nerf

    i agree with you! and that might be a good nerf without destroying the deck. but i feel more like the problem its the ramp early on and the attack and armor gain its to OP (i mean they gain more armor that the "race" that supposed to do that Warrior, for me that doesnt make any sense) , you cant counter/control that and then they made the combo to early for any deck to control it or have a change of burst them down before the combo. i have a feeling, that blood dk might be good against it because of cards like Soulstealer, Patchwerk, but i dont know how it works against the imune thing because of The Jailer luckly they never it the combo of Jailer, against me. Blood BoilCorpse Explosion.

    oohh i forgot it, just run Sylvanas, the Accused!

    i feel like druid every time has a deck of this genre, i mean.... ramp, and then make a OP combo that normally its almost a surrender for any deck.

    Posted in: General Discussion
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