• 1

    posted a message on Top 100 legend - Recruit quest druid

    super fun deck bro nice ! something different

    Posted in: Top 100 legend - Recruit quest druid
  • 0

    posted a message on New Legendary Mage Spell - Luna's Pocket Galaxy

    and people whine about druids ....

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Minion - Blightnozzle Crawler

    when we wanted deathrattle rogue, blizz printed miracle cards
    now we that we want more thief-tess cards they print drattle and bad ones 
    how the hell did that happened blizz, how is rogue always so out of tempo ?

    #pushthefreakingthiefroguearchetype

    Posted in: Card Discussion
  • 0

    posted a message on Boomsday Big Spell Mage

    thumbs up, for big spell mage, i played a similar list,went 5 from 20(returned to HS for the expansion) undefeated, fun deck(jaina is a goddess), with a high win ratio, too bored to push legend right now maybe next week

    Posted in: Boomsday Big Spell Mage
  • 1

    posted a message on New Druid Legendary - Splintergraft

    now i start to see why 70 packs for the price of 50 .............

    Posted in: Card Discussion
  • 5

    posted a message on do you play a deck for fun or to win?

    went legend once, not impressed 
    fun is the only thing that this game has to offer theres no"competitive hearthstone" in my humble opinion

    Posted in: General Discussion
  • 8

    posted a message on A Memorial To Innervate

    ive posted a similar message on the "suggest nerfs" thread

    i have 1700+ wins with druid and its my only golden hero, playing every druid archetype but mostly ramp and by ramp i mean a minion based deck with little to no removals or board clears or clear win conditions, i mean your win conidition is ysera wich needs more than 2 turn to give you that lethal, a deck with no freeze mechanics, weapons,secrets,buffs,swarm,created by, or the infamous turn 5 lethal other decks could easilly can achieve. So yeah i consider it a very healthy deck for the ladder up to this day, i wont (probably) stop playing it,if i continue HS, but once more it hurts me to see my favorite deck nerfed for the shake of another deck... its the second time this happends first was lore/keeper now its innervate

    some comparisons to clear things about the nerfs

    drawing into deathwing still needs 10 mana to cast deathwing.... drawing into combo is game breaking(lore)
    innervating a primordial or lich king can be removed or silenced ... innervating into a 1 mana 8-8 or multiple is game breaking(jades)
    innervating a fledgling turn 1 or a hydra is game breaking (aggro)
    and keeper didnt even stop aggro on the first place.... back then

    when you want to nerf a deck ..nerf the deck not the class ffs it should be obvious
    Just nerf jades or dont print 3/3 adapt every turn cards, or 8/8 for 5, minions they promote these cancern decks
    on the warrior case they just nerfed the warsong commander not the core of the class

    imo the nerfs should be
    jade behemoth/spirit/aya/idol costs 1 more mana, and redeisign the idols infinite part... plauge seems fine at 6 mana
    jade blossom should just summon 1 jade, if they want to have "extra ramp" they should add mire keeper like the rest of us

    instead they have their own ramp card,cheap jades,taunt jades, and an infinite resurce or threats (aya alone is overstated like hell for 6 mana) all these changes would make the deck real slow, so weak to aggro, and without infinte threats other control decks could compete (except some highroll games with innervate but the same can happen with vancliff)

    on the aggro side
    no cards like living mana,hydra,fledgling, or jade lotus buff....never again, enough with the undertakers
    instead you could start printing big threats again, like arthas/medivh/sogoth/even ragnaros is more balaned than these... just solid expensive legendaries.... you nerfed silences/bgh for a reasson remember????

    big post but i had to let it out.... and a fun fact for the people that think HS is "now" bad!!!!!
    combo druid used to be a 75% win ratio deck... i personally got my first and only legend with it breaking the 85% on the secret paladin meta.......jades cant even imagine these win rates....so yeah HS was NEVER a quality and balanced game it was always like this,
    undertaker hunter,miracle,freezemage,mechs,combo druid,piratestone,shamanstone,secret pala,patron,zoo(oh god!),quest rogue....
    THERE WILL ALWAYS BE .......... CANCERN

    Posted in: A Memorial To Innervate
  • 1

    posted a message on Bolvar, Fireblood

    he should say:  "Tell them only, that the lich king is dead, and that Bolvar Fordragon...died with him" as in the video, that would be epic

     

    Posted in: Bolvar, Fireblood
  • 0

    posted a message on S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid

    plus what is going to come down from deathwings deathrattle? you need dragons :(

    Posted in: S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid
  • 2

    posted a message on S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid

    well i cant tell all the cards some examples though

    silencing you minisons from paladins aldor

    if barnes bring a deathwing you can silence him to become 12/12 or any minion to regain its real stats

    doomsayers, tirion ,buffs, highmane, taunts for lethal you name it

    its very very usefull

    Posted in: S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid
  • 0

    posted a message on S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid

    for black knight whatever you want i personaly have a jade growth for extra ramp for tyrantus> sogoth works really well arakoa too and ofc ancient of war/lore or whatever tech if you like those mc tech/ooze/crab pirate eater/ whatever

    Posted in: S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid
  • 2

    posted a message on S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid

    i has soooo disapointed with this expansion i dint like most card ideas and then ..... THIS deck ooooh the fun i havent played HS for fun in ages (mostly quests and away) to whoever want to have fun and have the cards go for it if you dont have the cards then ask yourself "do i think competitive?" if yes then dont craft it "do i want to have fun? without carring about stars?" then go for it you wont get dissapointed


    PS: its not bad for ladder but you have to have patience and luck if you want to ladder with this for real

    Posted in: S37 Savjz’s Un’Goro Y’Shaarj Ramp Druid
  • -3

    posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth

    we need a new sylvanas card though i dont want to play a "heroes of warcraft" game without sylvanas in it and yeah i know im the only one caring about lore in hearthstone...

    PS: a more balanced one i mean

    PS2:  just like deathwing has 2 cards for 1 hero

    Posted in: News
  • -5

    posted a message on What's on Your Hearthstone Wishlist for Next Year?

    here we go....

    1) change the opening hand from 3 cards into 7 cards

    2) for rogues pillager/raptor and possibly hukster becomes classic replacing the bad ones like kidnaper,headcrack maybe and please give them their own auctioneer i cant stand them whine all over the net for miracle rogue

    3) priest same for rogues change some of the classic cards into better like museam curator,wyrmrest agent

    4) hunter make a new epic 1 mana minion that "change the hero power to only hit board for 2 dmg this game" and slower draw cards so he would be able to escape the aggro/midrange curse into more controlish decks

    5) paladin needs some control love too like draw and a good taunt card i think, maybe discover mechanic,

    6) druid nothing but cards that boost the old ramp druid (no otk boosts, no combo/finishers boost and by no means no aggro boosts) 1 discover card because idol is going away, maybe 1 deathrattle card we dont have any but not into "choose one" card slots thats our only true mechanic other tahtn beasts we dont have dragons,pirates mucloks, weapons,renos all of these things and we dont need them ... nerf jade idol a slower meta would get destroyd by infinite jade golems

    7) mages no spell boosts more minion based draws and maybe taunts (dragons?)

    8) warlock only boost the control-demon-no dublicates archtype we dont want zoo to become a thing again im talking about a slower meta here cards like "demons dont activate their effects if you have no dublicate on you deck" but give more demons so we CAN fill a deck with them i think on the remove/draw part locks are fine

    9) warrior more armor/taunt synergy but not something liek justicar again, no fatigue but control decks maybe beast/dragon not sure waht to do here havent played any

    10) continue with the discover mechanic i think most likes it, make more tri-class cards,more dragons, less secrets,less face spells and PLEASE dont leave the old gods out of meta these 4(or 3 if yogg is too random) are my favourites, more fat legendaries

    11) give tyrande to all of us with money of something dont care just give her and possibly more heros (hamuul for druid)

    12) interactive card backs? interactive boards? BRING BACK THE SORRY EMOTE  :P

    13) but the most important of all whatever you decide to do dont overdo it like 4mana 7-7, 1mana 3-3 weapon, jade idol, super removals, 0mana 5-5 taunt, 0 mana 8-8 etch etch.

    Posted in: News
  • To post a comment, please login or register a new account.