• -8

    posted a message on Heroic Nefarian Skip Onyxia OTK

    Also, I will not screenshot my netdeck win.  WTF.

    Posted in: Heroic Nefarian Skip Onyxia OTK
  • -9

    posted a message on Heroic Nefarian Skip Onyxia OTK

    Stop reporting your 1st, 2nd, 3rd try wins.  You got f-ing lucky.  You played like anyone in your position would've, and you ran with it.  STFU.

    Posted in: Heroic Nefarian Skip Onyxia OTK
  • 1

    posted a message on Heroic Nefarian Skip Onyxia OTK

    Still, so much depends on draw.  Both ways.  This deck can win, but you still need randomness to be in your favor.  I'm dealing with it, I guess you should, too.  Congrats to all you "first try" mfers.  Go buy a lottery ticket and spare us the agony of knowing.

    Posted in: Heroic Nefarian Skip Onyxia OTK
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Better yet, make it a 5-drop.  Because right now, Hunter can aggro like mad, control other aggro, face most control, and so on.  Just fix it, because it's nuts.  Plus, why do so many transformation-control spells result in a beast?  Why not a neutral minion?  Thanks for nerfing the buzzard, really, but Hunters are out of control if they get a good draw.  Mage and Paladin don't even compare.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    NERF UNLEASH THE HOUNDS AGAIN.  If it's a 3-drop, why is Muster for Battle not a 1-drop?  Ridiculous, to the extreme.  Make that card a 4-drop, like it should've been when you launched this game.  Thanks.

    Posted in: General Discussion
  • 0

    posted a message on Priest Rend Blackhand Heroic

    All about his hand, what random hero ability he gets.  This deck can win, but, if you do it without multiple attempts, you got lucky. 

    Posted in: Priest Rend Blackhand Heroic
  • -6

    posted a message on Heroic Rend Blackhand Hunter(After Nerfs)

    Sorry.  Too much randomness.  If he drops Gyth early, game over.  I applaud everyone else's luck, but, no thanks.  I'll try something else.\

     

    Posted in: Heroic Rend Blackhand Hunter(After Nerfs)
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Nerf Tinker's Sharpsword Oil, please.  It's out of hand, especially in arena play.  Specifically, make it cost 1 more mana.  Thanks.  

    Posted in: General Discussion
  • 3

    posted a message on How to defeat Heroic Loatheb using Priest!

    Modified this deck slightly, added some Argent Squires and left out the Ironforge Rifleman and the Loot Hoarder.  Worked well.

    Posted in: How to defeat Heroic Loatheb using Priest!
  • 0

    posted a message on Rank 5 to legend in 1 day. Zoo OP

    I find that Power Overwhelming works nicely with Nerubian Egg.  This deck can win some games, but, I'd make a few modifications.  Tried and true concept, so far. 

    Posted in: Warlock
  • 0

    posted a message on Heroic Maexxna Mage

    Oh, and this was definitely NOT my deck for the other 2 heroic bosses.  For the first heroic (and all the normal), I used my go-to aggro hunter, and, for the second heroic, I used a pally pinger filled with a lot of the common 1 and 2 drops. 

    Posted in: General Discussion
  • 0

    posted a message on Heroic Maexxna Mage

    Also, if you don't start with at least one Mirror Image, it would be very very difficult to escape the early game with enough life to cast and control your way to a win.  

    Posted in: General Discussion
  • 0

    posted a message on Heroic Maexxna Mage

    I just saw the post from Hotax about being down to 3 life.  I, too, was down to 3 life.  Actually, it was 30 to 3, and I never took another point.  Essentially, I controlled the board best I could with spells, juggler, wild pyro, and mind control.  Eventually, Maexxna was relying on the draw, having no hand left, and nothing on the board.  If I gave this another go using this deck, I might consider something for card drawing.  I found ironbeak to be almost indispensable.  Swapping out the mirror entity for another juggler might be a step towards a more convincing win.  All in all, it was damn fun playing with this deck, but, without Maexxna auto-casting, there would be no cause to ever use this one.  

    Posted in: General Discussion
  • 0

    posted a message on Heroic Maexxna Mage

    I didn't know the "exact" turn.  I took a calculated risk.  I'm sure you could run something else in place of ME, have similar success.  You, of course, wouldn't play ME with no creatures on your side of the board, you'd want to have numbers--thus, you have to worry less about your mirror getting bounced back to your hand.  Also, you get a creature that won't be subject to a return right away, you have a turn to drop things around it, and to attack with it.  Ideally, you play it mid to late game, having seen quite a few of the cheap drops from your opponent.  Still, I understand why you'd run something else.  Just saying I don't think it's necessarily a waste.  Thanks for checking out the deck.

    Posted in: General Discussion
  • 0

    posted a message on Heroic Maexxna Mage

    Arcane Missiles x2  

    Ice Lance x2

    Mirror Image x2

    Elven Archer x2

    Mana Wyrm x2

    Arcane Explosion x2

    Frostbolt x2

    Ironbeak Owl x1

    Knife Juggle x1

    Wild Pyromancer x2

    Arcane Intellect x1

    Frost Nova x1

    Mirror Entity x1

    Mind Control Tech x2

    Cone of Cold x1

    Fireball x1

    Polymorph x2

    Blizzard x1

    Flamestrike x2

    *Mind Control Tech and Mirror Entity were key. 

    Posted in: General Discussion
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