Still, so much depends on draw. Both ways. This deck can win, but you still need randomness to be in your favor. I'm dealing with it, I guess you should, too. Congrats to all you "first try" mfers. Go buy a lottery ticket and spare us the agony of knowing.
Better yet, make it a 5-drop. Because right now, Hunter can aggro like mad, control other aggro, face most control, and so on. Just fix it, because it's nuts. Plus, why do so many transformation-control spells result in a beast? Why not a neutral minion? Thanks for nerfing the buzzard, really, but Hunters are out of control if they get a good draw. Mage and Paladin don't even compare.
NERF UNLEASH THE HOUNDS AGAIN. If it's a 3-drop, why is Muster for Battle not a 1-drop? Ridiculous, to the extreme. Make that card a 4-drop, like it should've been when you launched this game. Thanks.
I find that Power Overwhelming works nicely with Nerubian Egg. This deck can win some games, but, I'd make a few modifications. Tried and true concept, so far.
Oh, and this was definitely NOT my deck for the other 2 heroic bosses. For the first heroic (and all the normal), I used my go-to aggro hunter, and, for the second heroic, I used a pally pinger filled with a lot of the common 1 and 2 drops.
Also, if you don't start with at least one Mirror Image, it would be very very difficult to escape the early game with enough life to cast and control your way to a win.
I just saw the post from Hotax about being down to 3 life. I, too, was down to 3 life. Actually, it was 30 to 3, and I never took another point. Essentially, I controlled the board best I could with spells, juggler, wild pyro, and mind control. Eventually, Maexxna was relying on the draw, having no hand left, and nothing on the board. If I gave this another go using this deck, I might consider something for card drawing. I found ironbeak to be almost indispensable. Swapping out the mirror entity for another juggler might be a step towards a more convincing win. All in all, it was damn fun playing with this deck, but, without Maexxna auto-casting, there would be no cause to ever use this one.
I didn't know the "exact" turn. I took a calculated risk. I'm sure you could run something else in place of ME, have similar success. You, of course, wouldn't play ME with no creatures on your side of the board, you'd want to have numbers--thus, you have to worry less about your mirror getting bounced back to your hand. Also, you get a creature that won't be subject to a return right away, you have a turn to drop things around it, and to attack with it. Ideally, you play it mid to late game, having seen quite a few of the cheap drops from your opponent. Still, I understand why you'd run something else. Just saying I don't think it's necessarily a waste. Thanks for checking out the deck.
-8
Also, I will not screenshot my netdeck win. WTF.
-9
Stop reporting your 1st, 2nd, 3rd try wins. You got f-ing lucky. You played like anyone in your position would've, and you ran with it. STFU.
1
Still, so much depends on draw. Both ways. This deck can win, but you still need randomness to be in your favor. I'm dealing with it, I guess you should, too. Congrats to all you "first try" mfers. Go buy a lottery ticket and spare us the agony of knowing.
0
Better yet, make it a 5-drop. Because right now, Hunter can aggro like mad, control other aggro, face most control, and so on. Just fix it, because it's nuts. Plus, why do so many transformation-control spells result in a beast? Why not a neutral minion? Thanks for nerfing the buzzard, really, but Hunters are out of control if they get a good draw. Mage and Paladin don't even compare.
0
NERF UNLEASH THE HOUNDS AGAIN. If it's a 3-drop, why is Muster for Battle not a 1-drop? Ridiculous, to the extreme. Make that card a 4-drop, like it should've been when you launched this game. Thanks.
0
All about his hand, what random hero ability he gets. This deck can win, but, if you do it without multiple attempts, you got lucky.
-6
Sorry. Too much randomness. If he drops Gyth early, game over. I applaud everyone else's luck, but, no thanks. I'll try something else.\
0
Nerf Tinker's Sharpsword Oil, please. It's out of hand, especially in arena play. Specifically, make it cost 1 more mana. Thanks.
3
Modified this deck slightly, added some Argent Squires and left out the Ironforge Rifleman and the Loot Hoarder. Worked well.
0
I find that Power Overwhelming works nicely with Nerubian Egg. This deck can win some games, but, I'd make a few modifications. Tried and true concept, so far.
0
Oh, and this was definitely NOT my deck for the other 2 heroic bosses. For the first heroic (and all the normal), I used my go-to aggro hunter, and, for the second heroic, I used a pally pinger filled with a lot of the common 1 and 2 drops.
0
Also, if you don't start with at least one Mirror Image, it would be very very difficult to escape the early game with enough life to cast and control your way to a win.
0
I just saw the post from Hotax about being down to 3 life. I, too, was down to 3 life. Actually, it was 30 to 3, and I never took another point. Essentially, I controlled the board best I could with spells, juggler, wild pyro, and mind control. Eventually, Maexxna was relying on the draw, having no hand left, and nothing on the board. If I gave this another go using this deck, I might consider something for card drawing. I found ironbeak to be almost indispensable. Swapping out the mirror entity for another juggler might be a step towards a more convincing win. All in all, it was damn fun playing with this deck, but, without Maexxna auto-casting, there would be no cause to ever use this one.
0
I didn't know the "exact" turn. I took a calculated risk. I'm sure you could run something else in place of ME, have similar success. You, of course, wouldn't play ME with no creatures on your side of the board, you'd want to have numbers--thus, you have to worry less about your mirror getting bounced back to your hand. Also, you get a creature that won't be subject to a return right away, you have a turn to drop things around it, and to attack with it. Ideally, you play it mid to late game, having seen quite a few of the cheap drops from your opponent. Still, I understand why you'd run something else. Just saying I don't think it's necessarily a waste. Thanks for checking out the deck.
0
Arcane Missiles x2
Ice Lance x2
Mirror Image x2
Elven Archer x2
Mana Wyrm x2
Arcane Explosion x2
Frostbolt x2
Ironbeak Owl x1
Knife Juggle x1
Wild Pyromancer x2
Arcane Intellect x1
Frost Nova x1
Mirror Entity x1
Mind Control Tech x2
Cone of Cold x1
Fireball x1
Polymorph x2
Blizzard x1
Flamestrike x2
*Mind Control Tech and Mirror Entity were key.